{"id":3760,"date":"2015-03-26T19:00:05","date_gmt":"2015-03-26T19:00:05","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=3760"},"modified":"2015-03-26T19:01:49","modified_gmt":"2015-03-26T19:01:49","slug":"dice-progression-mechanic","status":"publish","type":"post","link":"https:\/\/bucksurdu.com\/blog\/?p=3760","title":{"rendered":"Musings on a Dice Progression Mechanic"},"content":{"rendered":"<p>For many years I have had interest in implementing an opposed-die roll dice progression mechanic in a game. \u00a0Many years ago Cory Ring and I wrote a small set of rules for the HMGS MidSouth Dispatch (newsletter) that featured such a mechanic. \u00a0The problem is that there isn&#8217;t enough variance between a d4 and a d12 and then there is the big gap between d12 and d20. \u00a0The gap can be filled with two dice, but then you don&#8217;t get the same uniform distribution of results that a single die achieves.<\/p>\n<figure id=\"attachment_3761\" aria-describedby=\"caption-attachment-3761\" style=\"width: 252px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/d24.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3761\" title=\"d24\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/d24.jpg\" alt=\"24-sided dice from http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html\" width=\"252\" height=\"194\" \/><\/a><figcaption id=\"caption-attachment-3761\" class=\"wp-caption-text\">24-sided dice from http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html<\/figcaption><\/figure>\n<p>Recently, I found a company (http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html)\u00a0 that sells d14, d16, d18, d22, and d24. \u00a0I wrote to them, and they were able to sell me 10 of each such that each type of die was a unique color. \u00a0Since these are uncommon shapes I wanted to be able to say, &#8220;roll the blue one and always mean the d14 &#8212; or whatever shape was blue. \u00a0They arrived recently, and I have begun to think about how to employ them.<\/p>\n<figure id=\"attachment_3762\" aria-describedby=\"caption-attachment-3762\" style=\"width: 216px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/IMd22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3762\" title=\"IMd22\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/IMd22.jpg\" alt=\"22-sided dice from from http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html\" width=\"216\" height=\"94\" \/><\/a><figcaption id=\"caption-attachment-3762\" class=\"wp-caption-text\">22-sided dice from from http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html<\/figcaption><\/figure>\n<p>The basic notion is that abilities would have a base die as a part point. \u00a0 Modifiers would then change the die rolled. \u00a0The attacker and defender would each roll a die, with the higher roll winning. \u00a0I have also thought it might be interesting if the difference in the rolls somehow indicated the level of success. \u00a0For instance if the attacker&#8217;s roll is three times the defender&#8217;s that might indicate some sort of critical hit.<\/p>\n<figure id=\"attachment_3763\" aria-describedby=\"caption-attachment-3763\" style=\"width: 127px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/d16Base10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3763\" title=\"OLYMPUS DIGITAL CAMERA\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/d16Base10.jpg\" alt=\"A 16-sided die from http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html\" width=\"127\" height=\"114\" \/><\/a><figcaption id=\"caption-attachment-3763\" class=\"wp-caption-text\">A 16-sided die from http:\/\/mathartfun.com\/shopsite_sc\/store\/html\/DiceShop.html<\/figcaption><\/figure>\n<p>On a recent flight for work, I began to wonder about the probabilities of winning under these types of rules. \u00a0One of the reasons that this die progression approach appeals to me is that someone rolling a d4 <strong><em>COULD<\/em><\/strong> defeat someone rolling a d24. \u00a0But what is that probability? \u00a0So out came Excel. \u00a0The table below shows the chance of the attacker (rolling the dice along the left of the table) defeating a defender (rolling the dice across the top of the table).<span style=\"text-align: center;\">\u00a0<\/span><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Main-Chart.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-3773\" title=\"Main Chart\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Main-Chart-1024x283.png\" alt=\"\" width=\"614\" height=\"170\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Main-Chart-1024x283.png 1024w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Main-Chart-300x83.png 300w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Main-Chart.png 1194w\" sizes=\"auto, (max-width: 614px) 100vw, 614px\" \/><\/a><\/p>\n<p>So, if an attacker roll d4 and the defender rolled d24, the attacker would have just a 6% of winning. \u00a0Note that the attacker must roll <em>higher<\/em> than the defender to get a hit, so ties go to the defender. \u00a0On the other hand, if the attacker rolled d24 and the defender rolled d4, the attacker would have a 905 chance of winning. \u00a0Again, ties go to the defender.