I have been working for over a month to complete a batch of Retreat from Moscow figures. These were a Christmas present two Christmases ago. They took a very long time to paint, because each one was a different, so I couldn’t really paint them by assembly line. I think they came out nicely. What do you think?
The figure of New in the center foreground was a free giveaway figure at Historicon some years back.
We should see these in a Combat Patrol(TM) Napoleonic game soon…
I created the snow effect by covering the bases with a coarse medium gel.
I coated the bases with this coarse pumice gel, which dried in a gray color.This is what the bases looked like after the coarse pumice medium gel was applied.Once the gel dried, I then dry brushed the bases with white and applied some winter grass tufts.
A downed pilot captured by two members of the Home Guard
I recently completed building a downed German fighter plane for a WWII skirmish game. The plane was a cheap ($13) snap together kit meant for kids, but it was 1:48 scale. The crew and the Home Guardsmen are Foundry.
A view of the wrecked plane, including the wings that have ripped off.
Rather than a single, large base, I decided to make the plan on three smaller bases.
I completed the South Pacific master cards today. These are for the South Pacific supplement to Combat Patrol(TM). I have sent them to DriveThru to do their magic to make the cards ready to print. At that time, I’ll send the revised masters to Sally 4th to get ready to print them in the UK. Soon afterward players will be able to purchase the cards from either DriveThru or Sally 4th. I have one more item to play test in the South Pacific supplement, vehicle-mounted flame throwers, and then it will be ready to go.
Why is there another set of cards? The vast majority of the rules are unchanged. There are a few new items in the free supplement, like Banzai charges, infiltration tactics, incapacitated Japanese lying on armed grenades, and die-in-place missions. This supplement is for the South Pacific, which had a very different tenor than other parts of the Pacific. One thing that came out in play testing is that the normal morale rules don’t seem very “Japanese.” These new decks have more unit-level morale results and fewer individual-level results. In play tests people felt that the new morale results seemed to represent Japanese behavior better.
There is a table in the supplement that can be used to cross index the card serial number from the 10 original Action Decks to find the Japanese morale result. I figured that people would get tired of that after a while, so there will be two new Action Decks just for Japanese units. You don’t NEED the new decks, but they will make life better if you play games set in the South Pacific. So the decks are finally done and ready to go to print. That should happen before the end of the month.
Geoff, Chris, Don, and Eric, HAWKs who won awards at Historicon 2017
We had four HAWKs win awards at Historicon 2017. Geoff won an award for this Lego pirate game for kids. Chris Johnson won an award for his American Civil War game for kids. Don won an award for his Battleground WWII game on our French village table. Eric won an award for his American Civil War game for kids.
There were several Combat Patrol(TM) games run at Historicon 2017.
French vs. Italians 1940
The first was a Thursday game run by Eric Schlegel set in southern France in 1940. It involved the Italians attacking the French. I only managed to get one poor picture of this game. You can see that the Italians had to advance across open ground to get to the French positions or slog through the woods. Despite some success on the Italian right flank, the game was judge a French victory.
Italians attack French positions in 1940.
The Bocage
I then ran two bocage games on Friday. Don and I set up the bocage table and then ran three games on it. I ran Combat Patrol(TM) in the morning and evening. In the afternoon Don used to table to run a game using “brand X” rules (Battleground WWII). In both of my scenarios the Germans were allowed hidden setup, and the Americans were tasked to clear the road. Unfortunately I was busy running the game and didn’t remember to take very many pictures. The ones I have don’t tell a coherent narrative, but you can at least see some eye candy.
An American halftrack has a bad day.Germans along a hedge row managed to knock out one or two American vehicles and withstand some infantry close assaults.
After the first scenario, every US vehicle had been knocked out, and the Germans had taken few casualties, so it was a decisive German victory.
Don's "brand X" game on the bocage table. This is the only long shot I took of the table that he and I used all day.American halftracks advancing during the second running of this scenario. The Pz II survived to the end of the game despite a jammed turret and repeated infantry close assaults. The Americans attacking the Pz II had no anti-tank weapons, so they were forced to try to throw grenades in the hatches, which is tricky business.A longer shot of the American advanceThe Sherman advances and the Pz. II drops back under close assault from American infantry.
