A Lilly Pad Too Far

A long shot of the table

At Cold Wars 2018 in Lancaster, PA, last weekend, Chris Palmer and I ran a GASLIGHT game involving giant anthropomorphic frogs.  We haven’t had the frogs on the table in a couple of years.

Early in the game as the North Americans begin to deploy from their line of march

The game was pretty fun.  The scenario is from The GASLIGHT Compendium.  The North American frogs are part of the advance guard for a frog column.  The South American frogs are trying to cut off their line of march.

South American frogs advance to engage the North Americans

The North American frogs quickly deployed from their march formation to engage the South Americans.

South American light cavalry advancing

The South American frogs advanced on both flanks, enjoying success in both attacks.

Chaos in the center as various bands slug it out

The North American right flank held on and began to advance, but the dragon flies moved to a blocking position and determined to hold their portion of the road.

A view along the North American line of march. The North Americans needed to hold open this road
North American light cavalry defeat some of the South American dragon flies
South American frog heavy cavalry and dragonflies fight the North American light cavalry mounted on geckos

The South Americans were crushing the North American left flank, preparing to cut the road.  They also had the dragon flies across the road.  At that point, we called the game a South American victory.

Greg Priebe’s Star Wars Combat Patrol(TM) Games at Cold Wars 2018

A long shot of Greg’s Star Wars game using Combat Patrol(TM): WWII with the free Star Wars supplement

Greg Priebe ran two Star Wars games using Combat Patrol(TM) at Cold Wars 2018 last weekend.  He ran this scenario twice.  On several occasions the shouting from the table was deafening.  One time was when the rebels killed Darth Vader.

Stormtroopers advancing to attack the Rebels at the supply dump

The scenario involved a group of Rebels, including Kanan and Ezra, who had come to this planet to steal Imperial supplies.  Unfortunately for them, it was a trap set by the Empire.  Stormtroopers, including Darth Vader, attacked from the two narrow sides of the table, and the Rebels had to try to escape.

Rebels taking up hasty positions in the supply dump

If the terrain looks familiar, it is because we used this table for five games during the weekend.  Don used it for a WWII game between the Japanese and Americans on an island in the Pacific.  I used it for two games set in 1941 with the Japanese attacking Americans.  Greg used it twice for his Star Wars games.  We varied the terrain slightly from game to game, but using the same basic table for several scenarios really helps ease the transition times between games and takes some stress off the GMs.

Zeb Cook’s Finland 1939 Combat Patrol(TM) WWII Game at Cold Wars 2018

Advancing toward the frozen river, I ran into some hidden Finns.

Last weekend was Cold Wars 2018 in Lancaster, PA.  Zeb Cook ran at Finland 1939 game using Combat Patrol(TM): WWII.  He was short a couple of players, so I was able to play in this game.  I had a terrific time.  It was a hard scenario for the Russians.  We had to advance across the table.

The fighting heats up!

We (Russians) enjoyed some initial success on my (left) flank.  I was advancing toward the frozen river with my squad, and then I ran into a hidden squads of Finns who ambushed me.  I passed my morale checks, fired with some of my men, and then charged into hand-to-hand combat.  By the end of the game, this Finnish squad was down to two wounded figures who had gotten away and crossed the river at the bridge.

After a couple of turns, the Finns were down to four men in this squad.  Only two eventually made it across the bridge.
Another view
I eventually made it across the river and into this copse. It was a little too late. I was in a position to flank the main Finnish position on the ridge (to the left of the picture), but their reinforcements were arriving.

At this point, though I had crossed the stream and occupied the clump of trees, it was clear we were not going to get an intact squad off the far end of the table.   It was a very good game, and a tight scenario.  The special rules in the free Winter War supplement really added period flavor to the game.

Zeb’s Combat Patrol(tm) Wild West Game at Cold Wars 2018

Zeb Cook’s cowboy game using Combat Patrol(TM)

Zeb Cook ran a zany and exciting cowboy game using the Combat Patrol(TM) Wild West supplement.  There was a lot of hottin’ and hollerin’ from that table.  I was busying running another game, so I didn’t get to participate.  It looked like a great game.  I have played some of his other Combat Patrol(TM) wild west games, and they were all very fun!

