Buck's Blog

The Stream-of-Consciousness Journal of a Wargamer

More Musings on Close Assaulting Tanks

| January 28, 2014

I’ve continued to think about close assaulting tanks in the game I’ve been designing.  I wasn’t really happy with the previously-discussed complexity associated with various types of close assault weapons and special procedures.  During my last run, it finally hit me that I don’t need a special procedure at all. Since this is a man-to-man […]

Close Assaulting a Tank

| January 24, 2014

Ever since last weekend, I’ve been thinking a lot about infantry close assaulting a vehicle.  I don’t suppose there are any statistically relevant sources on the probability of succeeding.  There would be so many variables that it would be difficult to draw any meaningful conclusions that could be applied to the game table.  According to […]

Some New Thinking on the WWII Skirmish Rules

| January 20, 2014

We had a chance to play G.A.M.E.R. this weekend.  All the way home from Charlotte I was thinking about the tweaks I want to make.  Today I spent a little time on the computer making those changes.  I wanted to improve the way hand-to-hand combat worked.  I wanted to make a few small changes to […]

Last Two Games of Saturday at JJ Con

| January 20, 2014

Our last two games of the night were X-Wing Fighter (Fantasy Flight Games) and Red Dragon Inn (Slugfest Games).  The X-Wing game pitted three X-Wing fighters and a Hawk against five Tie Fighters and an Improved Tie Fighter.  This was the first time that most of the guys had played the game.  It is quite […]

Fate of Battle Game at JJ Con

| January 20, 2014

Our next game at JJ Con was a play test of another scenario for our upcoming 1814 scenario book.  This one was the battle of Brienne.  The game was fun.  JJ’s priest came to see what we were up to, and we got him to run a Russian division for an hour or so.  He […]

Fallschirmjäger Raid at JJ Con

| January 20, 2014

Our first game Saturday morning was a WWII game with the card-based rules I’ve been developing, called GAMER. (That stands for the five attributes of a figure in the rules:  guts, accuracy, melee, endurance, and reaction.)  As a play test for a game I plan to run at Cold Wars in March.  It involved German […]

Fantasy Battle at JJ Con

| January 20, 2014

Our second game for the weekend was a fantasy battle using the under-development Bear Yourselves Valiantly rules.  I ran this game, because Eric expressed interest in trying out the rules.  This was a refight of a Napoleonic battle (sort of), but we used 3000 points per side instead of the actual Napoleonic order of battle. […]

Circus JJ-Con-icus

| January 19, 2014

This weekend was our annual gaming day in Charlotte.  JJ, a high school buddy, hosts this reunion of sorts each year.  This year we had a light turnout but quite a good time nonetheless.  The first game of the weekend was a chariot racing game using a beautiful set of rules that JJ played at […]

Chariots!

| January 16, 2014

I’ve had this project hanging over me for quite some time.  For an upcoming game we needed this chariots painted up.  As the game’s host’s house has been under renovation for almost a year (it seems), he hasn’t had a chance to get his painted, so it was up to me.  In the vein of […]

Look, Sarge, No Charts: Near Future and Sci Fi

| January 8, 2014

The development of Bear Yourselves Valiantly:  Look, Sarge, No Charts:  Fantasy, Ancient, and Mediaeval is nearly done, and I have begun the first draft of the rule book.  From previous posts you will recall that I have been tinkering with a new concept for WWII (or modern) skirmish fighting.  At the same time, I’ve been […]