<\/p>\n<p>Looking at this chart, I was pretty happy with the way the probabilities laid out. \u00a0Then I stated wondering why things weren&#8217;t summing to 100%. \u00a0For instance, why was P(Victory, d4 vs. d24) + P(Victory, d24 vs. d4) not equal to 1? \u00a0Then Duncan made a comment that helped me figure it out. \u00a0It&#8217;s those ties. \u00a0Since some rolls are losses for both\u00a0d4 vs. d24 and d24 vs. d4 those were the missing percentages.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Ties.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-3774\" title=\"Ties\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Ties-1024x275.png\" alt=\"\" width=\"614\" height=\"165\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Ties-1024x275.png 1024w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Ties-300x80.png 300w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Ties.png 1240w\" sizes=\"auto, (max-width: 614px) 100vw, 614px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The table (above) shows the probabilities of ties that are always failures. \u00a0For a d4 vs. anything, there are 4 rolls that are always ties: 1:1, 2:2, 3:3, and 4:4. \u00a0For d4 vs. d4, this is 25% of the total rolls possible (16). \u00a0To check my math, I then inverted the first table&#8230;<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Transpose.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-3771\" title=\"Transpose\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Transpose-1024x271.png\" alt=\"\" width=\"614\" height=\"163\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Transpose-1024x271.png 1024w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Transpose-300x79.png 300w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/Transpose.png 1245w\" sizes=\"auto, (max-width: 614px) 100vw, 614px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">so the defender is down the left and the attacker is across the top. \u00a0Then I added all three tables together, yielding this:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/DoubleCheck.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-3772\" title=\"DoubleCheck\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/DoubleCheck-1024x269.png\" alt=\"\" width=\"614\" height=\"161\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/DoubleCheck-1024x269.png 1024w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/DoubleCheck-300x78.png 300w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/DoubleCheck.png 1237w\" sizes=\"auto, (max-width: 614px) 100vw, 614px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Except for one cell (it looks like two, but this table is symmetrical about its diagonal) at 99%, all the math adds up. \u00a0I rechecked all the math and didn&#8217;t find an error, so I&#8217;m chalking it up to round-off errors.<\/p>\n<figure id=\"attachment_3775\" aria-describedby=\"caption-attachment-3775\" style=\"width: 216px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/IMd18.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3775\" title=\"IMd18\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2015\/03\/IMd18.jpg\" alt=\"18-sided dice\" width=\"216\" height=\"97\" \/><\/a><figcaption id=\"caption-attachment-3775\" class=\"wp-caption-text\">18-sided dice<\/figcaption><\/figure>\n<p>So, if anyone has stayed with me this far, I think the math shows that from a probability standpoint, the die progression mechanic is viable.<\/p>\n<p>I am planning to implement this with something melee heavy so that weapons get a base attack die and skill and circumstances modify the die. \u00a0The defender&#8217;s armor gets a base defense die, with skill and circumstances modifying it. \u00a0I may try this in a couple of weeks with some Robin Hood figures.<\/p>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : Musings on a Dice Progression Mechanic on Linkedin'  href='http:\/\/www.linkedin.com\/shareArticle?mini=true&amp;url=https%3A%2F%2Fbucksurdu.com%2Fblog%2F%3Fp%3D3760&amp;title=Musings+on+a+Dice+Progression+Mechanic&amp;summary=For+many+years+I+have+had+interest+in+implementing+an+opposed-die+roll+dice+progression+mechanic+in+a+game.+%C2%A0Many+years+ago+Cory+Ring+and+I+wrote+a+small+set+of+rules+for+the+HMGS+MidSouth+Dispatch+%28newsletter%29+that+featured+such+a+mechanic.+%C2%A0The+problem+is+that+there+isn%27t+enough+variance+between+a+d4+and+a+d12+and+'  ><img  src='http:\/\/bucksurdu.com\/blog\/wp-content\/plugins\/share-and-follow\/images\/blank.gif'  height='32' width='32'  class='image-32' alt='linkedin'  style='background: transparent 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