Our early announcements about the impending release of The GASLIGHT Compendium have generated a lot of interest in the book. By popular demand, we’ve decided to move AHEAD the release of the PDF version of The GASLIGHT Compendium to 18 May, instead of 1 June as previously announced. When was the last time you heard about something coming out EARLY?
The rules will be available on RPGNow for $30.
We’re still awaiting the proof of the hard-cover edition from the printer, so we don’t have a firm release date yet, but it should be available before the end of June.
Don’t forget about the cool GASLIGHT merchandise at http://www.zazzle.com/gaslightstore.
By popular demand, we have decided to make available merchandise with The GASLIGHT Compendium cover art and with many of our promotional posters featuring “The GASLIGHT Girl.” This merchandise is available from http://www.zazzle.com/gaslightstore. There is also a link to the merchandise on the GASLIGHT Web page: http://www.bucksurdu.com/Buck_Surdu/G.A.S.L.I.G.H.T..html
Merchandise includes T-shirts with the front cover of The GASLIGHT Compendium on the front, T-shirts with the front cover of the book on the front of the shirt and the back cover on the back of the shirt, polo shirts with the GASLIGHT Compendium logo, iPhone cases, mugs, eye-popping posters, and mouse pads.
Be the first in your gaming group to get yours! We are running many GASLIGHT games at Historicon. Participate in our of our games wearing your GASLIGHT shirt and get 1d4 re-rolls during the game!
We’ve been having fun taking some of the photos of our model and building promotional posters. This one is designed to suggest that GASLIGHT is an excellent set of rules for Pulp games as well as Victorian science fiction. I’m learning how to leverage a series of tools in the Mac version of MS Word and iPhoto. This poster has about five layers of images laid on top of each other.
The release date for The GASLIGHT Compendium was set yesterday. It will be released on 1 June via RPGNow. The release of the hard-cover edition will be later in the month of June. The exact date is still to be determined. The book is at the printer, and we expect a proof in no more than two weeks.
The cost of the .pdf version of the rules will be $30. This represents a discount over the hard-cover edition which will follow. We do not know the final hard-cover price yet.
A couple of years ago, Jamie Davis and I wrote a scenario book on the fighting around Tanga in German East Africa during World War I. We never had any idea it would be used in this way:
Over the weekend I completed the cover of The GASLIGHT Compendium. We’re giving the book the final once-over and then it’s off to the printers. The book will be 190 pages, with color throughout.
The G.A.S.L.I.G.H.T. Compendium meets all your VSF and Pulp needs, from skirmish and role-playing to large battles and airship fleet actions.
Victorian Science Fiction (VSF) gaming is set in the world in which the predictions and visions of men like Jules Verne, HG Wells, and H. Ryder Haggard are true. In G.A.S.L.I.G.H.T. Main Characters and Extras battle in a world of steam-powered vehicles, fantastic weapons, lost worlds, and terrible creatures. Pulp gaming pits steely-eyed, flint-jawed, barrel-chested, two-fisted, deadeye, tough as woodpecker lips, stud among studs, no kidding, stuff-of-legends hero-type guys against colorful, charismatic, egomaniacal, dastardly, nefarious villains and their mindless minions. The G.A.S.L.I.G.H.T. Compendium has rules for the creation of characters, the construction of vehicles and weapons, and the generation of fantastic creatures. This open-ended approach is one of the reasons G.A.S.L.I.G.H.T. has been so successful over the past eleven years.
The G.A.S.L.I.G.H.T. Compendium includes material from four books: G.A.S.L.I.G.H.T. (for skirmishes), Battles by G.A.S.L.I.G.H.T. (for larger battles), Adventures and Expeditions by G.A.S.L.I.G.H.T.. (role-playing), and To Be Continued… by G.A.S.L.I.G.H.T. (Pulp). All the systems are completely consistent, allowing players to tailor their G.A.S.L.I.G.H.T. VSF or Pulp games. In addition The Compendium includes new rules for airship fleet battles and more detailed rules for aerial vehicles in G.A.S.L.I.G.H.T. or Battles by G.A.S.L.I.G.H.T.. The vehicle hit charts have been revised and combined, and there are specific vehicle hit results for walking, driving, flying, and legged vehicles. The record sheets used during game play have been completely revised.
For my son’s birthday he wanted me to run a wargame for his buddies. After some discussion, we settled on a GASLIGHT WWII game featuring the Eureka Jurassic Reich figures — Nazis riding raptors.
The game involved an American patrol in trucks moving along a road. They run into a secret base where the Germans are constructing a flying saucer. The base is protected by, among other things, a German squad riding raptors.
Most of the boys just wandered around shooting at people. This one American squad, run by my daughter, snuck around, scaled the fence, and had two guys get to the saucer to plant an explosive charge. Unfortunately, the two Americans were killed before the charge exploded, so the Germans won the game.
The boys had a good time and then went out to play tag in the dark until nearly midnight while I awaited angry calls from the neighbors.
In the morning we played Blood and Swash in my tavern.