{"id":3143,"date":"2014-08-31T12:28:31","date_gmt":"2014-08-31T12:28:31","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=3143"},"modified":"2014-08-31T12:28:31","modified_gmt":"2014-08-31T12:28:31","slug":"correcting-the-deficiencies-in-card-based-activation","status":"publish","type":"post","link":"https:\/\/bucksurdu.com\/blog\/?p=3143","title":{"rendered":"Correcting the Deficiencies in Card-Based Activation"},"content":{"rendered":"<div>A common issue with card-based systems is that everyone sits around watching one person perform actions. \u00a0For years I eschewed card-based activation in my designs. \u00a0I employed card-based activation for <em>Blood and Swash<\/em>, because a figure can\u2019t do much with a single activation, so the amount of idle time for other players is short.<\/div>\n<div><\/div>\n<div>The LSNC family of rules (and\u00a0<em>Battles of GASLIGHT<\/em>) addresses this through the double activation TM mechanic. \u00a0Typically, but now always, many people are acting at the same time. \u00a0This has been demonstrated to limit idle time, even in really large games \u2014 particularly if the players are thinking about their next move before their card comes up.<\/div>\n<div><\/div>\n<div>With the use of the joker (or reshuffle card that ends the turn before everyone has gotten to move), however, it occasionally occurs that a unit cannot activate for several terms. \u00a0While this is probably realistic, it can be frustrated from a gaming perspective. \u00a0You could pull out the joker, ensuring that everyone activates during a turn, but to some extent this defeats some of the fog and friction that intended in card-based systems.<\/div>\n<div><\/div>\n<div>Two Saturdays ago, during a small gaming session at Buck\u2019s War Room, we were discussing this. \u00a0Below is what I\u2019d like to try. \u00a0It\u2019s too late to test this in time for the upcoming release of Bear Yourselves Valiantly, but I\u2019d like to try it during my next G.A.M.E.R. session. \u00a0If it works, I can publish it to the yahoo groups gang as an \u201cofficial\u201d optional rule.<\/div>\n<div><\/div>\n<div>\u2014\u2014\u2014\u2014<\/div>\n<div><\/div>\n<div>Proposed optional rule:<\/div>\n<div><\/div>\n<div>The overall commander from each side is issued some number of \u201cactivation tokens.\u201d \u00a0When the reshuffle card is drawn, all the remaining cards (below the joker) are turned over. \u00a0If a number (e.g., three) did not get any cards (e.g., neither the black, red, nor &#8220;handicapping&#8221;\u00a0three was drawn before the joker), an overall commander can spend ONE activation token to pull ONE of the undrawn cards ahead of the joker. \u00a0 The player may choose whether to pull either the red, black, or &#8220;handicapping&#8221;\u00a0card ahead of the joker.<\/div>\n<div><\/div>\n<div>Players declare that they want to use an activation token and give the token to the game master BEFORE either commander declares what number card will be moved ahead of the joker.\u00a0 Only one activation token may be spent in any given turn\u00a0<em>per side<\/em>.\u00a0 If both sides wish to spend an activation token during a turn, they each declare which card they wish to bring forward AFTER having already paid the game master. \u00a0If both commanders want the same card, it will be activated only once.\u00a0 In the case that both commanders want the same card, neither commander gets his activation token back. \u00a0One player may choose to activate the red card while the other player chooses to activate the black card with the same number. \u00a0If both sides pull a different card forward of the joker, the cards are activated in the order that they would have appeared if the reshuffle card had not been pulled.<\/div>\n<div><\/div>\n<div>Units from BOTH sides whose die matches the card, may activate according to all the existing rules for activation, including die swapping and &#8220;rolling off&#8221; when units from both sides have the same activation number.<\/div>\n<div><\/div>\n<div>The recommended number of activation tokens to give to each side is two or three.\u00a0 Most four-hour games only last\u00a0eight to ten\u00a0turns.\u00a0 You want enough tokens to be meaningful, but not so many that you may as well pull out the joker.