From reading recent posts, you can see that I have been at two convention recently, one in Newark, Nottinghamshire, England, and the other in Franklin, Tennessee. That hasn’t given me much time time to paint, but I did manage to finish these ten figures. The are from War-games Supply Dump in their Dirk Garrison pulp science fiction line. I ordered these and a few other figures when I was ordering sprues of retro science fiction weapons for figure conversations.
These were a fun diversion. My schedule over the summer is typically pretty busy with family activities and work, so it is unclear when these will get on the table for the first time. The are good sculpts and painted easily.
Greg, Chris, Geoff, Don, and I constituted the HAWKs expeditionary force to Nashcon in Franklin, TN, this past weekend. Our adventure began Thursday afternoon, when everyone converged on Rally Point Surdu to pack the rental minivan with terrain, drinks, snacks, and HAWKs.
As a group we ran six games at Nashcon. In order to fit all the terrain and figures for this many games into a minivan with five gamers, we had to be quite clever about planning. This meant re-using terrain between games. We ran three games on the same jungle terrain (two WWII Pacific theater skirmish games and a Dr. Who game), two on the same Paris 1814 terrain (Paris 1814 and a fantasy battle), and one with its own terrain (British march from Concord to Lexington).
We set off a little before noon, stopped outside Lexington for the night, and arrived about 1000 on Friday — plenty of time to set up out first games, go get Chinese food for lunch, and return to start our games on time.
Don and I used the same terrain to run two WWII skirmish games. Don used Battleground WWII by Easy Eight for an American raid on a Japanese radio outpost. The raiding force consisted of Marine raiders and Army paratroopers. Despite heavy casualties, the American seized the compound. Then I ran a Combat Patrol(TM) game featuring a Japanese counter attack to recapture the facility.
While Don was running his Battleground game, I played in Bob Duncan’s excellent Spanish American War naval game, using his Gunboat Diplomacy rules. Below are a few pictures of this game. Bob scratch built all of the ships in this game. It was fun, but we Germans were soundly defeated.
Below are some pictures from my Combat Patrol (TM) game. The players seemed to catch on to the unique mechanics of Combat Patrol(TM) without much difficulty. The game went well. We started where Don’s Battleground game left off. The Americans had just seized the radio facility and had not consolidated on the objective when the Japanese counter attacked with a platoon of infantry and a Chi-Ha tank. The Chi-Ha quickly suppressed the airborne bazooka team, but the Marine bazooka team was able to get off a good shot that brewed up the tank. Two squads of Japanese were being chewed up by an understrength Marine squad in the jungle, but then the Japanese launched a very effective banzai charge that nearly wiped out the Marines. A funny movement (for me as GM) arrived when one of the Japanese players called for mortars on some airborne troops. Then the player who called for the mortars decided to charge the Americans — in the blast radius of the mortars he had himself called. When the mortar shells landed, the only figures in the blast zone were the Japanese who had called for the mortars in the first place. About half the Japanese squad caught in the burst radius was wounded or incapacitated. In the end, it was determined that the Japanese were unable to recapture the facility, despite having inflicted many casualties on the Americans. I think the game went well, and the players seemed to enjoy it.
While I was running this Combat Patrol (TM) game, Geoff played in a terrific looking pirate game. The guy running the game had purchased these fully rigged models. Then he told me he floated them in a tub of water and dye to find the waterlines. He then used a Dremmel to cut off the bottoms. The result was fantastic. According to Geoff, the game was a lot of fun.
Below are three shots of other games at Nashcon that caught my eye.
Saturday Greg, Chris and I ran two Look, Sarge, No Charts games. The first used Fate of Battle and was the Napoleonic battle of the defense of Paris in 1814. Russians and Prussians advanced to take the heights around Paris. The second game used Bear Yourselves Valiantly. It was a replay of the Paris game. The Russians and Prussians were replaced by humans, dwarves, giant ants and swarms of other creatures. The French were replaced by elves. The Russians and Prussians were unable to get over the heights and into the outskirts of Paris. On the other hand, the “allies” were able to breach the elven defenders and get into the outskirts of their capital. I think the players enjoyed the games. As usual after a turn or two, we game masters had little to do as the players were doing everything themselves. We just had to call off activation cards and answer questions.
Saturday evening, Geoff, Chris, and I played in Greg’s Dr. Who game along with several other folks. The scenario involved a group of developers that were turning the site of Don’s and my WWII games from Friday into a luxury hotel on a jungle island. While doing so, they run into Japanese who do not know the war is over as well as a Dalek in the jungle. Hilarity ensued. I had Duke Morrison from my various Pulp games, and I eeked out a victory over Boss Ebenezer McSneed (Geoff) and the Doctor.
As usual, the HAWKs Expeditionary Force enjoyed Nashcon. We thank the convention organizers for running this excellent event.
