{"id":2366,"date":"2013-11-20T02:03:09","date_gmt":"2013-11-20T02:03:09","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=2366"},"modified":"2013-11-20T02:03:09","modified_gmt":"2013-11-20T02:03:09","slug":"more-thoughts-on-my-wwii-skirmish-rules","status":"publish","type":"post","link":"https:\/\/bucksurdu.com\/blog\/?p=2366","title":{"rendered":"More Thoughts on my WWII Skirmish Rules"},"content":{"rendered":"<p>While running on Friday and again today, I have been thinking about revising the record sheets for the WWII skirmish rules I&#8217;ve been chatting about on this blog. \u00a0The level of complexity is easily scaled, depending on the number of squads a player wants to control and how closely the players want the game to resemble a role-playing game. \u00a0Additionally, the resolution need not be consistent throughout the game. \u00a0The &#8220;heroes&#8221; might be at the highest resolution and complexity, with a player controlling just half a squad, while many of the other soldiers might be represented at the lowest level of complexity. \u00a0This is not the same as Main Characters and Extras in GASLIGHT. \u00a0It is merely the level of personalization and complexity desired by the players. \u00a0In that vein, I have developed the following three record sheets, which will fit on 3&#8243;x5&#8243; cards.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/11\/Slide11.tiff\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2368\" title=\"Slide1\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/11\/Slide11.tiff\" alt=\"Unit record for the lowest and middle complexity units\" width=\"342\" height=\"289\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The highest complexity unit takes both sides of a 3&#8243;x5&#8243; card, as shown below.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/11\/Slide2.tiff\"><img loading=\"lazy\" class=\"aligncenter  wp-image-2369\" title=\"Slide2\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2013\/11\/Slide2.tiff\" alt=\"Unit record for the highest complexity unit\" width=\"341\" height=\"286\" \/><\/a><\/p>\n<p style=\"text-align: left;\">I&#8217;ve also been thinking about how best to represent leaders in the game. \u00a0I want to test this in a game before modifying the action cards, but I think I will add a modifier to the shooting portion of the card. \u00a0This modifier will indicate a right shift if the leader is not present. \u00a0For purposes of this rule, the leader is not present if he is firing his weapon, stunned, severely wounded (not sure what that means yet), or otherwise unable to influence his squad or team.<\/p>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : More Thoughts on my WWII Skirmish Rules on Linkedin'  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WWII skirmish rules I&#8217;ve been chatting about on this blog. \u00a0The level of complexity is easily scaled, depending on the number of squads a player wants to control and how closely the players want the game to &hellip; <a href=\"https:\/\/bucksurdu.com\/blog\/?p=2366\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">More Thoughts on my WWII Skirmish 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