Working on New WWII Skirmish Ideas, pt. 4

During yesterday’s run, I came up with what I thought was a solution to my morale dilemma.  After a few minutes with Excel, I think it will work.

What I envision is that the card will have a target number, between -3 and 4.  When making a morale check, the player will subtract the number of morale pips from the Guts # of the unit.  If this difference is greater than the target number, the unit passes.  Otherwise the result of the morale break will be found on the card.

This will allow a single card draw for the morale check, rather than one card draw per morale pip as currently envisioned.  It gives about the right percentage of pass and fail results.  I think I’m ready to give this a try.