Look, Caesar, It’s Carthaginians

Late in the game when a Carthaginian and Roman unit each routed
Late in the game when a Carthaginian and Roman unit each routed

Last Friday, a few of the HAWKs came over to play Look, Sarge, No Charts: Fantasy, Ancients, and Mediaeval.  This was actually the first time I had played it with historical figures; all my previous play test have been with fantasy figures.

The game just getting underway
The game just getting underway

The game involved three legions of Romans versus three “warbands” of Carthaginians.  Both sides had some skirmishers and a little cavalry on the flanks.

A view of the Roman center early in the game
A view of the Roman center early in the game

The game played very well, I thought.  Because of changes we’ve made it has a decidedly different feel from the previous three versions of the Look, Sarge rules.  I am thinking about adding a charge bonus for melee, however.  We haven’t done this in other versions of the rules.  (In the Napoleonic version, charging cavalry gets to roll first against non-charging units that are not in square.)  As ancients are mostly melee games, with perhaps some thrown spears or pila right before contact, I’m worried that the game will discourage people from charging at each other and could degenerate into folks staring at each other across the table.

The Carthaginian left about midpoint in the game
The Carthaginian left about midpoint in the game

Being mostly naked, it was difficult as Carthaginians to defeat the heavily armored Romans unless you could mass several units on one.  In this picture you can see that I was deployed in two lines.  My first line was in an odd, “refuse the flank” configuration, as I was anticipating an imminent charge by a bunch of Romans.  In this version of the rules, units can turn at the beginning of the move and then must move in a straight line.  This makes maneuver decidedly more difficult in this period than the other periods covered in this family of rules.  Placement of units and keeping a second line of troops becomes very important.

In general, I think these rules are coming along nicely.

Pulp Trappers and Traders

Canoeing in winter -- oh, so fun
Canoeing in winter -- oh, so fun

My last post showed the Pulp Figures “dismounts.”  This week I completed the trappers and adventurers packs from Pulp as well as the two canoes that I’ve had in my to-do box for a long time.

Some of the Pulp Trappers
Some of the Pulp Trappers

These were great fun to paint.  Each figure has real character.

More Pulp Trappers
More Pulp Trappers

These will soon see action in “Duke Morrison and the Mounties.”  I’ll be running that scenario on New Year’s Eve for the HAWKs as well as at Cold Wars.

Still More Trappers
Still More Trappers

For the snow, I’ve tried something different.  I applied fine, gray ballast to the bases using Elmer’s glue.  After a couple coats of matte varnish, I then dry brushed white over them.  I think they turned out just about right.  Next time, I may try painting the ballast light blue before dry brushing with white.

Dismounties

I am working on a pulp scenario, entitled Duke Morrison and the Mounties for our New Years Eve gaming event and for the Cold Wars convention.  I bought two of the new sets of Pulp Figures mounties to support the game.  This weekend was the first time I had picked up a brush in several weeks.

Five of 10 new Mounties plus Sergeant Preston
Five of 10 new Mounties plus Sergeant Preston

Pulp only makes the one pack (so far) of dismounted Mounties (what I call “dismounties”).  I bought two sets to make a ten-man GASLIGHT squad.  The scenario will also involve the older Sergeant Preston figure.

The newest set of Mounties from Pulp
The newest set of Mounties from Pulp

There was some recent “conversation” on TMP about Bob Murch’s faces.  Since TMP message boards are often inhabited by haters and critics, several folks jumped on the bandwagon.  I like his figures, however,  and I think they have real character.  The detail is deep enough to be easily painted.

Stay tuned after the first of the year for an update on Duke Morrison and the Mounties.

Mage Knight “Conversion”

Modified Mage Knight Tank
Modified Mage Knight Tank

I finally got around to modifying two Make Knight tanks that I bought recently.  These used to sell for $35 each, but I found two at $5 each at different conventions.

Original model
Original model

This is what the tank looks like before I modified it.  I’ve never thought the spikey wheel on the front made much sense.  I could only imagine this tank burrying its front end into the dirft after a few yards and becoming immobile.  I ordered resin wheels from Brigade games, cut off the spikey wheels, repainted the whole thing, and glued on the new wheels.  I also mounted a commander’s machinegun (also from Brigade Games) on top.  I’m pretty happy with the way the two tanks turned out.

Both of the modified tanks
Both of the modified tanks

I’m not sure when these tanks will see action for the first time, but at least they are off the project table.  So, now I have to devise a scenario that uses them in time for Historicon!