The Fruit of a Several Weeks’ Work

Victory Force Miniatures of Dorothy Gale and Friends
Victory Force Miniatures of Dorothy Gale and Friends

My buddy Sam Fuson found these figures on the Victory Force Miniatures Web page.  He is painting them up for a GASLIGHT game.  I couldn’t resist getting a set myself.  These are The Scarecrow as a sniper, Dorothy and Toto (Toto has a grenade in his mouth), The Lion, and the Tin Man.  These will have to make it into a GASLIGHT game soon.

Chris found a huge batch of 10mm fantasy figures on line and gave me the ones he didn’t want.  They are Pendraken figures that are supposed to be Elves, but I’m going to use them as Humans.

First group of Pendraken Elven cavalry
First group of Pendraken Elven cavalry
Second group of Pendraken Elven cavalry
Second group of Pendraken Elven cavalry
Third group of Pendraken Elven cavalry
Third group of Pendraken Elven cavalry

I haven’t figures out how many points each of these units will cost, but this will make an imposing-looking player’s worth of figures in an upcoming fantasy game.

I’ve also been working on painting and assembling a Plasticville gas station and supermarket in O scale for 28mm figures.

Muskets and Tomahawks

French and Indian War game using Muskets and Tomahawks
French and Indian War game using Muskets and Tomahawks

Friday night at the HAWKs meeting, Greg ran a first game with Muskets and Tomahawks, which he bought at Cold Wars.  It was a good excuse to get my Old Glory 28mm FIW figure son the table again.  We were all fumbling through the rules, because it was the first time we had played them.

Roger, Dave, and I were the French, facing Mike, Chris, and Tank.

The game has an interesting card-based mechanic that is somewhere between Piquet and The Sword and the Flame.  In fact, it has a lot in common with an idea I’ve been mulling during my morning runs for a major revision of Beer and Pretzels Skirmish.  There is a deck of cards that are used to control activation.  Different types of units (e.g., regulars, militia, irregulars, indians, civilians) have different cards in the deck.  These cards indicate that the unit can perform one or two actions.  Better units have either more cards or more actions on their cards.  Though in our single game this led to an extended dry spell for the French, the idea is intriguing, and I’m anxious to try the game a couple more times before forming an opinion.