Combat Patrol(TM): World War I

The initial setup for Duncan's World War I skirmish using Combat Patrol
The initial setup for Duncan's World War I skirmish using Combat Patrol

As is the HAWKs holiday custom, Duncan hosted a game at his house last night.  He has been hosting a game sometime on or about Christmas and/or New Year’s Eve, depending on how the holidays fall in the week for some years.  This year he chose to use Combat Patrol for a semi-reprise of one of his WWI 28mm scenarios.

We Germans had to capture the bridge, church, and courtyard
We Germans had to capture the bridge, church, and courtyard

In the scenario, we Germans had gained a small foothold across the canal (to the right of the picture above), and our mission was to expand that hold and push the British off the table.  There wasn’t enough time to actually push every Brit off the table, but Duncan said capturing the bridge pictured, the church in the background, and the other buildings around the courtyard would be evidence that we were achieving our mission.  While we initially outnumbered the British, we expected them to be reinforced at some point in the game.

The initial position of one of my squads as they prepare to assault the building on the other side of the alley.
The initial position of one of my squads as they prepare to assault the building on the other side of the alley.

Duncan’s figures were mounted for another system and were mostly mounted in pairs.  This occasionally created some issues tracking wounds and figuring out how to represent some morale effects, but in general it worked fine.  The buildings were a mix of manufacturers, including Grand Manor, Old Glory, and Miniature Building Authority.  I think the table was very nice.  As with all games involving a large number of buildings, there was some effort involved with getting figures in an out of the various floors of the buildings.

Geoff squared off against Rob's squads in what became a bloodbath.
Geoff squared off against Rob's squads in what became a bloodbath.

In Combat Patrol (which was written for World War II) squads are generally broken into two or three teams (depending on the country), which are the atomic unit of the game.  Duncan treated each early WWI squad as the atomic element.  I was a little worried at first that letting then men fire at the same time would either slow the game and/or prove too deadly to one side if the other got advantageous activation card draws early in the game.  The Combat Patrol mechanics didn’t seem to bog down with those large atomic elements, and the dense terrain with lots of protection seemed to mitigate the deadliness of fire.  In general, I’d say the rules worked fine for this historical period.

My Minenwerfer.
My Minenwerfer.

In addition to a platoon of infantry, I was assigned a Minenwerfer.  I only got to fire it twice, because of difficulty of my spotter being able to see targets and the slow reload time.  My first shot did some damage to British infantry ahead of Geoff’s advance, but it drifted a bit and caught some of Geoff’s men in the blast as well.  The second shot took the roof off a building in the courtyard, doing a lot of damage to Don’s men inside, but not before Don took out one of my advancing squads (to be described later).

My infantry advances to assault a British held building while Geoff covers me with fire.
My infantry advances to assault a British held building while Geoff covers me with fire.

The onus was on the Germans to advance, so while Geoff engaged Rob in a bloody firefight, I advanced through the alley and into the courtyard of a British held building.  In the next couple of activations, I pushed into the first floor.  The doorway was defended by just Rob’s platoon leader as most of the men in the building were on the upper floors where they had better fields of fire.  I eventually captured the first two floors and was ready to assault the third floor when we ended the game.  Aided by Geoff softening up Rob before I got there, I only lost half a squad in taking the building.

Dave crosses the canal.
Dave crosses the canal.

Meanwhile, Dave advanced his platoon across the canal at the German-held foot bridge and moved into position to pass me and continue the advance.

I know there was a LOT of activity on the other side of the table, but I was focused on my side.  I know that Kurt’s field gun and machine-gun silenced the British gun.  Also Eric eventually got some good long-range shots against our company commander who was observing the fight from a rubbled building, forcing him to seek cover.  Eventually the reinforcements arrived from that end of the table.  They didn’t have a major impact on the game, because the German attack was pretty well spent by the time they arrived.

A close up of one of Duncan's many buildings
A close up of one of Duncan's many buildings
While Geoff advanced up the alley, one of my squads advanced up the street, only to be cut to ribbons by Don's men int he building on the other side of the courtyard.
While Geoff advanced up the alley to the right, one of my squads advanced up the street, only to be cut to ribbons by Don's men in the building on the other side of the courtyard.

