Big Combat Patrol Weekend

This weekend I had a chance to run, watch, or participate in three very different games using Combat Patrol(TM): World War II.  The first was Friday night at our normal club gaming night.  Zeb Cooke ran a Winter War 1939 game using the rules as well as optional rules from the recently released Winter War supplement (see http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html).  I was actually playing a Regimental Fire and Fury Napoleonic game, on the other table, but I popped over several times and also had to answer the occasional rules question.

By all accounts this was a terrific game.  The attacking Fins didn’t fare well, however, in the face of a determined Russian defense of the cabins on the table.

The second game was set in France in 1940.  I ran this game as a play test for a scenario I will be running at Cold Wars next march.  Based on a scenario from one of the Skirmish Campaigns books, this scenario involved a French counter attack against the French.  Both sides had a few tanks as well as infantry.  The French objective was to advance across the table and try to get at least two vehicles off the German table edge.

A German anti-tank gun takes out a Somua.

Every French tank was destroyed.  The German made good use of the terrain.  The French got off several shots, but failed to penetrate, while the Germans seemed to be able to penetrate with every shot they took.  In the end, all five French tanks had been destroyed by the end of the game, and the Germans had lost three of five.  All three French trucks were blown up, but the infantry had dismounted beforehand and were working their way through the woods.  In the end, it was determined that the French couldn’t achieve their objectives, so the game was a German victory.

The third game was Duncan’s Napoleonic game using Combat Patrol.  In this scenario, The Battle Before the Battle, the game involves French and British skirmishers fighting as a French column advances toward a British line.  You can see the formed troops represented by images glued to blocks.  Each turn, the French column advanced six inches.  At first the skirmishers engaged each other, but when the formed units got close enough together, they focused their attention on picking off officers and soldiers.  The game turned out to be a very close run affair, with the French speaking out a narrow victory in points.

To simulate the skirmishers taking advantage of available terrain, Duncan fills the middle ground with bits of lichen and rocks.  Skirmishers touching them are protected by the low cover and stone wall cover icons, respectively.

The British skirmish line in front of the formed line at the start of the battle.  You didn’t get any points for killing enemy skirmishers.  All points were awarded based on hits on the formed unit beyond.  As the two formed units got closer, players had to decide whether to suppress enemy skirmishers (to top them from firing on their formed unit) or fire on the enemy’s formed unit to get points.

French skirmishers moving advancing toward the British line.  The tactic of the period was to be deployed in pairs in which one may was reloading while the other fired.  In most cases the players used this tactic.  You can see white pipe cleaners used to mark figures who had fired.  Sometimes players got excited and fired with more than half their figures, which could leave them vulnerable to an enemy advance.

British skirmishers taking cover in the “middle ground” between the two formed units.  A fun moment came when one of Chris’ units failed morale.  In Combat Patrol, morale failure is a lack of cohesion, not just figures running away.  In many cases, morale results have figures becoming stunned or pinned, running away, or seeking cover.  In this case, Chris’ unit got tired of taking fire and charged toward the enemy.  His bayonet charge pushed back the British skirmishers, killed and wounded a couple, and put him in a position to fire on the British line.

In this picture you can see the French column after five turns of play.

And now the French column has shaken out into line.

It was a good gaming weekend.  We did uncover one or two small areas of the rules that could be more clear.  For those who have downloaded the full rules from the DriveThru Cards Web site, I uploaded the updated version.  You should have gotten an Email from DriveThru telling you there is an updated you can download for free if you already purchased the full rules.

 

 

An Inspirational Story

Here is an inspirational story.  It’s been around for a couple of years, but someone just sent it to me again, so I thought I would post it here:  The Krissoff Family

We’ve all see the “I support our troops” bumper stickers.  I often wonder “how?”  Putting a bumper sticker on your car does nothing to support our troops.  A few years ago when we were the token poor people in an affluent neighborhood, I tried to get the scout troop to do shoe boxes for our troops and got NO response.

Second Combat Patrol: Science Fiction Play Test

The compound at the start of the game
The compound at the start of the game

Last night at our club night we had a chance to put some science fiction figures on the table to test variations of Combat Patrol for that genre.  I made up unit stats that were based on WWII weapons.  The focus of the test was on how to handle body armor.   You can’t draw too many conclusions from a single play test, so I’ll want to try it a couple more times before making any changes.  We did have some hits on body armor; however, the attackers always “rolled” well enough to negate its effect, so the initial feeling was that it wasn’t effective.   Again, I need a few more play tests.  Also, it was unclear whether people were remembering to do take it into account all the time, so I need to think through that as well.

Winged commandos
Winged commandos

The forces were a mismatch of Woodbine, Pig Iron, Reaper, and Void figures.  The Marines (Woodbine) and Army (Pig Iron) were defending the compound along with some security forces (Reaper).  The attackers were mostly Void figures with some armored vehicles.  The defenders had no armored vehicles, but they had many anti-tank weapons.

