{"id":3662,"date":"2015-02-02T21:40:58","date_gmt":"2015-02-02T21:40:58","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=3662"},"modified":"2015-02-02T21:40:58","modified_gmt":"2015-02-02T21:40:58","slug":"moving-fire-in-g-a-m-e-r","status":"publish","type":"post","link":"http:\/\/bucksurdu.com\/blog\/?p=3662","title":{"rendered":"Moving Fire in G.A.M.E.R."},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP65691.jpg\"><img loading=\"lazy\" class=\"aligncenter  wp-image-3660\" title=\"IMGP6569\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP65691-1024x372.jpg\" alt=\"\" width=\"491\" height=\"178\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP65691-1024x372.jpg 1024w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP65691-300x109.jpg 300w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP65691.jpg 1280w\" sizes=\"(max-width: 491px) 100vw, 491px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">This past weekend we played two games using my under-development G.A.M.E.R. system. \u00a0Those games gave me a chance to try out some ideas I&#8217;ve been kicking around regarding moving fire. \u00a0As the game is currently written, figures may either move or fire when they activate, but there is no moving fire. \u00a0I have been struggling with the best way to represent the increased firepower afforded to US squads by the M-1 Garand vs. every other army&#8217;s bolt-action rifles.<\/p>\n<p style=\"text-align: left;\">When I was a cadet at West Point, one of the history instructors showed us a film he made as part of his master&#8217;s thesis. \u00a0It involved him dressing up a full US and German squad with their organic weapons (including BARs and MG-42). \u00a0He then took them onto a known distance range and had them engage targets for a fixed period of time. \u00a0As I recall he even used the same guys for both squads to control for the possibility of better marksmen in one group or the other. \u00a0The result of this experiment was that a US squad had significantly more firepower than a German squad. \u00a0Since the BAR is not really comparable to the MG-42, you have to assign the credit to the M-1 Garand. \u00a0That has stuck with me for many years.<\/p>\n<p style=\"text-align: left;\">In <em>Bolt Action<\/em>, soldiers with Garands are allowed to conduct moving fire, but not soldiers with bolt action rifles. \u00a0I have tried to account for the differences in firepower in GAMER by enabling some weapons to fire more than one shot during an activation. \u00a0For instance, a submachine gun can fire 3 times at close range, twice at medium range, and just once at long range. \u00a0This reflects both the rate of fire and the poor likelihood of hitting multiple times with a submachine gun at long range.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP6567.jpg\"><img loading=\"lazy\" class=\"aligncenter  wp-image-3661\" title=\"IMGP6567\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP6567-1024x593.jpg\" alt=\"\" width=\"368\" height=\"214\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP6567-1024x593.jpg 1024w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP6567-300x173.jpg 300w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/02\/IMGP6567.jpg 1280w\" sizes=\"(max-width: 368px) 100vw, 368px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">This mechanism of multiple shots still didn&#8217;t address the moving fire issue. \u00a0While I like the shoot OR move mechanism for cleanness, simplicity, and speed, I understand why players of modern periods want moving fire. \u00a0The experiment at JJ CON was only partially successful, because I took away multiple shots from the Garand but allowed moving fire with a full move.<\/p>\n<p style=\"text-align: left;\">After that experiment, here is what I think I am going to do. \u00a0First, I realized that the penalty for moving fire (one column shift) was not punitive enough. \u00a0I have been thinking about making it a two-column shift for some time as a result of vehicle play tests. \u00a0A figure with a weapon that can fire more than once at the range to the target may instead conduct moving fire. \u00a0The number of shots will be reduced by one. \u00a0Movement distance will be reduced by two inches. \u00a0Moving fire is always conducted as move, then fire at the end point of the move. \u00a0Moving fire can be interrupted <strong><em>during the movement, not the firing,<\/em><\/strong> by a reaction roll. \u00a0I think this will give the right feel.<\/p>\n<p style=\"text-align: left;\">\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : Moving Fire in G.A.M.E.R. on Linkedin'  href='http:\/\/www.linkedin.com\/shareArticle?mini=true&amp;url=http%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D3662&amp;title=Moving+Fire+in+G.A.M.E.R.&amp;summary=%0D%0AThis+past+weekend+we+played+two+games+using+my+under-development+G.A.M.E.R.+system.+%C2%A0Those+games+gave+me+a+chance+to+try+out+some+ideas+I%27ve+been+kicking+around+regarding+moving+fire.+%C2%A0As+the+game+is+currently+written%2C+figures+may+either+move+or+fire+when+they+activate%2C+but+there+is+no+moving+fire.+%C2%A0I+have+been+st'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='linkedin'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1122px 0px'   \/> <span class=\"head\">Share on Linkedin<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"http:\/\/bucksurdu.com\/blog\/?p=3662&feed=rss2\" title=\"Follow this post : Moving Fire in G.A.M.E.R. comments\"><img src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1782px 0px\" class=\"image-32\"  alt=\"rss\" \/> <span class=\"head\">Subscribe to the comments on this post<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Print this post : Moving Fire in G.A.M.E.R. for reading later'  href='javascript:window.print();'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='print'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1716px 0px'   \/> <span class=\"head\">Print for later<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Bookmark this post : Moving Fire in G.A.M.E.R.'  href='javascript:window.bookMark(\"http%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D3662\", \"Moving+Fire+in+G.A.M.E.R.\", BrowserDetect.browser);'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='bookmark'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-132px 0px'   \/> <span class=\"head\">Bookmark in Browser<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"mailto:?subject=Buck&#039;s%20Blog%20:%20Moving%20Fire%20in%20G.A.M.E.R.&amp;body=This%20is%20the%20coolest%20blob%20every.%20%20Buck%20Surdu%20is%20extra%20spiffy%20swell.%20%20http:\/\/bucksurdu.com\/blog\/?p=3662\" title=\"Tell a friend about this post : Moving Fire in G.A.M.E.R. \"><img src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-363px 0px\" class=\"image-32\"  alt=\"email\" \/> <span class=\"head\">Tell a friend<\/span><\/a><\/li><\/ul><div class=\"clean\"><\/div> <\/div>","protected":false},"excerpt":{"rendered":"<p>This past weekend we played two games using my under-development G.A.M.E.R. system. \u00a0Those games gave me a chance to try out some ideas I&#8217;ve been kicking around regarding moving fire. \u00a0As the game is currently written, figures may either move or fire when they activate, but there is no moving fire. \u00a0I have been struggling &hellip; <a href=\"http:\/\/bucksurdu.com\/blog\/?p=3662\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Moving Fire in G.A.M.E.R.<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3662"}],"collection":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3662"}],"version-history":[{"count":3,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3662\/revisions"}],"predecessor-version":[{"id":3665,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3662\/revisions\/3665"}],"wp:attachment":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3662"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}