The streets are strangely quiet
The action begins to heat up

Renovated Rooms at the Lancaster Host

For the HMGS East conventions held in Lancaster, Pennsylvania, I have been staying across the street from the Lancaster Host at the Continental for the past several years.  The rooms at the Host had gotten progressively worse, and the Continental provides a really  nice breakfast.  The Continental has closed for renovations for Cold Wars and Historicon, so I booked a room at the Host this year.  As may know, the Host is under new ownership (Windham) and is undergoing massive renovations.  Despite the Host being overbooked, I had the good fortune of being assigned one of the newly renovated rooms.  I do a LOT of travel for work, staying at hotels of different brands and levels.  The newly renovated rooms at the Host are as nice as any I have stayed at in the past couple of years. Everything is clean and new.  The fixtures, heat, etc. all work.  The Internet is solid.  (Since I had to do three hours of work from my hotel room, this was important to me.)  The staff was friendly and helpful.  In summary, I think the somewhat elevated room rates promised after the renovations are reasonable given the new quality of the rooms.

Combat Patrol (TM) at Cold Wars 2018

F: 215: Hold as Long as Possible (1)

Friday, 9:00 AM, 4 hrs, Players: 6
GM: Buck Surdu & HAWKS
Sponsor: None, Prize: None
Period: World War II, Scale: 28mm, Rules: Combat Patrol(TM): WWII. ItisthePhilippinesinearly1942. The Americans are retreating slowly toward Bataan. A platoon of infantry, along with a handful of Stuart tanks, must delay the Japanese as long as possible, and they make a stand around a small Filipino village. The Japanese attack with a combination of infantry and light tanks. Mayhem ensures. The streamlined mechanics of Combat Patrol(TM) allow players to fight the game, no the rules. Rules will be taught, so come and see what the Combat Patrol(TM) excitement is all about.

F: 199: Assault on Kollaa

Friday, 7:00 PM, 4 hrs, Players: 8
GM: David Cook & HAWKS
Sponsor: None, Prize: None
Period: World War II, Scale: 28mm, Rules: Combat Patrol w/ Winter War supplement

Finland, 1939. The Soviet 56th Rifle Division north of Lake Lagoda is ordered to push west and outflank the Mannerheim Line. Reeling from the attacks the Finns fall back to make their stand on the Kollaa River. Regiment JR-54 is tasked with holding at all costs. In this skirmish game, can the greatly outnumbered Finns hold back an onslaught of Russian forces or will superior Russian numbers be able to break through?

F: 391: Battle at Duivelskloof

Friday, 7:00 PM, 4 hrs, Players: 6
GM: David Wood & HAWKS
Sponsor: None, Prize: None
Period: Colonial, Scale: 25mm, Rules: Combat Patrol
Captain Hunt was killed on the raid on the Viljoen farm, and this lead to Lt. Harry “The Breaker” Morant taking out revenge on the Boers, and which lead to his execution.Will the captain be successful this time?

 

F: 394: The Rebs Come to Schlegel’s Ferry

Friday,7:00PM,3 hrs,Players:6 GM: Eric Schlegel & HAWKS

Sponsor: None, Prize: None
Period: American Civil War, Scale: 25mm, Rules: Combat Patrol July1864. An off shoot of Early’s raid on Washington has reached Harford County and the Rebs are looking for supplies and attempting to burn Union facilities. Local militia and a few Federal units are moving in to the area to stop them. Thisisthe2ndof5 linked scenarios involving the citizens of Schlegel’s Ferry.

 

F: 402: Combat Patrol TM – Star Wars

Friday,7:00PM,3 hrs,Players:8
GM: Gregory Priebe & HAWKS
Sponsor: None, Prize: None
Period: SciFi, Scale: 28mm, Rules: Combat Patrol TM
Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

S: 403: Combat Patrol TM – Star Wars

Saturday,9:00AM,3 hrs,Players:8
GM: Gregory Priebe & HAWKS
Sponsor: None, Prize: None
Period: SciFi, Scale: 28mm, Rules: Combat Patrol TM
Come learn the ways of the Force or embrace the power of the Dark Side as players battle for the fate of the galaxy with the new Combat Patrol Star Wars supplement. Rules will be taught. Padawans under 14 are welcome with the participation of a playing adult.