We needed to keep advancing toward the church.  While I was busing in hand-to-hand combat with Rob, Geoff advanced two of his squads up the alley to the right of the picture (above).  That had me advancing up the street in the center of the pictures.  I thought that Dave and Kurt had silenced the British in the building on the other side of the courtyard, because I didn’t see any fire coming out of it.  Not so.  As I advanced up the street, I was cut apart by Don.  I eventually lost four men and accrued eight morale markers.  On my second morale check, the remainder of my elite squad of pioneers ran off the table.

In retaliation, I dropped a minenwerfer shell on Don’s building.  It took out the roof and wounded many of his men on the top floor.  About this time, it was getting late and all of us old guys were getting tired, so we called the game a convincing British victory.

Combat Patrol worked really well for early WWI, with a few scenario-specific and period-specific modifications that Duncan made to give it an earlier feel.  For instance in the basic rules for WWII, any infantryman can re-man a machine-gun, but we thought that in 1914, not all infantryman would have been trained on this new-fangled weapon.  Also, he used the larger squads, which gave the units a bit of an unwieldy feel compared to the more nimble teams of WWII.  The game was a success and great fun.

 

No Heart Attack in My Immediate Future

Larry Leadhead cartoon that illustrates an axiom in the miniatures gaming community.
Larry Leadhead cartoon that illustrates an axiom in the miniatures gaming community.
     I was mentioning to Chris a week or so ago that my unpainted lead pile was getting dangerously low.  For many years, my policy has been not to buy figures at a convention unless I had finished the figures I had purchased at the previous convention.  With three big conventions a year, this has taken a fair amount of commitment.  I was down to a few battalions of 10mm Old Glory Napoleonic Russians, a few pulp figures (plastic zombies one of the guys in the club no longer desired), some plastic Napoleonic 25mm figures that I got the last time I subscribed to War-games Illustrated before I let my subscription lapse while I was in Iraq, a box of 25mm Napoleonic Minifigs that might never get painted, a handful of assorted Reaper figures from the first Bones Kickstarter, and a few other odds and ends.
     Right before Christmas I received my box full of Baker Company 28mm Winter War figures.  There is a large number of figures, guns, and vehicles to get painted up.  I think they will paint rather quickly because they will be mainly gray with white dry brushing and details painted in.  Until I get them out, file, base, and prime them, it is actually difficult to discern the Russian figures from the Finns in many cases.  The vehicles are terrific!  The figures are hit and miss, but I think they will paint up nicely after some labor with file and X-acto knife.
Image of Baker Company Winter War figures I found at http://2.bp.blogspot.com/-WutB7gT740U/UvchAizkwhI/AAAAAAAAEDg/K4gVQcYbzsQ/s1600/DSC_0049.JPG
Image of Baker Company Winter War figures I found at http://2.bp.blogspot.com/-WutB7gT740U/UvchAizkwhI/AAAAAAAAEDg/K4gVQcYbzsQ/s1600/DSC_0049.JPG. I have not painted my figures yet.
     Also, my dad got me the Perry Retreat from Moscow figures, so there is a Napoleonic skirmish in your history.  He got me quite a few of the sets, but there are four missing to complete the collection.  I also need to get some pursuing Russians.  I have coveted these figures for quite some time.  There are probably enough figures for a four-player game in the packs I received.  I will likely use either GASLIGHT or Combat Patrol.
Image of some of the Retreat from Moscow figures I got off the Internet.  I haven't painted mine yet.
Image of some of the Retreat from Moscow figures I got off the Internet. I haven't painted mine yet -- and likely won't do as nice a job.
     I didn’t get any Crescent Root buildings, however, so I’ll be ordering the couple I still need in January and February.  I put the few French buildings I am missing on my Christmas list, so I couldn’t order them myself.  In November and December I went after the Middle Eastern buildings.  I will combine them with my MBA Middle Eastern buildings for a big pulp game on New Year’s Eve.
One of the Crescent Root Middle Eastern buildings I recently purchased.  They come fully painted like this!
One of the Crescent Root Middle Eastern buildings I recently purchased. They come fully painted like this!

Completed Machine-gun Teams

I found two interesting sets of figures a month or two ago in the local hobby shop.  These are Bolt Action figures.  Though I don’t play Bolt Action, the figures are nonetheless useful.

The first is a three-figure set of a .30 cal machine-gun team on the move.

The second is a .50 cal machine-gun team with the gun in action.

