{"id":7671,"date":"2018-05-13T20:49:20","date_gmt":"2018-05-13T20:49:20","guid":{"rendered":"http:\/\/bucksurdu.com\/blog\/?p=7671"},"modified":"2018-05-13T20:49:20","modified_gmt":"2018-05-13T20:49:20","slug":"look-sarge-no-charts-near-future-and-sci-fi-rules-development","status":"publish","type":"post","link":"https:\/\/bucksurdu.com\/blog\/?p=7671","title":{"rendered":"Look, Sarge, No Charts: Near Future and Sci-Fi Rules Development"},"content":{"rendered":"<p>Dave Wood, Greg Priebe, and I got together this Saturday for a session to work on the LSNC: SciFi rules. \u00a0We focused on the cyber fight and spotting. \u00a0It really needed to be a small event, because we were changing the rules on the fly, sometimes during the same turn. \u00a0In the end, I think we worked through a number of challenges. \u00a0There is only so far I can go in my head while running. \u00a0At some point you have to put figures on the table and see how it works in practice.<\/p>\n<p><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4899-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7674\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4899-1.jpg\" alt=\"\" width=\"450\" height=\"600\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4899-1.jpg 450w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4899-1-225x300.jpg 225w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><\/a><\/p>\n<p>I think the spotting rules feel pretty good. \u00a0I was hoping to use the same spotting dice as the original WWII rules. \u00a0We tried a bunch of different things but eventually came back to that. \u00a0The trick was to reflect visible and thermal sensors at different ranges. \u00a0In the end we are going to use the normal spotting dice, but go to long and short range instead of losing a die for every 10&#8243;, and add an additional (special thermal) die if the unit has thermal sensors.<\/p>\n<figure id=\"attachment_7673\" aria-describedby=\"caption-attachment-7673\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4898-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-7673\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4898-1.jpg\" alt=\"\" width=\"500\" height=\"375\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4898-1.jpg 800w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4898-1-300x225.jpg 300w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4898-1-768x576.jpg 768w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><figcaption id=\"caption-attachment-7673\" class=\"wp-caption-text\">For the play test games, we are not affixing the normal base labels but using rosters.<\/figcaption><\/figure>\n<p>The cyber fight worked very well, I think. \u00a0At some point, I&#8217;ll probably ask Sally 4th to make some MDF &#8220;cribbage board&#8221; looking game aid to keep track of the status of the cyber fight. \u00a0I also want to explore having special cyber dice created. \u00a0Depending on how a side&#8217;s cyber forces are doing at penetrating the enemy&#8217;s networks, the side can hold some number of cyber effects cards that they can play during the turn. \u00a0Both Dave and Greg used theirs effectively to slow down or disrupt the enemy.<\/p>\n<p><a href=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4897-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-7672\" src=\"http:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4897-1.jpg\" alt=\"\" width=\"500\" height=\"375\" srcset=\"https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4897-1.jpg 800w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4897-1-300x225.jpg 300w, https:\/\/bucksurdu.com\/blog\/wp-content\/uploads\/2018\/05\/IMG_4897-1-768x576.jpg 768w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Greg was having an unusually hot dice day, and he was spanking Dave&#8217;s forces left, right, and center even though Dave had the upper hand on the cyber fight for most of the game. \u00a0Both sides started with identical forces in a meeting engagement. \u00a0This was about testing the rules, not winning a game or testing a scenario.<\/p>\n<p>At the end we started to test the radio frequency (RF) spotting and firing RF-guided munitions, but by that point in the game, Dave&#8217;s forces were shredded and we called it a day.<\/p>\n<p>We are bringing the rules to a club game on 1 June, so stay tuned for further updated.<\/p>\n<div class='shareinpost'><ul class=\"socialwrap row\"><li class=\"iconOnly\"><a  rel='nofollow'  target='_blank'  title='Share this post : Look, Sarge, No Charts: Near Future and Sci-Fi Rules 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