 

S: 201: Pay Day! A Cowboy Caper

Saturday, 1:00 PM, 4 hrs, Players: 6
GM: David Cook & HAWKS
Sponsor: None, Prize: None
Period: Western, Scale: 28mm, Rules: Combat Patrol w/ Wild West Supplement The railroad’s coming to Washout! And that means workers — and strongboxes filled with the monthly payroll. The Sackler Gang has called in their friends and plans to collect for themselves. But the railroad has gotten wind of things and has laid on extra guards. Choose your side for a gun-blazing battle of gold and glory!

S: 214: Hold as Long as Possible (2)

Saturday, 2:00 PM, 4 hrs, Players: 6
GM: Buck Surdu & HAWKS
Sponsor: None, Prize: None
Period: World War II, Scale: 28mm, Rules: Combat Patrol(TM): WWII

ItisthePhilippinesinearly1942. The Americans are retreating slowly toward Bataan. A platoon of infantry, along with a handful of Stuart tanks, must delay the Japanese as long as possible, and they make a stand around a small Filipino village. The Japanese attack with a combination of infantry and light tanks. Mayhem ensures. The streamlined mechanics of Combat Patrol(TM) allow players to fight the game, no the rules.

Nurses and British Ladies

Sally 4th American nurses

Despite a fair amount of time on the road lately for work, I managed to finish a few figures.  The first four were newly released American nurses for WWII.  I intend to work these into my Combat Patrol(TM): WWII Philippines 1941 games at Cold Wars next weekend.  The figures come with two bases, these clear ones and ones in MDF that are etched with a wooden floor pattern.

British ladies from Bad Squiddo

In a previous post, I showed some other figures from Bad Squiddo.  Those were of the British Women’s Land Army that I will use in some Sea Lion type games.  Also in that line are these two paces of figures.  This first pack if Women’s Home Defense (unarmed).

Armed ladies from Bad Squiddo

The second pack is Women’s Home Defense (attacking).  I love these figures, particularly the lady in the striped dress with a kitchen knife tied to a broom handle.  I also really like the one with the souvenir Assegai.

A view of the idol of the duck god

Some weeks ago, Ma’k Morin pointed out this duck idol.  Anyone who reads this blog knows that I have a weak spot for ducks, so I had to order it.

Another view of the idol of the duck god

Now I need to pack for six games at Cold Wars, so no more painting this weekend!

Philippines 1941 with Combat Patrol

Philippines 1941

Last weekend we played a series of games at War Horse Farm, Sam Fuson’s house and gaming clubhouse.  I ran a Combat Patrol(TM): WWII game that was a play test of some elements of the games I will run in two weeks at the Cold Wars gaming convention.  This scenario involved a Japanese attack in the Philippines in 1941.  The Japanese had four squads of infantry a machine-gun team, and two light tanks.  The Americans had three squads, two water-cooled machine guns, an antiquated anti-tank gun, and a Stuart M-3.

The handsome and charming game master (red shirt) surveying the battlefield

In this picture you can see the battlefield.  The Japanese started at the stream, which was impassible to vehicles, but could be crossed at half speed by infantry.  The Americans were deployed in some depth along the “trail.”  In this game, perhaps counterintuitively to long-time games, the felt patches represented clearings or open ground.  The rest of the terrain was jungle with just four inches of visibility.  The Japanese objective was to get as many of their figures and vehicles as possible into the last three feet of the American side of the table.  The Americans were supposed to stop them.  The Japanese players decided that they would place their main effort on their left, because that represented the shortest distance from their starting line to the back three feet of the table.

Early in the game, a player measures the movement of the Japanese tank

Without first pushing infantry across the stream to make sure there was no Americans to stop them, the Japanese players advanced their tanks over the old stone bridge.

The view from the small anti-tank gun that air conditioned the Japanese tank coming down the trail

A hidden anti-tank gun opened fire, knocking out the Japanese tank with a single, well-placed shot.   It is hard to find 28mm figures for early WWII.  Most of my Americans are Pulp Figures.  The gun and gun crew are old Pass of the North from my Moro collection.  That’s why the gun crew is not wearing helmets.

A slightly wider shot of the anti-tank gun, burning Japanese tank, and the second tank coming over the bridge.  From this picture you can see that the tank on the bridge could not be seen through the jungle (not felt) area.