The first running of this scenario was a decisive victory for the Germans. The Americans attacked across a wide front, weren’t very aggressive, and never were able to mass on a decisive point. The second instance was much closer. The Americans massed on the German right flank and enjoyed initial success. Then they got bogged down fighting for the farm house in the center of the table rather than bypassing it. The game was a marginal German victory.
Action around Pomme du Terre
We then set up a French village, called Pomme du Terre, and ran four games on it to amortize the effort of laying out all the buildings. We ran three Combat Patrol(TM) games on the terrain and one with “brand X.”
The town of Pomme du Terre being set up for four scenarios. The town is almost exclusively Crescent Root buildings with a Sally 4th corner cafe and flagstone road, and Battlefield Terrain Concepts trees.Another view of the town
1918
Duncan used the town for Germans vs. Americans in 1918. I was running one of the bocage games while this game was going on, so I only snapped two quick pictures. Apparently the American platoon was pretty badly shot up trying to take the town from the Germans.
In these pictures you can see that Duncan uses flat disks from Fantasy Flight Games to mark morale checks. You can also see that Duncan printed unit cards with colored circles on them. These circles corresponded to colors on the figures’ bases and made it easier for players to figure out which troops were theirs when the fighting got close.
1940
Saturday morning I ran a German assault to capture Pomme du Terre from the French in 1940. The French were supported by an AT gun and three FT-17s, only one of which was equipped with a gun rather than a machine-gun. There Germans were supported by two Pz. II’s
German infantry advances to the outskirts of the town.Advancing German armored supportClose cooperation between German armor and infantry. In this picture you can see the command dice on the units that are used in the Double Random (TM) activation mechanic used in Combat Patrol (TM).
The Germans advanced steadily through the town but then got bogged down trying to clear the town square. Had they advanced around either flank, rather than right up the middle, they might have gotten to the French AT gun and cleared the road. The result was a French victory. All the players seemed to really enjoy themselves.
1944
My second game in Pomme du Terre was an American attack on the town. It was more of a meeting engagement as the Germans weren’t prepositioned in the town, but the onus remained with the attacker to clear the road. The Germans had a Panzergrenadier platoon with halftracks, two Pz. IV’s and a Marder. The Americans had an armored infantry platoon with halftracks, a Sherman, an M-10, and a Stuart. The Americans had a bazooka as well as several captured Panzerfausts. The forces were of roughly equal size.
The Sherman advances
The Germans lost a Pz IV early in the game from a shot from the M-10. The Marder was knocked out by a long-range bazooka shot. On the other side of the table, the Germans got THREE shots off at the Sherman but rolled very poorly and didn’t knock it out. They did damage the main gun, turning it into a mobile machine-gun platform. The Americans handled their vehicles aggressively. The combination of the Sherman, M-10, and Stuart kept the remaining German Pz. IV busy but didn’t knock it out by the time the game ended.
Marder knocked out by a long-range bazooka shot
Both the American and German infantry advanced into the town and got into close quarters combat in and around the town square. Despite heavy casualties, neither side managed to get a clear upper hand.
The Sturt and a halftrack advance through the town
A funny moment came when, after the left-flank Pz. IV was knocked out, an American halftrack dashed around the flank, dodging Panzerfaust shots, and circled behind the Germans. Big surprise for Herman as their infantry started taking fire from three directions.
Though the Germans didn’t knock out any US vehicles, they did knock out the 75mm gun not he Sherman. The objective was for the Americans to control the road through town. They didn’t manage to do this by the time the game ended, so we called it a marginal German victory.
We had one player who struggled to get his head around the card mechanics of Combat Patrol(TM) and another who wanted to argue the ratings of guns and armor for some of the vehicles, but otherwise the weekend was a big success. Many new players had a chance to try Combat Patrol(TM), and several went down and bought copies from the dealer hall — or at least said they did. I also had quite a few players who came back from either previous conventions or from previous games this weekend. Every one of my games was completely full, and I even added a couple of extra players who really wanted to try the rules.
