Moro Supplement for Combat Patrol

I just posted the latest free supplement to Combat Patrol here:  http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html

Like nearly all the supplements, this one is free.

This supplement includes optional rules to add to your Combat Patrol games for this theater.  We have had a lot of fun play testing this supplement through a variety of Moro games.  You can see examples on my blog if you search for “Moro.”

 

Pulp space ship

These have been sitting on my project table for a while, and I finally got around to finishing them this morning.

Space ship made from a Denny’s kid’s meal cup

The first one if made from a Denny’s kid’s meal cup.  I sprayed it gold about three years ago.  Today I painted the red fin, attached the rocket gun in the nose, and printed the door and other bits.  Like this, it looks very similar to the ships in the comics and the 1930’s serials.

Space ship made from a Bic pen promotional item.

This second ship was also spay painted gold three years ago.  This began life as a promotional sales item for Bic pens.  Those are the pens that look like this.

Now that I’ve shown you this picture, the resemblance to the space ship is pretty clear.  With a few doo dads and some stuff from the printer, this is a reasonably effective looking pulp-era space ship.

Another view of the Bic pen space ship

I have a lot of pulp-era space ships.  One of these days I’ll figure out how to get them into a game.

Beware the Drantakhs!

A full Drantakh squad divided into three fire teams

Over the weekend and this week I finished my Drantakh force.  The Drantakhs are figures manufactured by Badger Games.  They are science fiction figures with dinosaur-like heads.  The sculpting is nice, and the molding is almost without any flash.

A close up of one of the three fire teams that make up a Drantakh squad

In a previous post I showed the headquarters personnel and the heavy weapons.  This weekend I completed the rifle squads.  Most of my science fiction figures are organized like the US Army in squads of two fire teams.  I decided that the Drantakhs would be organized more on the US Marines model of a squad leader and three fire teams.  Without grenade launchers and light machine-guns in each team, this really doesn’t have much effect except that in Combat Patrol the squad will have four command dice instead of three, which should provide more flexibility and guard against those turns when no cards are drawn for any part of the squad.  It is subtle and doesn’t show up very well in these pictures, but the small arms on each of the three teams is a slightly different color to make it possible to tell the three teams apart on the table.

The two Drantakh tanks I finished last night

Lat night I completed two hover tanks to round out the Drantakh force.  These required no filing or sanding; they were very clean.  Some of the parts were on sprues and had to be cut off and trimmed a bit.  The figures and machine-guns are separate purchases. The hatches can be glued open or closed.

A close up of one of the two tanks.

The the Drantakh infantry wear’s sliver, Lost-in-Space-style suits, I decided that the tanks needed some sort of camouflage pattern.  (I came ver close to painting them silver too.)  I like the swoopy, almost Naboo look to the tanks.  While I’m not sure how you would manufacture such a vehicle, the shape of the hull would probably be very effective on the battlefield.  The pronounced turret ring means they probably lose a lot of turrets and tank commanders, but maybe they have a lot of turrets stockpiled to get the serviceable hulls back into the fight.

A close up of the other Drantakh tank

As suggested earlier, I’ll be using these with Combat Patrol(TM): WWII.  The rules work just fine for science fiction skirmish games.

Look, Sarge, No Charts: SciFi Play Test

Dave Wood (right) ran a LSNC: SciFi game at our recent HAWKs night.

Last club night, Dave Wood ran a play test of his Look, Sarge, No Charts: Science Fiction scenario fo Historicon 2018.  The rules have been under development, on and off, for a few years, and some aspects are starting to shape up.  In particular the cyber phase is working well.  I am not quite happy with the spotting rules; the issue of sensors and signatures makes things a little complicated for my tastes.

The Schlegel Boys ran one side during the game.

We haven’t gotten past the spotting stuff to start on RF spotting and RF-guided munitions.

Napoleonic Combat Patrol(TM) Play Test

A helicopter view of the start of the game.

The second play test game yesterday was a game Duncan will run at Historicon with the Napoleonic supplement to Combat Patrol(TM).  The scenario involved a supply convoy getting ambushed by Spanish guerrillas and Portuguese troops in a small town.

Getting started.
The convoy advances. French infantry has decimated by Portuguese in the woods with incredibly accurate musket fire.
French cavalry redeploy. In the bottom of the picture, you can see my other Portuguese have moved to the edge of the woods to fire on the convoy.
French cavalry advances into the town, where they are attacked by “Crazy Dave” and his Spanish guerillas.

Though my Portuguese and Crazy Dave’s Spanish were just about wiped out, the arrival of two fresh units of Cacadores caused the French to break player morale and concede victory.  It was a fun scenario with lots of action.