While this was happening, the Japanese infantry splashed across the stream.  The Americans had placed a single water-cooled machine-gun on the small hill overlooking the stream.  It surprised the Japanese with a burst of fire, that killed the assistant gunner of the Japanese machine-gun team and forced the gunner to run for cover.

Japanese infantry swarm over the unsupported machine gun team.

The Japanese infantry recovered quickly and swarmed over the gun team.  In this picture you can see that both the gunner and assistant gunner were stunned (black rubber bands), the machine-gun had jammed (white rubber band), and the Japanese were about ready for a bayonet charge to finish them off.

One squad tries to hold the American flank to enable the rest of the Americans to redeploy to stop the Japanese main effort

I gave a young kid on the American left an easy-to-understand mission:  “hold until the last man.”  This was the American left flank, not facing the Japanese main effort, but we needed to hold the Japanese in this area to enable the Americans to redeploy a squad to help stop the main Japanese advance.  In true kid fashion, he interpreted “hold to the last man” as “fix bayonets and charge.”  I give the Japanese a melee number that is slightly better than that of the Americans, so typically, you wouldn’t do this.  But with significant kid luck, it worked.  By the end of the game his two teams of four men each had defeated three Japanese teams of six men each, and he still had a few figures left.  He was planning to circle in behind the advancing Japanese!

Both Japanese tanks destroyed!

The second Japanese tank decided to try his luck getting across the bridge.  The Japanese had done nothing to try to engage the anti-tank gun with fire to suppress it.  As the tank came off the bridge, it came into view of the alert gun crew.  In Combat Patrol(TM), there is no opportunity fore mechanic, per se.  Instead, all figures have a Reaction attribute.  To interrupt enemy movement, the player draws a card from the Action Deck and consults the hit randomizer section of the card to see if the number on the card is less than its Reaction number.  In this case, the gun crew did react.  Despite firing on a moving target, the gunners hit the lower hull with a penetrating hit that brewed up the last Japanese tank.

The Stuart situated astride the jungle path

In the meantime, the American Stuart never fired a shot.  It was parked to fire on anyone who might try to advance down the trail, but the Japanese avoided it.

Two teams of Americans reposition from the left to the right to help blunt the main Japanese advance

Aided by Banzai yank on the left, the middle US squad repositioned.

The big fight of the game where Chris’ Japanese infantry pushed hard agains the Americans

The climactic fight occurred on American right, where the Japanese main effort ran into four teams of Americans.  Two had been in that area since the beginning.  The other squad (two teams) had begun in the center.  So in the final couple of turns it was a big infantry fight, with lots of hand-to-hand combat, that determined the outcome of the game.  The Japanese had a slight numerical advantage, but the Americans held their ground.

The vat of excellent fried chicken from a local store had arrived, so we called the game an American victory and dashed for the kitchen before the chicken was all gone.

Supporting Japanese infantry comes across the river too late to stop the Americans from blowing up the lead tank.  I didn’t have the tanks painted in time for this game, but they are painted now and ready for Cold Wars.

Other than Chris, none of the player had ever played Combat Patrol(TM) before.  In fact, few had played a miniatures game before.  The first couple of turns were a bit slow, but after that, the game pretty well ran itself.

The Bear Yourselves Valiantly game in full swing

After lunch, Chris ran a play test of the game he will run in a few weeks for my Tabletop Wargaming class at a local community college.  This is the Battle of Barnett, during the War of the Roses.  One player had to leave early, so I jumped in and took over his command.  It was a fun game!

Is Chris explaining the rules in Esperanto?

I had had three late nights in a row and was rapidly running out of steam, but as usual, a day at War Horse Farm was great fun.

Women’s Land Army

Bad Squiddo Games makes figures of “heroines in sensible shoes.”  These are meant to be figures of realistically proportioned (and clothed) women.  The recently released these figures of the Women’s Land Army from WWII.  I didn’t even know what the Women’s Land Army was until I saw these figures.

I plan to put them into a hypothetical scenario involving a downed German bomber, the Home Guard, and some Fifth Columnists.  Of course this game will use Combat Patrol(TM): WWII.

Inconceivable!

The characters from The Princess Bride from Antedeluvian Miniatures

I found these figures recently and couldn’t resist ordering them.  These are the characters from the classic Princess Bride.  Inconceivable!  I now need to find an opportunity to get them on the table.