Blood and LARP at Barrage 2014

The swashbucklers before the brawl
The swashbucklers before the brawl

As Barrage 2014 was winding down, we set up a “barroom” ala Blood and Swash for some semi-LARP-ing.  The basic idea was to replicate the pirate tavern brawls and Jennifer, Chris, and I run using Blood and Swash with the HAWKs as the figures.  Note in the picture above that we used foam koozies as beer mugs.  We put koozies, paper plates, tables, and chairs around the playing area.

Sammy's early musket shot takes out Tom before he even had a chance to do anything exciting.
Sammy's early musket shot takes out Tom before he even had a chance to do anything exciting.

There were four swashbucklers in the game, and they were assigned additional players to be on their teams.  Each swashbuckler was assigned a suit of cards.  I pulled cards and announced the suit.  The swashbuckler would then determine which of his team members would act.

Kurt and William display their fencing skills.
Kurt and William display their fencing skills.
Rob accosts Sammy.
Rob accosts Sammy.

In Blood and Swash tavern fights the objective generally is to get a treasure chest full of gold out of the tavern.  It is every player for himself, with each player controlling three or four figures.  This game was no different.

A three-way fight between Sammy, Rob, and Chris.
A three-way fight between Sammy, Rob, and Chris.
Rob is victorious against Sammy; Eric attempts to dodge a musket ball from behind.
Rob is victorious against Sammy; Eric attempts to dodge a musket ball from behind.

We used standard Blood and Swash rules.  Each player was given a card with pre-rolled stats (Slug, Shoot, Sword, Save, and Hit Points).  In Blood and Swash, figures are in one of four categories from swashbuckler (best) to men at arms (worst).  For our LARP event, the more dressed up the players were, the better their character type.  Equipped with foam swords, Nerf guns, and other accouterments, we launched into the game.

Jennifer the pirate meets her doom.
Jennifer the pirate meets her doom. Note the fallen "beer mug" and the spill marker cut from a cheap shower curtain.
Bill and Chris fight over William's dead body.
Bill and Chris fight over William's dead body.

Sword play, shoving attacks, and fisticuffs were handled with the GM (me) calling out die rolls, which the players compared to their stats to determine success or failure of the action.  Throwing and shooting was accomplished by players physically throwing mugs or plates and firing Nerf guns.  As in Blood and Swash, reloading took four actions.

Rob attempts to take the chest as Geoff considers his alternatives
Rob attempts to take the chest as Geoff considers his alternatives
After killing Rob, Geoff prepare to leap over his body to take the chest out of the bar.
After killing Rob, Geoff prepare to leap over his body to take the chest out of the bar.

The participants, observers (HAWKs not participating in the game), and GM all had a terrific time.  All of the things that make Blood and Swash fun, such as people slipping on spilled beer, dropping swords, and leaping over tables, chairs, and bodies, all occurred in this game.  The HAWKs are already talking about how to make this better next year.  I suspect at a minimum more people will develop costumes so that they get better characters.

Geoff brought a fist to a sword fight.
Geoff brought a fist to a sword fight. It didn't work.
A protracted sword fight...
A protracted sword fight...
Chris bends down to pick up his dropped sword as he faces William amidst the growing pile of dead bodies near the chest and the exit.
Chris bends down to pick up his dropped sword as he faces William amidst the growing pile of dead bodies near the chest and the exit.
The victor!
The victor!

As Elton John said, “Saturday is all right for fighting!”