{"id":4582,"date":"2015-11-20T18:55:19","date_gmt":"2015-11-20T18:55:19","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=4582"},"modified":"2015-11-20T18:55:19","modified_gmt":"2015-11-20T18:55:19","slug":"gamer-designers-corner-more-thoughts-on-volley-fire","status":"publish","type":"post","link":"http:\/\/bucksurdu.com\/blog\/?p=4582","title":{"rendered":"Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire"},"content":{"rendered":"<p>In my last post, I talked about how I thought the firing mechanic in<em> The Sword and the Flame<\/em> did a nice job of representing volley fire &#8212; that <strong>felt<\/strong> like volley fire. \u00a0I want to talk about volley fire form a different perspective in this post.<\/p>\n<p><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/300px-TSATF_1979_cover.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4585\" title=\"300px-TSATF_1979_cover\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/300px-TSATF_1979_cover.png\" alt=\"\" width=\"300\" height=\"392\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/300px-TSATF_1979_cover.png 300w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/300px-TSATF_1979_cover-229x300.png 229w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I was reading one of the Wally Simon game design books that are being published by On Military Matters. \u00a0In one of the articles, Wally talks about a mechanic he envisioned in which reaction to volley fire is incorporated. \u00a0His thoughts dovetail with discussions in Brent Noseworthy&#8217;s books on the Seven Years War and Napoleonic Wars. \u00a0In <em>Anatomy of Victory<\/em>, Noseworthy discusses how difficult it is to get troops moving again once they begin a firefight. \u00a0There is an inertia created when lines begin to fire. \u00a0This may be due to the noise and smoke, the fear of the bayonet, etc. \u00a0But he makes the claim that when a charging unit fails to close and instead begins to fire that it is very difficult to get them to move again. \u00a0I actually incorporated this idea into <em>Wellington Rules<\/em> as an optional rule but left it out of <em>Fate of Battle <\/em>as being\u00a0just a bit too detailed for those rules.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/maxresdefault.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-4583\" title=\"maxresdefault\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/maxresdefault-1024x427.jpg\" alt=\"\" width=\"491\" height=\"205\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/maxresdefault-1024x427.jpg 1024w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/maxresdefault-300x125.jpg 300w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/maxresdefault.jpg 1274w\" sizes=\"auto, (max-width: 491px) 100vw, 491px\" \/><\/a><\/p>\n<p>Back to Wally&#8217;s mechanic. \u00a0His thought was that when a unit fired, the target should immediately make a reaction test, which ranged from &#8220;remain under control&#8221; through &#8220;return fire&#8221; to &#8220;retreat.&#8221; \u00a0So a unit that is the target of the charge might discharge a volley. \u00a0The charging unit would immediately make a reaction test. \u00a0The most likely result would be stop and return fire. \u00a0Then the defending unit would make a reaction test, most likely returning fire. \u00a0Then the formerly charging unit, and so on. \u00a0The idea is that these units would begin blazing away at each other until one or the other broke or a commander on one side or the other was able to get his unit to close with the enemy. \u00a0It&#8217;s an interesting mechanic that has some appeal to it &#8212; particularly in an IGO-UGO activation scheme in which all the chargers are declared and everyone moves before fire is resolved.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/MexicanWarBattle.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-4584\" title=\"MexicanWarBattle\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/MexicanWarBattle.jpg\" alt=\"\" width=\"525\" height=\"400\" srcset=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/MexicanWarBattle.jpg 656w, http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/11\/MexicanWarBattle-300x228.jpg 300w\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" \/><\/a><\/p>\n<p>In another article Wally talks about not counting casualties so much as disruption. \u00a0Of course, removing figures form the table does not always represent real casualties but some notion of disruption, stragglers, etc. \u00a0In <em>Santa Anna Rules<\/em> and <em>Wellington Rules<\/em>, I borrowed a mechanic I first saw almost 30 years ago in Ron Prillaman&#8217;s penny rules. \u00a0In those rules stragglers are represented explicitly. \u00a0Some hits remove stragglers and some remove casualties. \u00a0Stragglers can be recovered through rally-like actions by the unit&#8217;s leaders. \u00a0Casualties can never be recovered. \u00a0With this mechanic I was able to eliminate the need for morale checks. \u00a0When a unit had more stragglers than effectives, the unit routed.