Since I was in England for business the weekend before Partizan, I stayed an extra couple of days to attend my first UK gaming show and also run two participation games of Combat Patrol. Bottom line: I had a terrific time!
My trip to Partizan began Saturday morning at the King’s Cross train station in central London. 75 minutes later, I was in Newark on Trent at the Newark Northgate train station.
I left my mammoth suitcase with suits and other business attire in my London hotel and just travelled with a small overnight bag. An hour’s walk from the train station brought me to my hotel.
The Grange Hotel in Newark was very nice. The woman running the hotel was extremely helpful. The hotel was clean and well appointed. The included breakfast the next morning was excellent! The room was small, but it had a private bathroom with a shower, and it came with free internet. I relaxed in my room for an hour before walking to the Newark showgrounds. I was supposed to meet Chris and his wife there at 1600 to help set up their booth, so that we would be ready Sunday morning when the convention began.
Partizan was held at the George Stephenson exhibition hall at the Newark showgrounds. It was a very nice venue. I thought it was going to be a 2 mile walk to the showgrounds from my hotel. The GPS on my phone, however took me on a circuitous route, across areas of busy highway traffic with no pedestrian walkways, and to the wrong side of the grounds. I had to then set out cross country to get to the open gate to the showgrounds. I left at 1400, thinking I would grab something light for lunch along the way and still arrive early. I passed no food opportunities, and it took me a full two hours to get there. Still, it was a good walk, and I enjoyed it.
I helped Chris set up the terrain for our Combat Patrol participation games while his wife, Ann, laid out the booth. This was my first chance to see the Sally 4th buildings in person, and I think they are very nice. I bought one to bring home and assemble. They have photorealistic sheets to apply to the buildings. These give a very nice look and also hide the exposed tabs on the MDF buildings.
After setting up for the show the next morning, Chris, Ann, and I had curry, and then they dropped me off at my hotel where I watched an episode of Foyle’s War and went to bed.
The next morning, I had a full English breakfast and walked around the hotel’s traditional garden while waiting for my cab to take me back to the convention. I highly recommend The Grange.
Below are three wide views of the Stephenson hall during setup Sunday morning and later in the day. Partizan ran from 1000 until 1600 on Sunday. It was a very short event that was very fun, but it didn’t give folks time to play in more than one participation event and also do any shopping. It was over before I knew it.
The food during the convention was different than what we would be accustomed to in the US. Instead of hotdogs, meatball subs, and the like, the caterer had pasties, curry, sausage rolls, and other more traditional food. They also had a beef burger (a.k.a. hamburger), cheese burger, chili chips (fries), and cheesy chips (again, fries). I was pretty busy and didn’t try any of the food. At one point Ann offered me a salmon and cream cheese sandwich on a roll that hit the spot and tided me over until dinner.
Combat Patrol Participation Games at Partizan
A major reason for me to attend the show was to promote Combat Patrol. Chris has been a huge advocate for the rules in the UK. He provided all the figures and terrain — in fact crashing to paint a platoon of American armored infantry in the ten days leading up to the event. Participation games are relatively rare at UK shows, where the focus has traditionally been on the trade stands (vendor booths) and clubs running demonstration games. Partizan is trying to make a large number of participation games their trademark feature. There was an area off to one side, labelled the “Participation Zone,” where a number of game masters set up games. Also, in the UK, since participation games are rare, it is also uncommon for folks to sign up for a participation event before the show. For the Combat Patrol game, however, we had three people signed up ahead of time. The down side of this informal approach was that it appeared a number of the participation games did not take place. They were set up, and GMs were standing by, but there didn’t seem to be a set start time, so I think many of the GMs never got a quorum at any one time to begin.
I ran two participation games. The first was supposed to begin at 1000, but a lot of folks wanted to get into Partizan and do a quick sweep of the vendors before starting a game — including me — so we didn’t begin until 1100. The first game involved German infantry trying to dislodge American paras from a French village at D+2. The second game had the Germans occupying the town and a unit of American armored infantry with halftracks trying to push them out. The scenarios were more about showcasing the rules and letting folks give them a go than about a carefully crafted and balanced story.
We had four players in the first game, and we had three players in the second game. In some cases the players were folks who had already purchased and read the rules but thought the participation game would be a good jump start. In other cases, the players had seen the Web discussions and wanted to give them a try. I have to say that I was happy to see a number of folks buy sets of the cards and rules as a result of these games.
The Sally 4th booth was right on the edge of the Participation Zone. Ann was doing a brisk business much of the day selling the excellent Sally 4th terrain products and the equally excellent Combat Patrol game.
