{"id":2198,"date":"2013-09-24T01:50:55","date_gmt":"2013-09-24T01:50:55","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=2198"},"modified":"2013-09-24T01:50:55","modified_gmt":"2013-09-24T01:50:55","slug":"world-war-ii-skirmish-ideas-part-7","status":"publish","type":"post","link":"https:\/\/bucksurdu.com\/blog\/?p=2198","title":{"rendered":"World War II Skirmish Ideas, part 7"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleUnitRecord.jpg\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2194\" title=\"ExampleUnitRecord\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleUnitRecord-768x1024.jpg\" alt=\"\" width=\"461\" height=\"614\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleUnitRecord-768x1024.jpg 768w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleUnitRecord-225x300.jpg 225w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleUnitRecord.jpg 1125w\" sizes=\"(max-width: 461px) 100vw, 461px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">If you have been following this series of posts, you&#8217;ll recall that I am developing some concepts for a new skirmish-level World War II game. \u00a0In previous posts, I&#8217;ve provided examples of some of the action cards as they&#8217;ve evolved. \u00a0Above is a sample unit record sheet for a player. \u00a0Note that each player is supposed to lead a squad, consisting of two half squads for most countries. \u00a0(Marines, on the contrary, divided their squads into three teams. \u00a0One might also argue that a US Army squad was divided into three teams as well.)<\/p>\n<p style=\"text-align: left;\">Below is an example of a vehicle record. \u00a0This is very early in development of a vehicle record, as I haven&#8217;t thought through all the vehicle rules yet. \u00a0I am also desperately in need of another play test of the basic infantry rules.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleVehicleRecord.jpg\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2195\" title=\"ExampleVehicleRecord\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleVehicleRecord-768x1024.jpg\" alt=\"\" width=\"461\" height=\"614\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleVehicleRecord-768x1024.jpg 768w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleVehicleRecord-225x300.jpg 225w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/09\/ExampleVehicleRecord.jpg 1125w\" sizes=\"(max-width: 461px) 100vw, 461px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Note that the layout of the &#8220;back&#8221; of the vehicle card. \u00a0This is designed to give the players guidance on how to resolve the various results of hit location from the action deck. \u00a0I would guess that after a game or two most of the back of this card will be no longer needed. \u00a0I am hoping to develop some fun items for the non-penetrating hit table. \u00a0Also, I think that any penetrating hit will also include a roll on the non-penetratin hit chart. \u00a0I&#8217;m not artist, but I&#8217;m trying to lay out the back of the card in a way that is intuitive. \u00a0What do you think?<\/p>\n<p style=\"text-align: left;\">To this point in development, the only need for a die has been to roll for movement distance each turn. \u00a0To resolve these kinds of combat effects, I think I will put a 1 through 10 in the top right corner of each card. \u00a0You could then flip a card to &#8220;roll&#8221; a d10. \u00a0If players prefer, they could also use a d10 already sitting on the table for movement instead of flipping a card.<\/p>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : World War II Skirmish Ideas, part 7 on Linkedin'  href='http:\/\/www.linkedin.com\/shareArticle?mini=true&amp;url=https%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D2198&amp;title=World+War+II+Skirmish+Ideas%2C+part+7&amp;summary=%0D%0AIf+you+have+been+following+this+series+of+posts%2C+you%27ll+recall+that+I+am+developing+some+concepts+for+a+new+skirmish-level+World+War+II+game.+%C2%A0In+previous+posts%2C+I%27ve+provided+examples+of+some+of+the+action+cards+as+they%27ve+evolved.+%C2%A0Above+is+a+sample+unit+record+sheet+for+a+player.+%C2%A0Note+that+each+player+is+suppo'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='linkedin'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1122px 0px'   \/> <span class=\"head\">Share on Linkedin<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"https:\/\/bucksurdu.com\/blog\/?p=2198&feed=rss2\" title=\"Follow this post : World War II Skirmish Ideas, part 7 comments\"><img src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1782px 0px\" class=\"image-32\"  alt=\"rss\" \/> <span class=\"head\">Subscribe to the comments on this post<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Print this post : World War II Skirmish Ideas, part 7 for reading later'  href='javascript:window.print();'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='print'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1716px 0px'   \/> <span class=\"head\">Print for later<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Bookmark this post : World War II Skirmish Ideas, part 7'  href='javascript:window.bookMark(\"https%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D2198\", \"World+War+II+Skirmish+Ideas%2C+part+7\", BrowserDetect.browser);'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='bookmark'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-132px 0px'   \/> <span class=\"head\">Bookmark in Browser<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"mailto:?subject=Buck&#039;s%20Blog%20:%20World%20War%20II%20Skirmish%20Ideas,%20part%207&amp;body=This%20is%20the%20coolest%20blob%20every.%20%20Buck%20Surdu%20is%20extra%20spiffy%20swell.%20%20https:\/\/bucksurdu.com\/blog\/?p=2198\" title=\"Tell a friend about this post : World War II Skirmish Ideas, part 7 \"><img src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-363px 0px\" class=\"image-32\"  alt=\"email\" \/> <span class=\"head\">Tell a friend<\/span><\/a><\/li><\/ul><div class=\"clean\"><\/div> <\/div>","protected":false},"excerpt":{"rendered":"<p>If you have been following this series of posts, you&#8217;ll recall that I am developing some concepts for a new skirmish-level World War II game. \u00a0In previous posts, I&#8217;ve provided examples of some of the action cards as they&#8217;ve evolved. \u00a0Above is a sample unit record sheet for a player. \u00a0Note that each player is &hellip; <a href=\"https:\/\/bucksurdu.com\/blog\/?p=2198\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">World War II Skirmish Ideas, part 7<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2198"}],"collection":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2198"}],"version-history":[{"count":1,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2198\/revisions"}],"predecessor-version":[{"id":2199,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2198\/revisions\/2199"}],"wp:attachment":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2198"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2198"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2198"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}