I’m not sure I think that hovering tanks are very practical on a futuristic battlefield. The cannot climb well, they are loud, they blow up a lot of dust and debris, and they are expensive. The LCAC is useful for its purpose, but I am just not convinced of a general land battle use case. In any event, the rules will support such vehicles, so I wanted to paint up a company of them for play testing purposes. These are hovering tanks from Reaper CAV.
I wanted to have the effect of dust and debris being thrown around by the air, so I used some cotton batting painted with two colors of brown as you can see in the above picture. The effect is okay on 10mm figures.
I tried something new this week. I used some withering powders for model railroads to dirty up my 1:48 scale French tanks a bit. I didn’t want to go crazy with the weathering effects, but I wanted to get some dirtiness to the undersides of the vehicles and the tracks. When you compare these to the ones in the previous post, you can see the difference. It is more apparent in person than in the photos, I think.
I also painted and weathered a couple of German Pz.Kfw. I light tanks. The brown on the gray is much more apparent.
I am getting ready to run a France 1940 game using Combat Patrol(TM): World War II at Historicon in July. There is nothing like a convention promise to improve your painting throughput. This past weekend the weather was nice enough I could sit in the back yard and airbrush six French tanks I recently purchased from Shapeways. 1:48 scale vehicles are difficult to find, but Shapeways had the ones I wanted.
French 1:48 scale H-35 light tanks from Shapeways
At this point the tanks look pretty pristine. I like them that way, but the next time I get out the airbrush I may weather and dirty them up a bit.
The HAWKs supported the Harford Community College gaming day, HARCON, this past weekend. The theme for HARCON this year was zombies. Last year we changed our model for supporting HARCON. In the past we ran a handful of games, but we found that many folks at the convention didn’t want to devote four hours to a miniatures game. Last year we set up a large French and Indian Wars game so that a player could take a small group and execute a short, one-hour mission. That worked well for us last year. This year we set up the zombie shopping mall that we built as a club project in addition to a convenience store (“stop and rob”) and parking lot. When players wanted to join the game, we gave them a survivor group and told them to gather supplies.
A view of the zombie mall before the carnage began along with the HAWKs who orchestrated the event. (Picture courtesy Greg Priebe)
We used G.A.S.L.I.G.H.T. as the rules for the game. When players searched an area, they made a Save roll. If successful, they drew a random supply chit. Each chit had a certain number of “victory points” as well as an “encumbrance.” Encumbrance was depicted as a reduction in the movement allowance of the figure carrying it. There was no maximum number of supplies a figure could carry, but eventually figures moved pretty slowly as a result of all the stuff they were carrying.
Bruce, the big winner for the day, quietly gathered up supplies while herding zombies toward the inexperienced players.A view of the area around the stop and rob.Many of the HAWKs engaging in zombie squashing.Part of the table including the downed helicopter and the the stunned survivors waiting to be escorted to safety or eaten.
Survivor groups included the Scooby Gang, The A-Team, the Ghostbusters, police, Boy Scouts, Mountain Folk, corporate women in high heels with guns, rampaging nuns, and others. It enabled the players to choose a gang thats or too fit their personality and then play for an hour.
BA Barracas and Hannibal Smith duking it out with a mob of zombies.
When the smoke cleared, we had about twelve players join us for an hour to 90 minutes, including a number of people who had never played miniatures.
Two young ladies joined the game along with their mom.
My parents got me a bunch of the ZombieSmith aliens for Christmas, and I just got around to painting them. Here they are:
This is the crew of a space ship, hence the uniforms. The figures on the end got a little dunked up by the dull coat, but when I sprayed them again, they came out just fine.
I don’t even know what half this stuff is supposed to be, but they were fun to paint.
The guy second from the left is from Planet Rastafaria. You can see what he looks like from behind in the picture below.
One of these looks like a professor I had once.
The figure on the right is not Zombie Smith, but it was in the bin with the ZombieSmith figures, so I painted it.
The figure on the left wasn’t ZombieSmith either, but I don’t know where it came from or what it is. The one on the right is just weird.
Invader wearing Alien "armor." Why is it that everyone sees a dead Alien as a badge of honor? Since there was an Alien skull on the interior of a space ship in the second Predator movie, this seems to be iconic.
I recently received these alien invader figures from Slave2Gaming, which is an Australian outfit. Their service was excellent, by the way. I had a limited amount of painting time this weekend, so I was looking for something I could knock out quickly.
A squad of Invaders
I primed them black and then sprayed them silver. Then I applied a Citadel Nuln Oil wash. I still have no idea what the heck a Nuln is or why it needs to be oiled, but is a pretty good black wash.
Invader leaders
From many of my earlier blob posts you can see that I typically avoid the temptation to make all aliens green, but these guys were just crying to have green skin. Though they had nice big eyes that would allow easy painting of pupils, I decided that the figures looked much more alien without them.
Invader heavy weapons
I have enough of these to make a full squad for Combat Patrol(TM) or GASLIGHT plus a heavy weapon team, and an overall leader. I suspect that the overlords of whatever planet they came from feel that that is a large enough invasion force to take over Hoboken, Fitchburg, or Cucamonga.