While I was using half the table for the participation games, Chris was on the other end of the table collaring passers by. When people walked up, he would give them a few-minute briefing on the rules and demonstrate small arms fire resolution. This was a very good model, because it enabled Chris to reach those folks who weren’t able to devote three hours of a six-hour convention to playing a game. Apparently the concept that really resonated with many of the Brits was the idea that the figure hit by a shot is randomized across those figures in the target area, preventing someone from sniping at the forward observer, key weapon, etc.
This is a shot of the first game of the day. I got too busy to take any good pictures of the second game. All of the players took the game in the spirit in which it was intended. They were playing the game to win, but they were also interested in just trying out the rules. They were friendly and amicable. Before the second game, while I was explaining the rules to four players, one of them mumbled an obscenity under his breath and just walked away. Apparently there was something about Combat Patrol that elicited a visceral response. It was actually good that he chose to walk away before the game so that he didn’t ruin it for the others, but it was a little surprising — to me and to the other players.
A highlight for me came in the second game when I had moved over to walk a player through his first go at combat resolution. We flipped some cards and went through the process. Afterward he looked at me and said, “That was…” I thought he was going to say “bad,” “complicated,” “odd,” or something negative. Instead he said, “… really simple.” The look on his face told me that he had had the Combat Patrol epiphany! He and his buddy ended up buying copies of the game, and he joined the Yahoo Group before I got back to the US.
Other Random Photos
Below are additional pictures and some musings about Partizan. I wasn’t careful to note the periods, clubs, rules, etc. for these games as I was taking the pictures. I don’t know for sure, but I am guessing there were about 16-20 demonstration games and a like number of participation games at Partizan.
This game caught my eye. It was a demonstration game, and most of the day it seemed to have just two guys playing with each other. The figures are made from full sized clothespins and some horse silhouettes cut from MDF or thin plywood.
Recently there was a bit of a kerfuffle at Cold Wars in the US about perhaps sending someone to a UK show to figure out how to bring up the aesthetic standard of games at Historical Miniatures Gaming Society (HMGS) East shows. I saw some terrific looking games at Partizan as well as some not so pleasing games. On balance, I thought the aesthetic standard was about the same on both sides of the pond. Those games put on by clubs as demonstration events were generally to a pretty high standard.
I think the thing that surprised me most about a UK show was how demonstration events were conducted. My concept of a demonstration event is what we did as a club several years ago at Ft. McHenry. We had five or six of us playing a War of 1812 game in a small room near the flag pole. We had some posters on easels to describe what we were doing. We had two of our club members hovering nearby to explain what was going on to interested people, answer questions, and encourage people to try the game for a turn or two. When someone was interested, one of our folks handed over his command and then acted as coach/mentor to that person until he was ready to depart. At that time, the club member would resume control. For the demonstration events at Partizan, my impression was that it was largely guys in a club playing a game together, but in a public forum. I saw very little interaction between the demonstrators and the passing gamers. I stopped at several tables to take a photo or two, but no one stopped playing their game to see if I had questions or to explain what they were doing. I supposed I could have interrupted them to ask questions, but that seemed somewhat awkward. I didn’t want to be the rude Yank interrupting everyone’s fun.
I have always felt that naval games are at a distinct aesthetic disadvantage compared to land games, because there is relatively little you can do to provide points of interest on the table. This game was interesting from the sheer number of ships on the table. This game and the large game behind it were both demonstration games. You can also see that the vendors were arrayed around the gaming area, which is something I really like. A reason I have come to enjoy the smaller regional conventions in the US in the past few years is that I like this model of the vendors being interleaved with games. Players can pop over and ogle between turns, and vendors have something of interest to observe when their booth is not full of customers. It somehow seems more collegial to me.
I thought the terrain in this participation game was particularly effective. Having grown up near Detroit when the winters were harsh and long, I can say that deep winter can feel gray like this.
Below are a few random shots of demonstration games.
In summary, I had a terrific time at Partizan and thank the organizers for putting on the show. UK shows are along a different model than US shows. Given that I was there as much to sell my own product as I was to just participate, I found six hours too short. I hit the vendors as a commando raid, but didn’t really get to browse and see if something jumped out at me. Chris and his wife were tremendously helpful and friendly, as were most of the vendors and participants. As someone who enjoys pub food, I found the selection of food items interesting and different. The George Stephenson center was very well lit, and the high ceilings seemed to mitigate the game floor noise that we experience at many conference venues in US shows. I would definitely return if my schedule and resources permitted.
I recently travelled to London to attend a conference for work. To save a large bag of cash on the flight, it was cheaper for us to go over a couple days early, so I had a chance to see a few fights the day before the conference started.
The first thing we did was go atop The Shard. This is the tallest structure in the EU. From atop the Shard you get some spectacular views of London. It was a bit hazy in the morning, but the weather cleared up nicely the rest of the week.
I met my buddy Simon, and we then visited two places I hadn’t seen in my previous visits to London. The fist was the Cabinet War Rooms, where the British Government ran during WWII.