As usual, the Harford Area Weekly Kriegspielsers ran several games focusing on kids at Historicon. Below is a quick rundown on some of them.
Navies for Kids Giveaway
Buck Surdu ran a game in which a group of kids were given a box full of boats and other materials. They then chose sales for a stack of patterns and colored them. Then we helped them hot glue the sails to the masts. With a set of rules designed for this game, we ran a naval action pitting side A against side B. When the game was over, the kids took hope their two decorated boats, two more the assemble, rules, dice, measuring sticks, a sea cloth, and everything they would need to run the game at home for their buddies.
Some of the kids inspecting their suppliesDecorating sailsGetting help to hot glue the sails to their mastsWaiting patientlyThe game in full swingThe kids and their loot
Armies for Kids Giveaway
We worked all year through a series of club painting days and other events to build six complete sets of armies (one French and one Prussian) for a 15mm Franco-Prussian War giveaway. As in previous years, the kids played the game and then each went home with a French Army, a Prussian Army, terrain, dice, tape measures, and a ground cloth.
Some of the kids playing the FPW gameAnother view of the game in progressDuncan puts a set of figures back together after the game.Putting sets together to hand out to the kids.
Santa Duncan hands out lootDuncan and the six lucky kids
Chris Johnson’s Award-Winning ACW Kids’ Game
Chris was presented an award from the convention staff for this kids’ game.
Eric Schlegel’s Award-Winning ACW Kid’s Game
Duncan Adams’ Lionheart Game for Kids
Geoff Graff’s Award-Winning Lego Pirate Game for Kids
This has been a perennial favorite in the HAWKs rooms for many years. Geoff never fails to keep the kids entertained and engaged!
The game gets under way.You can tell that Geoff enjoys these games as much as the kidsA boat full of Lego pirates. The ship comes apart to reveal the lower decks.
The answer to my question, "Who had fun?"A happy Geoff and some happy kids -- or maybe that's redundant...
Chris Abbey at Sally 4th just published a very nice battle report on a Sea Lion game he ran with Combat Patrol from the Bolt Action scenario book. See the details here.
Greg, one of the guys in our gaming group, suggested that I create a set of cards for the units in this starter set. Warlord released the starter set along with Bolt Action 2. It appears that a number of Bolt Acton players have been attracted to Combat Patrol. I created a set of unit cards for the units that come in this set. You can download them from the Combat Patrol Web page, print them, cut them out, and use them to try Combat Patrol. Scroll down to the free stuff toward the bottom of the page. Enjoy!
Over the longish weekend, I had a chance to knock out a terrain project that I have wanted to create for some time. After completing some alien bugs using glitter paint, one of my buddies suggested the leftover glitter paint would make cool rock formations.
Krylon Glitter Blast spray paint
I began this project by using a foam cutter to carve the bits of foam. Then I glued them together with Eileen’s Tacky Glue.
Rock formation after using the Krylon foam primer
Once dry, I gave them a thick coat of Krylon foam primer. This was one of the reasons I wanted to take on this project — to see if the foam primer works as advertised. They promise that you can spare this over foam and then use normal spray paint without fear of the paint causing the foam to melt. It worked! After spraying the primer on the foam, I then coated the rock formation with Krylon dark brown, camouflage, matte paint. Without the primer, the rock formation would have been a melted mess.
After the brown base coat dried, I then sprayed most of the formation with the green glitter blast paint. I thought that the rocks didn’t look right all green, so I sprayed the lower sections and undercuts with Testors Dirt Mugre rock texture paint. The final result is pretty good, I think. They will be suitable alien-looking terrain pieces for a science fiction game.
I completed a new demonstration video for Combat Patrol(TM) over the weekend. This one focuses on how to resolve grenades and high explosive attacks. It is visible on both the Combat Patrol(TM) Web page and on the Combat Patrol(TM) Facebook page.