My tank facing off against an Army anti-tank rocket launcher team
My tank facing off against an Army anti-tank rocket launcher team

Bruce’s machine-gun took out the anti-tank rocket launcher man, and the rest of the crew fled to get out of the beaten zone.  Chris was never able to collect the rocket launcher.  Greg fired at me with his rocket launcher five or six times — and missed every time!

Defenders move toward the gate to close with the attackers
Defenders move toward the gate to close with the attackers

Despite Chris and Greg being bottlenecked in the gateway, we were unable to get our forces into a position to push into the compound.  In the end, we called it a defender’s victory despite their having taken heavy casualties.

The defenders arrayed across the front of the compound
The defenders arrayed across the front of the compound
Attacking forces take cover in a rocky area
Attacking forces take cover in a rocky area
Hand to hand between my winged commandos and Chris' Army infantry
Hand to hand between my winged commandos and Chris' Army infantry

I dropped my Winged Commandos on Chris’ Army infantry in an attempt to clear a path into the compound.  Unfortunately my luck was poor and three out of five commandos were killed.  (I also forgot to add the +2 hand-to-hand modifier for submachine guns into my attacks!)

Completed Pig Iron SciFi Figures

In addition to more WWII, I have been looking at adapting Combat Patrol(TM): World War II to science fiction.  The biggest hurdle was figuring out how to represent body armor, which I have done.  We are going to play a science fiction game at the club night tomorrow, so little by little, I have been painting up my recent acquisition from Pig Iron.  I am very happy with the figures.  They are a nice mixture of something reasonable with something a little bit Hollywood.  Other science fiction figures feature ridiculously large weapons.

A squad I painted as special forces types in black "shadow suits"
A squad I painted as special forces types in black "shadow suits"

Some of the figures have the visors closed and some have them with the visor’s open.  I made a ten-figure squad with the visors closed and will treat them as special operations types with better Guts, Accuracy, Morale, and Reaction attributes.

Heavy machine-gun crew
Heavy machine-gun crew

One of the things I like about the Pig Iron figures is that the weapon crews come with figures both moving and set up.

Shoulder-fired rocket launch crew, ala Carl Gustav
Shoulder-fired rocket launch crew, ala Carl Gustav
A sniper and a robot
A sniper and a robot
Interesting two-part rocket launcher, anti-tank gun, laser cannon, or something.
Interesting two-part rocket launcher, anti-tank gun, laser cannon, or something.
A "typical" fire team, consisting of four troopers and a squad automatic weapon
A "typical" fire team, consisting of four troopers and a squad automatic weapon
A typical squad
A typical squad

These guys will see action tomorrow, so watch for the battle report.

 

 

Army for Lion Rampant

Foot Knights
Foot Knights

Greg Priebe is trying to get us started on Lion Rampant.  In order to get up and running quickly, Greg asked Chris and me to paint an army.  He handed us each a bag of figures to paint.  We decided to paint them generically and by color.  I have the blue army.  I have read the rules several months ago, but I haven’t played yet, so I don’t know what the distinctions between “fierce foot,” “foot sergeants,” and “foot knights” is.

Foot Sergeants, Fierce Foot, and Skirmishers
Foot Sergeants, Fierce Foot, and Skirmishers

While preparing the figures, I broke off one of the spears, so I replaced it with a flag.

Mounted Knights
Mounted Knights
Archers
Archers

While I was at it, I completed 20 28mm Cybermen.

Cybermen
Cybermen

Pulp Cowboys

Back before Fall In (November 2015), Bob Murched released a new line of figures within his Pulp range focusing on cowboys, Villistas, etc.  I picked them up at Fall In, and I am just now getting them painted.  They have Bob’s usual character and animation.  I think they are excellent figures.  We recently played a cowboy game, so I have high hopes of getting them on the table soon.

Combat Patrol(TM): WWII Now Available through Sally 4th

After a few weeks of coordination, I am excited to announce that I have teamed with Sally 4th to make Combat Patrol(TM): WWII more easily available in the UK and Europe.

Sally 4th is the maker of quality wargaming terrain, including their photo textured buildings.

 Potential customers in the UK and Europe complained that the price of shipping one set of cards nearly exceeded the price of the set of cards.  Chris Abbey at Sally 4th kindly reached out, and after a little back and forth, we determined that we could make the game available with a UK printer through his Web site for about the same price as they are available from DriveThru Cards but without the high cross-ocean shipping charges.

Lest there be any confusion, the rules remain available through DriveThru as well as Sally 4th.  I am very happy with the support and service from DriveThru, and they produce the kind of high-quality, professional cards I wanted for Combat Patrol.  Sally 4th will provide the same service and quality on their side of the ocean.

Potential UK and European customers, please check out Sally 4th’s Web site and order your copy of Combat Patrol(TM).