The first proofs of the Combat Patrol cards arrived from DriveThru Cards this week. They look terrific!
I just need to do a final proof of the rule book, and then I will ready to go public.
At Historicon I picked up all the new stuff from Pulp Figures that I didn’t already have. Two sets were French Foreign Legion figures. It appears that this well be the beginning of a new line of figures for Bob Murch. All I know about the stereotypical Foreign Legion is Beau Geste and the Laurel and Hardy spoof, but I figured I could work these figures into a GASLIGHT game as a contingent.
As with all the Pulp Figures the animation and sculpting is superb.
I also finished this shark man from Bones II (I think). This figure will find his way into a future undersea adventure game.
I recently ordered a couple of kits from Multiverse Gaming in Poland. I really like their kits. The MDF is just a little thicker than others, and the kits are well designed. In addition to the new Monarch Theater, which I haven’t assembled yet, I picked up the diner and a couple of smaller pieces.
The design of the kit is such that I could paint the red pieces (that look a little pink in these photos) separately from the silver pieces and then assemble the kit. This made the painting extremely easy. In fact, I spray painted the red and silver pieces. After I assembled the kit, I then went over the red pieces with a dark pink dry brush to make it look a little more weathered.
That dry brushing step doesn’t show up in these pictures either.
In addition to the diner, I also put together these nice little mail boxes. If I have a complaint about either kit, it is that on these the lettering was just outlined. Since the writing was small, the outlined letters were difficult to paint. I would have preferred lettering that was just engraved, rather than outlined. I think they would have been easier to paint.
Both will make nice additions to my pulp town.
After nearly three years of development, Combat Patrol(TM) is nearing completion. The game features some really innovating mechanics that streamline play and reduce table cutter. I have also play tested it in numerous convention games. My gaming group has even begun adapting it to other historical periods. There are many good WWII skirmish rules on the market. So what makes this interesting and unique?
In developing Combat Patrol(TM) I developed the G.A.M.E.R.(TM) “engine.” Key features of the engine are:
Combat Patrol(TM) will soon be available through DriveThruCards on durable, premium stock cards. It is helpful for each player or pair of players to have an Action Deck to speed play. On DriveThru customers may purchase either set A or set B of the cards. Each set includes four Action Decks (supporting four to eight players), with different colored backs to keep them separated, and an Activation Deck. Purchasing both set A and set B will give you eight different backs, supporting eight to sixteen players for those really large games. The basic rules and an introductory scenario will be a free .pdf download from DriveThru as well. The advanced rules and vehicle rules will be a second download. In this way, the rules will be available worldwide without customers having to hunt for them in retail outlets.
Because everything will be downloadable, there won’t be a glossy hard-cover book full of eye candy. It’s just a solid set of rules that has gone through several years of development and testing. I think, however, if people give the rules a try, they will really see how Combat Patrol(TM) results in a streamlined, enjoyable World War II skirmish game with all the nuances of any other set of rules but with most of the complexity removed.
I will be running games with the rules at Barrage (Northern Maryland, 10 October) and Fall In (Lancaster, PA, November). Sign up and see what these rules are all about.