I decided to block paint these and then dip them in the Army Painter dark tone wash.  I don’t think I would like this effect on Napoleonic figures, but on these WWII figure, I like the look — and it was very fast.

Combat Patrol Winter War Game

A view of the T-35 at the start of the game
A view of the T-35 at the start of the game

Yesterday at our usual club gaming night, I ran a Combat Patrol(TM): World War II game with a Winter War (1939) scenario.  A Russian convoy, consisting of a T-35, two BT-7s, and two squads of infantry was assigned the mission to push up a snow-covered road.  The Finns, including a captured Russian AT gun, were waiting in ambush.  This was a play test of the scenario I plan to run at the Cold Wars convention in March.  The game played well, but there are a few things I will tweak before Cold Wars as a result of this play test — which is of course why you should always play test your scenario before a convention.

The starting positions for the Russians -- that's a LONG way to go, comrade!
The starting positions for the Russians -- that's a LONG way to go, comrade!

I haven’t had my 20mm Winter War figures on the table in quite some time.  The Finns were OLD Foundry 20mm WWII figures.  The Russians were a mix of manufacturers, but I think most were Platoon 20.

I let the Finns deploy anywhere on the table they liked, and their initial deployment was quite good.  They hid the AT gun down a narrow valley and hoped that the Russians, focusing on moving forward would bypass them, giving the AT gun rear shots on the Russian tanks.  To keep the Russians’ attention focused away from the gun, the Finns deployed Don’s Finns with rifles in a wood line.  Don opened fire on the first turn, and although his marksmanship was pretty poor most of the night, he did keep the Russians’ attention.

Don's Finns lined up in the woods
Don's Finns lined up in the woods

A that point, one of the Russian BT-7’s rushed forward, and the infantry began to deploy.  At about that time, the Russians realized just how slowly the T-35 moved.  While bristling with weapons, Duncan had difficulty bringing all the weapons to bear, because many of his shots were screened by his own men.  He did fire quite a bit of 75mm and 45mm into the woods against Don’s infantry — and later against Eric’s infantry to his right front — but with little effect.  He was hitting his target, but the Finns must have had great cover or the blasts were being muffled by the dense show, because very few of his shots resulted in casualties.  Meanwhile Don kept plinking away at Duncan’s infantry, and one of Duncan’s team leaders decided to run away (morale failure result), leaving two soldiers in the open to be picked off by Don.  Zeb had one of the BT-7’s rush ahead of the infantry to try to get some shots on Don’s Finns.  Zeb too must have been firing Nerf balls, because he did very little damage.

A BT-7 rushes ahead of the infantry
A BT-7 rushes ahead of the infantry

Then the Finns sprung their ambush.  A team of Finns deployed in the woods opened fire on Greg’s advancing Russians.  The Russians had advanced without clearing these woods, so the the Finns opened fire at short and medium ranges with submachine guns at Russians in the open.  The results were predictable, with this Russian team being wiped out without causing any casualties themselves.

Finns open fire on unsuspecting Russians from ambush
Finns open fire on unsuspecting Russians from ambush

That team of Finnish infantry had actually been placed in the woods to protect the captured AT gun.  If opened fire from ambush on the lead BT-7.  It’s first shot bounced (he needed anything but a 1 to penetrate, and he rolled a 1!).  His second shot penetrated, and the lead BT brewed up.

A hidden AT gun, captured from the Russians, opens fire on the lead Russian tank
A hidden AT gun, captured from the Russians, opens fire on the lead Russian tank

A turn or two later, the Russians advanced the second BT-7, and it too was air conditioned by the AT gun.

The second BT-7 brews up
The second BT-7 brews up

At this point, Eric and Don had pummeled the leading Russian teams, and Kurt’s submachine gunners had decimated Greg’s Russians.  There was little likelihood the Russians were going to do anything other than die to a man in the snow, so we called the game.  While it was a decisive victory for the Finns, a little better luck with all the HE fire from the tanks could have really changed the scenario.  The Russians just didn’t do much damage.

Don directs his forces
Don directs his forces

For Cold Wars, I plan to give the Russians an extra squad of infantry and replace most of their submachine guns with rifles.  Also, I think I’ll start the T-35, which is a hulking but lumbering beast, a little farther forward on the table.

The game played well, and even the Russians said they had fun, despite the lopsided results.

