Attendance at Fall In 2011 was hampered by sleet and snow that began early Saturday morning, which kept away many of the “day trip” attendees. There were many good games to play that got no players and had to be taken down, because there weren’t enough players. In the HAWKs room, we rarely have a game that doesn’t get enough players to “go.” In most cases, we are turning people away. At Fall In 2011, about a third of the HAWKs games had to be torn down without having been played.
The game above was a post-Civil War train robbery using Blood and Swash. By the hollering, laughing, and number of dead men and horses around the train, it appears to have been a success.
Saturday morning I ran a Look, Sarge, No Charts: World War II game. Each side had three battalions, two infantry and one armor. The Germans had one infantry battalion on the French side of the river. Their objective was to capture the town and surrounding hills. The French objective was to push the Germans back across the river. The scenario requires both sides to attack, instead of sitting in a static defense. I’ve run variations of this scenario several times, but this run was the most fun. Both sides were aggressive.
I had planned to run a sneak-preview game of Look, Sarge, No Charts: Napoleonic Wars on Sunday morning. Chris, JJ, and I drove up Thursday night after work. Friday morning there were few games available to play, so we decided to put some of my 10mm Napoleonics on the table for a four-player, friendly game. There were so many people who wandered by who wanted to play that I put enough figures on the table for eight players. We had a good time, and I think the players enjoyed the rules.
My Sunday morning game was meant to be pseudo-Auerstaedt. I set up the battlefield approximately correctly, but to disguise the battle, I used Austrians as substitutes for the Prussians. The game went well. As we are stressing the rules, we are uncovering small issues that have to be modified, but in general, the rules are working well. Napoleonics are more complicated than the Civil War, so this version of the Look, Sarge family of rules is more complex. I think they are coming along nicely and should be ready in about a year.
I had a good time at Fall In, despite the low attendance. I also bought much more stuff than I should have. My schedule was a little light. Because of the bad weather, my wife couldn’t bring the kids up on Saturday. Time I had set aside to game with them on Saturday I used to hit the flea market (where I found a few small odds and ends), rest for an hour in my room, and play a game of Duncan’s “Charted Seas” game. Dave, JJ, and I even had time to run to Six Feet Under Games (in New Holland, PA) to look for the latest supplement for Red Dragon Inn by Slugfest Games.
Charted Seas is an adaptation of the mechanics from the Uncharted Seas fantasy naval game. Duncan has adapted it for WWII naval actions. It works well, but like Uncharted Seas, the outcome seems very sensitive to the result of the initiative rolls. What I like from Uncharted Seas is the firing and damage mechanic. Charted Seas might be better on a hex map with an order based movement system and simultaneous firing.
Some of the HAWKs went to Fuddruckers for lunch. JJ and I couldn’t stay long, because I needed to get him to the airport. After unpacking the car and putting all my stuff away, I settled down to watch some old episodes of Man From UNCLE and relax before another thrilling week. A bad wargaming convention is better than a good day at work.