Posted By Buck on September 18, 2016
Greg the GM surveys his dominion
Yesterday we tested Greg’s scenario and rules modifications to use Combat Patrol(TM) for Star Wars. It’s probably not surprising that the rules worked well for Star Wars, as the film franchise is light on science and heavy on action.
Rebels preparing their forces
Greg built the cards for the various units. For the Rebel speeder sleds, we just used the record cards for SdKfz 251 halftracks. For the “chicken walkers,” or AT-ST, we just used the stats for the US M-5 Stuart light tank. Greg, who is much more in tune with the Star Wars lore than I am, said that these are lightly armored and easily knocked out.
Rebel APCs moving toward the objective
The Rebels started in one corner of the board. Their objective was to get the droid (shown in the APC in the picture, above) to the opposite corner of the table and off the board. The Imperial objective was to stop that from happening.
Stormtroopers moving into position in the town
The terrain consisted of a desert town that occupied about a third of the board. Since the towns on the desert worlds of Star Wars look Middle Eastern, I used my Crescent Root Middle Eastern buildings. Before he runs this scenario at a convention, Greg is going to build up some bits to give it a little more of a science fiction look, but in general, I think the Star Wars figures looked pretty good next the Middle Eastern terrain.
A "chicken walker" blocks the path of the Rebels
While the Rebels had to get from one corner to the opposite corner, the Imperial forces started equally divided between the other two corners. From each corner the Imperial forces had an AT-ST. These were placed in the scenario to give the Stormtroopers a chance to cut off the Rebel escape.
Geoff's AT-ST gets knocked out by a rebel "projectile launcher"
You can see Geoff’s reaction tot he loss of his AT-ST in this video: IMG_0091.MOV
Rebels hide behind a wall preparing for an assault on the Stormtroopers
Kurt’s APC is knocked out by small arms fire from Eric’s Stormtroopers.
Rebels take incoming HE fire from the Stormtroopers
Eric launches some HE at Bill’s rebels.
Rebels caught in a deadly Imperial crossfire
I had a team of Rebel infantry that was moving into the town to distract the Stormtroopers and keep them from interdicting the path of the APC with the droid. I got pretty aggressive, and Eric hit me with two teams and a bag full of grenades. It didn’t go well for my Rebels, but it did stop these two Imperial teams from repositioning to fire on my APC.
Stormtroopers taking up blocking positions
In the end, despite a lot of fire from Geoff’s infantry, I managed get close to the opposite corner with the droid. Eric or Geoff hit the driver with small arms fire, which caused the vehicle to lose an activation of movement. I dismounted the infantry and fired on Geoff’s Stormtroopers while continuing to flee with the APC. I was eventually able to drive off the table, so we Rebels won the game.