From Duncan Adams:
[Here are two long shots of the table to help provide context for Duncan’s narrative.]
From Duncan Adams:
[Here are two long shots of the table to help provide context for Duncan’s narrative.]
These are two more items I purchased in the dealer hall at Historicon last weekend. These are MDF vehicles. They assembled very easily. I have spray primed them with Army Painter Angel Green. When the weather is good, I’ll break out the air brush and give them a nice camouflage pattern.
In the Historicon dealer hall, there was a vendor called Impudent Mortal. I have purchased things from them before. The Rust line included MDF buildings and terrain pieces that come with photo textured, self adhesive covers. I picked up this set of terrain pieces from them and assembled them yesterday and today.
Another outfit I like is Things from the Basement. Their MDF products are very reasonably priced, and they are very creative. I saw this piece and had to have it.
Blood and Swash / Thunder and Plunder has been out of print for a couple of years. I have just loaded it to War-games Vault for purchase as a pdf download. There were a couple of games using these rules at Historicon, and before I even got home Chris had received in a inquiry how to get them. These remain a very fun set of rules despite their age. We have used them for their intended purpose (pirates) and also ancient skirmished to WWII. Enjoy!
Tank ran a Bear Yourselves Valiantly game featuring Carthaginians versus Romans.
Tank also ran two iterations of his immensely popular brawl on a train using Blood and Swash. I just love this game!
Dave ran two iterations of his Zulu ambush scenario using Combat Patrol(TM): WWII. Dave is working on a British colonial supplement.
Chris ran a fantasy game using the under-development feudal version of Combat Patrol.
Title: Rear Guard at Outpost Priebe
Rules: Star Wars Supplement for Combat Patrol™: WWII
Period: Science Fiction – Star Wars
Description: Clones are advancing toward the Republic base camp on the planet of Christophsis. Supplies are running low and the Trade Federation is refusing to let any through to the Clone troopers. Droid forces advance steadily. Lieutenant Boomer and his Clone platoon conduct a delaying action at Outpost Preibe to give time for supplies and reinforcements to arrive. Can Boomer hold long enough?
Greg and I ran our sixth game of Historicon Saturday evening. We used a modification of the France 1940 scenarios we had run in the morning and afternoon. We swapped out the terrain a bit and replaced the Germans with Droids and the British/French with clones.
I don’t have enough droid tanks to exactly replicate the earlier scenarios, so the droids had two tanks, and the clones had shoulder-fired AT rockets.
This was probably our least successful game of the weekend. We are still struggling to get the balance right in these Clone Wars games. Sometimes the clones just shred the droids and people complain. Other times the droids don’t die fast enough, and the clone players complain. We had a critical clone player who didn’t quite understand the activation sequence, and as a result the anti-tank rockets never really played a role. The droid tanks shelled the clone positions with impunity.
The clones needed to draw in the droids. Instead they sat on the roofs of the buildings and just got shelled over and over. Lots of lessons experienced, but no lessons learned. Had the clones dropped down behind the buildings out of sight, the droids would have been forced to advance to where the shoulder-fired rockets could have taken out the tanks and where the high rate of fire and accuracy of the clone small arms fire would have been decisive.
Saturday Morning
Title: The BEF in France
Rules: Combat Patrol™: WWII
Period: WWII
Description: The Germans have swept through France and Belgium with dizzying speed. Lieutenant Fotheringay and his stalwart platoon form the BEF have been assigned the unenviable task to holding a small rural crossroads to delay the German juggernaut. Can they hold long enough for their battalion to take up defensive positions, or will they be overwhelmed?
Saturday Afternoon
Title: A Skirmish in France
Rules: Combat Patrol™: WWII
Period: WWII
Description: The Maginot Line has been outflanked and bypassed. The Germans are dashing through France to the coast. Lieutenant Carnot and his small platoon have been tasked to hold a small rural crossroads to buy time for his battalion to form a new defensive line to the West. Can the small band of Frenchmen hold back the German juggernaut long enough?
Notes: Rules will be taught. Younger gamers welcome with a participating adult.
On Saturday, Greg and I ran two games on the same terrain. The setting was a small French town in 1940. The German forces were tasked to seize the town and eliminate resistance in preparation for the battalion following them. The two scenarios were the same, but in the morning the defenders were British, and in the afternoon they were French.
The German forces were the same for both scenarios. Two squads (dividing into two half squads) were forward ready to cross the stream. Behind them were four Czech 38(t) tanks and two more squads in trucks. It is subtle, but you can see that the table with the river bed is slightly shorter than the other tables to provide a look of flood plane.
The British (and French) deployment had one squad in the village (but outside the buildings), a machine-gun team in a corner of woods to cover the avenue of approach for German infantry, two Matilda II tanks, and two more half squads just to the left of this picture. The Germans had twice as many tanks and twice as many infantrymen as the defenders.
The Germans got three unanswered shots from their 38(t)s on one of the Matilda’s, failing to penetrate with every shot. Then the Matilda opened fire and quickly brewed up both of the 38(t)s it was facing.
After losing a tank on the German left, they advanced to the cover of a ruined building and established a support-by-fire position. They traded fire with the British machine-gun and a half squad of infantry for several turns.
The Germans to to the town and began to close assault the defenders. The Brits had an ATR in the second story of a building, but it bounced off the 38(t). A Matilda finished off the last German tank. The German infantry seized two of the four village buildings. With the loss of their last tank, the Matilda’s could maneuver with impunity. They backed off and began shelling the towns. At this point, we determined that while the Germans held the town, with now support, they couldn’t hold it. We called the game a British victory.
In the second running, with the French defenders, the Germans won. The French lost one H-35, and the Germans lost two 38(t)s. The Germans were able to seize all four buildings through close assault.
Both games were a lot of fun for the players, and we enjoyed running them.
Title: A Rieving We Will Go
Rules: Feudal Patrol™
Period: WWII
Description: Why work for a living when you can just take it from the farmers on the other side of the border? Using the under-development mediaeval version of Combat Patrol™: WWII players command small bands of rievers as they clash along the English and Scottish borders to rustle cattle and sheep.
Notes: Rules will be taught. Younger gamers welcome with a participating adult.
Friday afternoon Greg and I ran a Border Riever game using the under-development feudal version of Combat Patrol(TM): WWII.
This game was incredibly bloody. We started with 68 figures on the table. The game was scheduled for four hours. In two hours only 7 figures were left, and most of them were wounded. The Scottish had succeeded in obtaining the relics and pushed them out of the church.
Though the game was short, I think all the players had fun, and the rules seem to be working okay. I am still not 100% happy with the way I am representing armor. Still, it was a fun game to play and GM. We had a very good group of players for this game.