Combat Patrol(TM) in Little Basely by the Sea

A panoramic view of Little Basely by the Sea prior to hostilities.

I have been away for work quite a bit lately, so I haven’t had a chance to play test my scenarios for Historicon at regular club nights.  I invited a few folks over to play test one of Greg’s and my Sea Lion games and Duncan’s Combat Patrol(TM) Napoleonic games.

In this scenario, a German bomber has crashed near Little Basely by the Sea (a name I took from an old Avenger’s television show episode).  This bomber, however, wasn’t headed to London.  It’s mission was to secretly land some Fallschirmjaegers to cause trouble.  Since the German Navy and Luftwaffe don’t like each other, the Fallschirmjaegers were unaware that the Kriegsmarine was also landing a squad of soldiers near the coast to conduct reconnaissance.  In the meantime, the Home Guard was out on maneuvers and hears the bomber crash.

Getting read to begin the game.
The start of the game.

The units closest to the bomber crew were some Women’s Land Army girls out in the fields (two five-girl teams).  The bomber crew began the game stunned.  The bomber crew immediately dashed to the waiting petrol truck, but the Land Girls were in hot pursuit.

The German bomber has crashed near the town.
A closer look at the bomber.
Little Basely by the Sea — the calm before the storm. The buildings and roads are from Sally 4th’s photorealistic building collection. These are wonderful kits that go together easily and look great on the table.
The Women’s Land Army advances with shotguns and farm tools to capture the bomber crew.
The ladies postpone planning for the upcoming jumble sale and pinch the Vicar’s car to try to run over Jerry.
One Land Girl bravely resisted the molestations of the Fallschirmjaegers before being killed. The black bands represent stun. The red band represents a wound. The green markers on the Fallschirmjaeger’s command die represent morale checks that need to be made before the unit can activate again.
The home guard captures one of the Fallshirmjaeger equipment containers.
The Pubkeeper’s wife spots Germans rowing ashore in rubber rafts. The bunker is from Sally 4th. The figure is from Bad Squiddo.
The bomber crew have climbed aboard the petrol truck, but the ladies are in hot pursuit.
The Regulars were unable to stop the bomber crew in the petrol truck from driving to safety.
The home guard has absconded with the German equipment container while the action heats up in the back garden’s and allotments.
The Home Guard passes out German rifles to the Women’s Land Army ladies.
Germans land on the beach in rubber rafts.
The petrol truck with the remainder of the bomber crew makes it to the coast. The Germans who landed in the rubber rafts, set up a beachhead to protect the bomber crew and await the arrival of the Fallschirmjaegers. (They don’t know that the Women’s Land Army and the British Regulars have killed half of them already.)
The Germans who landed in rubber rafts engage in a melee with the church ladies while the bomber crew transfers from the petrol truck to two rafts. The car had bogged down in the woods, as the ladies were trying avoid scratching the vicar’s paint. It was a hard-fought melee, but it ended with just two dead Germans and four dead church ladies. The fifth church lady (named Felicity Kendall) had fled the action and taken cover near one of the bunkers.

At this point, we stopped the game to make sure we had time to test Duncan’s Napoleonic game.  I will make a few small adjustments to the scenario before the convention, but in general it worked well.

 

 

 

 

 

Drantakh Empire Troopers

Badger Games (https://shop.badgergames.com/category.sc?categoryId=87) carries these really neat Drantakh troops.  Greg suggested that I paint them with the original Lost in Space silver jump suits.

I completed the heavy weapons and command group figures.  I will begin working on the rank-and-file riflemen soon.

Some Drantakh command troops
Drantakh command group figures
Drantakh anti-tank rocket launchers
Drantakh heavy machine-gun crews
Drantakh mortar teams
Drantakh flame thrower and heavy laser thingy

I also recently ordered the tanks for the Drantakh.  I really like these figures and plan to pit them against my Pig Iron troops soon using Combat Patrol(TM): WWII.

The Good, the Bad, and the Chubby at Diamond Horseshoe Ranch

We didn’t have time for a long vacation this year, so we decided to spend a few days on a dude ranch in Arkansas.  It was a terrific vacation!

The Good, the Bad, and the Chubby

Day 0

We traveled to Diamond Horseshoe Ranch in Arkansas.   We arrived on Sunday afternoon in time for dinner in the mess hall, a little time in the game room, and some time in the pool.