In the Cabinet War Rooms was also an extensive museum dedicated to Winston Churchill. It was really terrific, tracing his life from his earliest days as a soldier and war correspondent to his second term as Prime Minister and his death.
I have been to London several times, but I had never gotten to the Imperial War Museum. I had been told it was primarily filled with WWI artifacts. Since that war doesn’t interest me much, this museum always took a back seat to other things I wanted to see, like the British Army Museum. The ground floor is dedicated to WWI, and the displays are excellent. The museum focuses on soldiers’ stories, not the battles and generals. I really enjoyed it. The other displays, WWII to the present were less impressive.
We passed this sculpture at one point. Since I have played a number of pirate games, I had to get a picture of this.
That evening we saw an excellent production of The Taming of the Shrew in the Globe Theater in London. This theater is an exact reproduction of the original Globe. It was really neat to see Shakespeare in the Globe in London.
After three days at the conference, all of the folks I know headed home, but I stayed to attend the Partizan wargaming show in Newark on Trent, Nottinghamshire. That is the subject of my next post.
A few of us have been involved in a Frostgrave campaign. I am going to miss the next session, and then I heard that Don and Chris were planning on a Frostgrave demo / recruiting event at Critical Hit hobbies in Bel Air. I said I might be able to come, since my wife was working, and Chris suggested that I bring my band from the campaign, since I am going to miss the next event. This gave me a chance to remain competitive for the campaign, by not missing a game, and earning some experience.
For me, the game began poorly, with me missing all but one of my first several attempts to cast spells. I was in a good position, near four treasures, and I quickly grabbed two. Then one of the new players fired at my crossbowman with two of his, killing mine. I retaliated by sending an Elemental Ball at him. This was a spell I learned from a Grimoir found in my last game. I needed a 12 to be successful, but I missed by 6. I decided to go for it, but expending 6 health to make the spell work. It landed between the two enemy crossbowmen, killing them both. The player then stayed away from me for the rest of the game, choosing to focus elsewhere. I eventually ended the game with three treasures. I was ready to grab a fourth, but the game ended before I was able to do so. I had fun, and I think the two new players had fun as well. One even bought a copy of the book.
My friend Ma’k Morin recently discovered the Star Rovers line of figures from Archive. See his article here.
Ma’k molded some of them for me, since they are no longer in production. The guy who has all the Archive molds, doesn’t have these, so they may be lost. Last weekend, Ma’k gave me two ten-man units, which I painted up this weekend. Sadly there is just the one pose of armored Phrinx. To me, they have almost a Stormtrooper look to them, so I decided to paint them in white.
I started by priming them in white and then giving them a black wash with Citadel Nuln Oil. I then dry brushed them again with white. These figures are definitely 1980s crispness, so the dry brushing didn’t turn out as nicely as I would have liked. I then painted the weapons and backpacks, choosing to leave the various tubes white to match the armor.
The final result was okay. I am reasonably happy with how they turned out, and they are ready for action in my next Combat Patrol(TM): Science Fiction game.
A few years ago you were kind enough to send a free copy of BAPUC for my son. I don’t want another free one, but I would like to buy one from you, this time for my brother. I hadn’t realized how much he liked the game until he recently mentioned it and wished he had a copy. It’s going to be a birthday present.
Copies are going on ebay for $50, and that’s used, so I would expect a new one to be a fair amount higher. Can you let me know what you’re selling them for and how to send payment?
This weekend at the HARCON gaming day at Harford Community College, I participated in a panel discussion on game design. During the panel, I happened to mention this game, which was my first foray into game design. At the very bottom of this page, you can seem some images of the game: http://www.bucksurdu.com/Buck_Surdu/Personal.html. I was surprised that this game would fetch $50 on Ebay, but here it is:
Now, I don’t know if anyone has paid this price for the game, but the person who sent me the Email was right that someone is asking that much for a copy.
I was really proud of this game in its day. The production values were quite good for something done by a high school student. I had a lot of help. A friend of my dad did the manual color separations, because this was part of what he did for a living. Another of his friends, who was an artist, drew the cover and the images for the counters. I did the typing myself on a Smith-Coronna electric typewriter. The high school vo-tech course needed things to print, so I got it printed for cost. Even with all that, the production cost me about $3.50 per game, and they retailed for $10. For the past 15 years, I have been giving them to folks free from time to time.
This experience really hooked me on game design. One day I was coming down the hallway of Thayer Hall at West Point to play some war-games with the gaming club. As I was walking down the hall, I could hear a lot of whooping, hollering, and cheering. I was wondering what game they were playing that was so much fun. When I got there, I discovered that it was BAPUC! There were four people playing and six or seven more watching. I thought that if I can make a game that gave people that much enjoyment, that was something I wanted to keep doing. I didn’t design another game for five or six more years, but the hook had been set.