 

Shipping Containers for SciFi Skirmish Gaming

I have previously mentioned that I want to build a modular space ship for SciFi skirmish gaming — probably using Combat Patrol(TM). A couple weeks ago I also showed some 10mm buildings that were constructed from plastic boxes and then covered with facades.  I had a eight of those boxes left over from that project and decided to use them to make shipping containers for the cargo hold of my spaceship.

Extra plastic boxes or bricks

These plastic bricks or boxes are 3/4 inch by 1-1/2 inch.  I used PowerPoint to make a sheet of box coves that I printed card stock.

I then cut out the boxes and glued them to the plastic bricks.

The whole project took less than two hours, got some clutter off my project table, and resulted in a pretty good terrain item for an upcoming game.

 

 

Combat Patrol SciFi?

I have been getting quiet queries in Email from people who are already playing Combat Patrol(TM): WWII (http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html) about Combat Patrol for other periods than WWII.  The title should suggest that I have always had it in mind to apply the Combat Patrol(TM) system and the GAMER(TM) engine to other periods.  Even during play testing, before the rules were published, Duncan Adams was already using the rules for the Napoleonic Wars.  I think they would work really well with few (or no) changes for modern skirmishes.  The next period I think I am going to go after (subject to customer demand, of course) is science fiction.

In that vein, I have been collecting science fiction figures for a couple of years.  If you look back through the archives of this blog you will see photos of the Colonial Marines from Aliens as well as science fiction figures from the Reaper Bones line.  At Fall In, when I renewed my Old Glory Army, I picked up this package of Old Glory science fiction figures as my premium for renewing.  These were nice figures, even if they suffer from the Games Workshop ridiculously oversized weapons phenomenon.  I really like the plastic bubbles over their heads.  I couldn’t sleep much last night, so I got up a 0400 and knocked these out.  I painted them in gray, thinking that that is sort of shipboard camouflage.

I am not sure when these figures will see action.  I have been collecting solidly constructed cardboard box tops.  Ones from Apple for iPads and iPhones are terrific.  Over the winter I plan to spray them gray and then decorate them to make rooms for a space ship.  I will then lay these rooms out to make corridors.  This will be my space ship for a Firefly / Alien / generic science fiction mashup using Combat Patrol.  I think it will be quite fun.

Completed 50 Dutch Figures

Several years ago I picked up a batch of 20mm Dutch soldiers for gaming Dordrecht in 1940.  I began work on a Dordrecht scenario book for Skirmish Campaigns many years back, but the effort got shelved in favor of other projects.  When I was still pushing Beer and Pretzels Skirmish (BAPS), some gamers in the Netherlands wanted to translate the chart card into Dutch.  In those days moving money internationally was painful and expensive.  I authorized them to do the translation and sell/give it away in exchange for a copy of the chart in Dutch.  I also asked if they had some maps of Dordrecht they can share.  I have great maps of the city now, and wrote the first four scenarios before putting that project on hiatus.

I am getting ready to resume the project.  I had these 50 Dutch filed, based, and primed for six years or so in my “project box.”  Last weekend in preparation for resuming the Dordrecht scenarios — this time for Combat Patrol — I pulled them out of the project box and began painting them.  I finished them yesterday, and now they are ready to fight off Nazi Fallschirmjaegers.

Combat Patrol for Christmas

It is NOT too late to order Combat Patrol and receive the cards in time for Christmas gift giving.  Give that war-gamer in your life — even if that’s yourself — this really exciting and innovative rules set for WWII skirmish actions.  Order them now and have them in time to start the New Year on a high note!

Set A can be ordered here:  http://www.drivethrucards.com/product/158116/Combat-Patrol-Set-A

Set B can be ordered here:  http://www.drivethrucards.com/product/158122/Combat-Patrol-Set-B

You need EITHER set A OR set B to play the game, but having both sets lets you run games for larger groups.  The basic rules can be downloaded for FREE form the sites indicated above.  The advanced rules are separate pdf download.

 

 

Minions!

I haven’t had much hobby time the past couple of weeks with holidays and work.  I received these “helper” figures from Sergeant Major’s Miniatures in the mail and took a break from a mob of 20mm Dutch WWII figures to paint them up.  I typically prime figures in gray or black, but for these I first primed them in gray and then tried to spray them yellow, since yellow has such poor coverage.  That didn’t work.  I ended up gunking up some of the details and had to brush paint a couple coats of yellow anyway.  Still, I think they came out okay.

Now back to those Dutch…