\u00a0 The GM may allocate additional activation tokens to the attacking side to ensure that they actually get to attack instead of sitting at the edge of the table waiting to activate.<\/div>\n<div><\/div>\n<div>&#8212;&#8212;&#8212;&#8212;&#8211;<\/div>\n<div><\/div>\n<div>Let me know your thoughts.<\/div>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : Correcting the Deficiencies in Card-Based Activation on Linkedin'  href='http:\/\/www.linkedin.com\/shareArticle?mini=true&amp;url=https%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D3143&amp;title=Correcting+the+Deficiencies+in+Card-Based+Activation&amp;summary=A+common+issue+with+card-based+systems+is+that+everyone+sits+around+watching+one+person+perform+actions.+%C2%A0For+years+I+eschewed+card-based+activation+in+my+designs.+%C2%A0I+employed+card-based+activation+for+Blood+and+Swash%2C+because+a+figure+can%E2%80%99t+do+much+with+a+single+activation%2C+so+the+amount+of+idle+time+for+other+pla'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='linkedin'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1122px 0px'   \/> <span class=\"head\">Share on Linkedin<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"https:\/\/bucksurdu.com\/blog\/?p=3143&feed=rss2\" title=\"Follow this post : Correcting the Deficiencies in Card-Based Activation comments\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1782px 0px\" class=\"image-32\"  alt=\"rss\" \/> <span class=\"head\">Subscribe to the comments on this post<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Print this post : Correcting the Deficiencies in Card-Based Activation for reading later'  href='javascript:window.print();'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='print'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-1716px 0px'   \/> <span class=\"head\">Print for later<\/span><\/a><\/li><li class=\"iconOnly\"><a  rel='nofollow'  target='_self'  title='Bookmark this post : Correcting the Deficiencies in Card-Based Activation'  href='javascript:window.bookMark(\"https%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D3143\", \"Correcting+the+Deficiencies+in+Card-Based+Activation\", BrowserDetect.browser);'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='bookmark'  style='background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-132px 0px'   \/> <span class=\"head\">Bookmark in Browser<\/span><\/a><\/li><li class=\"iconOnly\"><a rel=\"_self\" href=\"mailto:?subject=Buck&#039;s%20Blog%20:%20Correcting%20the%20Deficiencies%20in%20Card-Based%20Activation&amp;body=This%20is%20the%20coolest%20blob%20every.%20%20Buck%20Surdu%20is%20extra%20spiffy%20swell.%20%20https:\/\/bucksurdu.com\/blog\/?p=3143\" title=\"Tell a friend about this post : Correcting the Deficiencies in Card-Based Activation \"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif\" height=\"32\"  width=\"32\" style=\"background: transparent url(http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/default\/32\/sprite-feb-32.png) no-repeat;padding:0;margin:0;height:32px;width:32px;background-position:-363px 0px\" class=\"image-32\"  alt=\"email\" \/> <span class=\"head\">Tell a friend<\/span><\/a><\/li><\/ul><div class=\"clean\"><\/div> <\/div>","protected":false},"excerpt":{"rendered":"<p>A common issue with card-based systems is that everyone sits around watching one person perform actions. \u00a0For years I eschewed card-based activation in my designs. \u00a0I employed card-based activation for Blood and Swash, because a figure can\u2019t do much with a single activation, so the amount of idle time for other players is short. The &hellip; <a href=\"https:\/\/bucksurdu.com\/blog\/?p=3143\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Correcting the Deficiencies in Card-Based Activation<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-3143","post","type-post","status-publish","format-standard","hentry","category-wargaming"],"_links":{"self":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3143","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3143"}],"version-history":[{"count":1,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3143\/revisions"}],"predecessor-version":[{"id":3144,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3143\/revisions\/3144"}],"wp:attachment":[{"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bucksurdu.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}