{"id":2517,"date":"2014-01-28T02:27:57","date_gmt":"2014-01-28T02:27:57","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=2517"},"modified":"2014-01-28T02:27:57","modified_gmt":"2014-01-28T02:27:57","slug":"more-musings-on-close-assaulting-tanks","status":"publish","type":"post","link":"http:\/\/bucksurdu.com\/blog\/?p=2517","title":{"rendered":"More Musings on Close Assaulting Tanks"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/destroyedjagdtigerjdiz.jpg\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2510\" title=\"destroyedjagdtigerjdiz\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/destroyedjagdtigerjdiz.jpg\" alt=\"\" width=\"420\" height=\"267\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/destroyedjagdtigerjdiz.jpg 600w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/destroyedjagdtigerjdiz-300x191.jpg 300w\" sizes=\"(max-width: 420px) 100vw, 420px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">I&#8217;ve continued to think about close assaulting tanks in the game I&#8217;ve been designing. \u00a0I wasn&#8217;t really happy with the previously-discussed complexity associated with various types of close assault weapons and special procedures. \u00a0During my last run, it finally hit me that I don&#8217;t need a special procedure at all.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/rifle_grenades.jpg\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-2516\" title=\"rifle_grenades\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/rifle_grenades.jpg\" alt=\"\" width=\"448\" height=\"440\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/rifle_grenades.jpg 448w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/rifle_grenades-300x294.jpg 300w\" sizes=\"(max-width: 448px) 100vw, 448px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Since this is a man-to-man game, where each figure can perform individual actions, all I need is some mechanism for moving fire, and I need to give each weapon a penetration number, just like other anti-tank weapons. \u00a0For instance, an anti-tank grenade has a penetration of 5.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/tumblr_m4rg7xkFz81qil0x5o1_500.jpg\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-2511\" title=\"tumblr_m4rg7xkFz81qil0x5o1_500\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/tumblr_m4rg7xkFz81qil0x5o1_500.jpg\" alt=\"\" width=\"500\" height=\"363\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/tumblr_m4rg7xkFz81qil0x5o1_500.jpg 500w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/tumblr_m4rg7xkFz81qil0x5o1_500-300x217.jpg 300w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">So a soldier runs up to the tank with half a move. \u00a0He then tosses the anti-tank grenade at the enemy tank, applying the moving fire column shift. \u00a0If he hits the tank, he flips a card for hit location, rolls a die to determine if he gets a penetrating hit, and apply results, just like any other anti-tank attack.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/thm_40010.jpg\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-2514\" title=\"thm_40010\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/thm_40010.jpg\" alt=\"\" width=\"220\" height=\"165\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The defending tank can attempt a reaction roll to fire at the charging soldier if the soldier is unlucky or foolish enough to attack the tank where it has a machine-gun or other anti-personnel weapon. \u00a0The same is true for any infantry or other vehicles who can see the close assault taking place.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/0293_a_5_sm.jpg\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-2513\" title=\"0293_a_5_sm\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/0293_a_5_sm.jpg\" alt=\"\" width=\"300\" height=\"200\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The beauty of this is that no special procedures are needed, and all the basic systems apply without modification. \u00a0This is significantly cleaner than either of my previous thoughts. \u00a0Like all elegant schemes, I look back on it now and think, &#8220;Of course!&#8221;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/Hafthohlladung_3-2.jpg\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2515\" title=\"Hafthohlladung_3-2\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/Hafthohlladung_3-2.jpg\" alt=\"\" width=\"330\" height=\"219\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/Hafthohlladung_3-2.jpg 550w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2014\/01\/Hafthohlladung_3-2-300x199.jpg 300w\" sizes=\"(max-width: 330px) 100vw, 330px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">I am going to run a game with the rules this Friday at HAWKs night, and I hope to engineer a scenario in which I can test these ideas.<\/p>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : More Musings on Close Assaulting Tanks on Linkedin'  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wasn&#8217;t really happy with the previously-discussed complexity associated with various types of close assault weapons and special procedures. \u00a0During my last run, it finally hit me that I don&#8217;t need a special procedure at all. Since this is a man-to-man &hellip; <a href=\"http:\/\/bucksurdu.com\/blog\/?p=2517\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">More Musings on Close Assaulting Tanks<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2517"}],"collection":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2517"}],"version-history":[{"count":1,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2517\/revisions"}],"predecessor-version":[{"id":2518,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2517\/revisions\/2518"}],"wp:attachment":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2517"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}