<\/p>\n<p>So the idea is percolating in my head that combining these mechanics might make a really nice way to represent black powder era linear warfare in a novel and intuitive way. \u00a0 Unit A fires, and unit B picks up some number of stragglers and casualties. \u00a0Unit B makes an immediate reaction test based on stragglers, casualties, remaining effectives, table situation, etc. \u00a0The response is often quite out of the leaders&#8217; hands as the two lines of soldiers blaze away. \u00a0This goes back and forth until one side breaks or charges.<\/p>\n<p>Right now, I am busy trying to promote Combat Patrol and and working on additional optional rules that I&#8217;ll make available as .pdf downloads, so these ideas are on the back burner. \u00a0One never knows when they&#8217;ll leap to the forefront and find themselves in a draft set of rules.<\/p>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire on Linkedin'  href='http:\/\/www.linkedin.com\/shareArticle?mini=true&amp;url=http%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D4582&amp;title=Gamer+Designer%E2%80%99s+Corner%3A++More+Thoughts+on+Volley+Fire&amp;summary=In+my+last+post%2C+I+talked+about+how+I+thought+the+firing+mechanic+in+The+Sword+and+the+Flame+did+a+nice+job+of+representing+volley+fire+--+that+felt+like+volley+fire.+%C2%A0I+want+to+talk+about+volley+fire+form+a+different+perspective+in+this+post.%0D%0A%0D%0A%0D%0A%0D%0AI+was+reading+one+of+the+Wally+Simon+game+design+books+that+are+bein'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='linkedin'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1122px 0px'   \/> <span class=\"head\">Share on Linkedin<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"http:\/\/bucksurdu.com\/blog\/?p=4582&feed=rss2\" title=\"Follow this post : Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire comments\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1782px 0px\" class=\"image-32\"  alt=\"rss\" \/> <span class=\"head\">Subscribe to the comments on this post<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Print this post : Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire for reading later'  href='javascript:window.print();'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='print'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1716px 0px'   \/> <span class=\"head\">Print for later<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Bookmark this post : Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire'  href='javascript:window.bookMark(\"http%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D4582\", \"Gamer+Designer%E2%80%99s+Corner%3A++More+Thoughts+on+Volley+Fire\", BrowserDetect.browser);'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='bookmark'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-132px 0px'   \/> <span class=\"head\">Bookmark in Browser<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"mailto:?subject=Buck&#039;s%20Blog%20:%20Gamer%20Designer&#8217;s%20Corner:%20%20More%20Thoughts%20on%20Volley%20Fire&amp;body=This%20is%20the%20coolest%20blob%20every.%20%20Buck%20Surdu%20is%20extra%20spiffy%20swell.%20%20http:\/\/bucksurdu.com\/blog\/?p=4582\" title=\"Tell a friend about this post : Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire \"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-363px 0px\" class=\"image-32\"  alt=\"email\" \/> <span class=\"head\">Tell a friend<\/span><\/a><\/li><\/ul><div class=\"clean\"><\/div> <\/div>","protected":false},"excerpt":{"rendered":"<p>In my last post, I talked about how I thought the firing mechanic in The Sword and the Flame did a nice job of representing volley fire &#8212; that felt like volley fire. \u00a0I want to talk about volley fire form a different perspective in this post. I was reading one of the Wally Simon &hellip; <a href=\"http:\/\/bucksurdu.com\/blog\/?p=4582\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Gamer Designer&#8217;s Corner:  More Thoughts on Volley Fire<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-4582","post","type-post","status-publish","format-standard","hentry","category-wargaming"],"_links":{"self":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4582"}],"version-history":[{"count":1,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4582\/revisions"}],"predecessor-version":[{"id":4586,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/4582\/revisions\/4586"}],"wp:attachment":[{"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4582"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}