The entrance to Horseshoe Canyon Ranch
A view of Horseshoe Canyon Ranch. Goats and horses ran wild around the ranch.
The bedroom in our cabin
The loft in our cabin
The main part of the cabin from the upper floor
Sam, the Ping Pong hustler
Tom, the pool shark
Surveying his domain…
The view from our cabin

Day 1:

The first day began with a large breakfast.  Then we went to the barn to meet our horses for the week.  Candy had Jon Snow.  Sam had Butterbean.  I had Scout.  Tom had Dramamine.  After a short trail ride to get familiar with our horses, we walked over to the range where we shot bows, rifles, and pistols and threw axes.

The first trail ride
A view of the ranch from horseback
The lodge building
Sam throwing axes at a tree
Candy Oakley on the rifle range
Robin Hoodlum shows his skills with a bow
Sam showing off her mad archery skill
A few pistol shots

After lunch we did some rock climbing.

Tom and Sam scaling the cliff
Sam and her mad rock climbing skills
An old mountain goat

We even had time for a game of frisbee golf in the evening.  The course was quite challenging, and we had to actually search for the holes at times.

We even had time for a game of frisbee golf

After another terrific dinner meal (the food was universally terrific), we went to the barn for some games for an hour or so.

Candy and Sam playing a game involving trying to get the other player to step off her platform

Day 2:

On the second day we split up in the morning.  Tom, Sam, and Candy went for more rock climbing.

Breakfast the second full day
Candy starting her climb
Tom climbing
Sam most of the way up the cliff

I had only been on a horse a few times before, and I was enjoying getting more comfortable and learning how to actually control the horse, so I went for another trail ride with some other campers.

Happy trails to me…
An example of the scenery we rode through all morning
I think I saw that guy in a John Wayne movie…

After lunch we suited up for the adventure course.  This involved rock climbing through a cave, around cliffs, and one of the top five zip lines in North America.

Suiting up for the adventure course
Inside the cave

There were portions of the cave that were very tight.  There were also portions that dropped pretty deeply.  It was an interesting experience.

Tom and Sam on a portion fo the adventure course
Working our way around a cliff (Tom, Sam, and me). Candy is just off to the right of this picture.
Tom and Sam
All of us getting ready to zip. I didn’t get a picture of myself in the harness.
Sam getting ready to zip
Tom getting ready to zip
Candy getting read to zip

In the evening, during the camp fire and s’mores, we went back to the barn so the kids could work their way through the cave simulator.  It was narrow, winding, and dark.

About half way through the cave, there was this window that gave you a glimpse of freedom
A long shot of the cave simulator
Tom completing the cave simulator

Day 3:

Day 3 began with a trail ride to a secluded location where we ate breakfast cooked over an open fire by the ranch staff.

A view of the ranch during our breakfast ride
The morning ride
Goats along the trail
The four bandits ride!
Trail breakfast of scrambled eggs and grilled ham steak

In the afternoon while Tom and Sam did more rock climbing, Candy and I went down to the Buffalo river to lounge in the water and hiked to the twin falls.

The twin falls
Two movie stars at the twin falls

Day 4:

We travelled home.  It was a really good trip.  When we planned this short vacation, I was worried that just three days would be too short.  It was a very physical vacation, so after three days we were ready to go home.  A fourth day might have been fun, but more than four days would have been too many.

More ducks?!

Yes, more ducks!

A new unit of ducks

A few weeks back I ordered more ducks int he mail.  They have been sitting on my painting desk for a while.  I primed them in Krylon silver, washed them in Citadel Agrax Earthshade, and then painted in the details.  I am pretty happy with how they turned out.

The command group for the duck legion

My buddy Dave can’t get enough skeletons, but there is something about ducks that I think are fun and quirky in a game.  I have space ducks and fantasy ducks.  If I could find a couple of Pulp ones, I  would add them to my collection as well.

A portion of the duck legion

I have accumulated a sizable collection of ducks from various manufacturers.  It is becoming a sizable force.

I have been trying to talk Star Hat Miniatures, who make some really nice duck figures, into selling a sprue of assorted duck heads so that I can use them to convert other figures to ducks.  Some assorted duck feet would be cool too!

Updated Spreadsheets to Create Units for LSNC: SciFi

As a result of Saturday’s developmental event, I updated the spreadsheets that we use to create units in LSNC: SciFi.  It is a big Excel spreadsheet with a bunch of formulas and lookup tables.  Players select some attributes about their units.  The formulas then derive other attributes and determine the cost of the unit.   Using these tables, average-ish tank battalions with some battalion-level support assets cost about 1500 points.   I’ve asked Dave to re-work some of his battalions with these new sheets to see how his turn out.