This weekend I had a couple of the folks over who are working on supplements to Combat Patrol(TM) to help Greg play test aspects of his Star Wars supplement for Combat Patrol(TM). All the combat stuff is working fine. A focus of this play test was to look at the Jedi rules. Greg has come up with rules to represent different Jedi powers from the movies, The Clone Wars, Rebels, and some of the “canon” comics. We wanted to try to test as man of them as possible during this test. Some powers got more testing than others, and we agreed that we need at least one more play test to work off a few more of the rough edges, but in general, it seemed to be working well.
Stormtroopers and a "chicken walker" advance
In this scenario, the good guys (Stormtroopers — I was on that side), were attacking a Rebel scum base. Our goal was to plant one or more thermal detonators on the ships and disable them, killing as many Rebels as possible in the process. Their goal was to stop us from doing that.
The Rebels were supported by Luke Skywalker and Yoda. On our side we had Darth Vader (pre “I am your father.”) and Darth Geoff, named after one of our club members.
A blast from the chicken walker goes long, inflicting no damage on the Rebels.
Most of the Rebels began near the freighter and in the three quonset huts. As the game began they took up defensive positions on top of the Phantom and in the woods surrounding the base.
Stormtroopers advance...
Led by Darth Vader, three squads of Stormtroopers advance on our right toward the space ships while another squad and the chicken walker provide a screen on our left.
Luke vs. the chicken walker
Luke Skywalker used his acrobatic Jedi leap power to jump onto the chicken walker with the intent of cutting open a hole and dropping in a thermal detonator. The chicken walker was supported by a squad of Stormtroopers who blazed away at Luke to thwart his efforts. Luke used his Jedi shield skill, batting away blaster bolts. Eventually the sheer volume of fire took its toll. After three turns of him batting away bolts, trying to un-stun himself, and cut a hole, he succumbed to several blaster hits and was incapacitated, falling to the ground, where the chicken walker did a celebratory chicken dance on his body. Go Stormtroopers!
Rebels take up a defensive position along the wood line on the Rebel right.More Stormtroopers advancing
To get into good firing positions, our Stormtroopers had to advance across some open ground. Greg lost half a squad, and one of my squads got badly mauled. Eventually, however, I was able to get into a position in which my blaster rifles were in short range against the Rebels, but their blaster pistols were in long range. Then my superior firepower began to tell, and I began cleaning the Rebels off the Phantom.
Vader and Yoda in an epic light saber battle
Darth Vader used his Jedi inspirational power to lead a sort of Banzai charge against a group of Chris’ Rebels. As part of the action, Darth Vader force leapt into melee with Yoda, but Yoda got a groin hit on Vader (perhaps the only piece of his anatomy not burned off in the lava pit), forcing him back. This melee went on for a couple of turns, with the Stormtroopers eventually getting the better of it.
Another view of the battle of Chris' woods on the Stormtrooper rightDarth Geoff attacks!
Darth Geoff finally got into the action by Force leaping right on top of the Phantom to engage in hand-to-hand with Dave’s Rebel scum. Dave was able to slow down Darth Geoff with some well-placed blaster fire, and then Yoda Force leapt on the Phantom. Yoda employed the Force push/pull skill on Darth Geoff, throwing him off the Phantom. In the next turn, Yoda cut Darth Geoff in half.
The melee continues...
While Yoda was cutting Darth Geoff down to Yoda’s size, Darth Vader leapt onto the freighter to cut a hole in which to drop a thermal detonator. Despite several rounds of light saber combat with Yoda and some supporting fire from some of Dave’s Rebels, Vader eventually did cut a hole and drop in a detonator, which disabled the freighter. Then Don’s chicken walker, no longer preoccupied by Luke Skywalker, moved to a position that was blocked from Dave’s shoulder-fired rocket launcher and begin shelling the Phantom. After a couple of attempts he was able to penetrate the hull with a really good “die roll.”
Darth and Yoda battle atop the freighter
At that point, with both of their ships in flames, the Rebel spirit broke and they fled the field.
About half of the Jedi skills were tested to an extent that we are comfortable with them. We need at least one more play test before we’ll be comfortable. Greg has completed his “historical research” on the orders of battle for droids, clones, rebels, and Stormtroopers. He has also completed his “historical” research on the various weapons and equipment. Once we clean up the Jedi rules, this free supplement will be ready to post to the Combat Patrol(TM) rules’ Web page for download.
I have enjoyed these Star Wars games as a way to use all those miniatures from ten or so years ago. The games have been fun. It has also been enjoyable to use a few bits of science-fiction scenery to turn a “normal” table into a Star Wars table. We don’t have the next play test scheduled, but I am hoping to complete this supplement before the end of July.
I acquired this scout ship kit from a buddy. I assembled it a few weeks ago, but this weekend I finally had time to paint it. I am very happy with this kit. I am also very happy with Bombshell Miniatures. When I got the kit from my buddy, it was missing one of the landing gear pads. I sent an Email to Bombshell to see if I could buy a replacement pad. The fact that it was missing was no fault of Bombshell; I bought it second hand; nevertheless, they put a replacement set of landing gear in the mail, and I received it in a couple of days.
This is the cover art on the box, so you can see what to order if you want one of your own.
This ship has a definitely retro feel. There is a lot f nice detail on the kit to really make it pop. These pictures make it look sort of white, but I painted it with an silver spray paint.
In addition to this kit, I also knocked out some “space giants” I got from my buddy Ma’k. You can see how they stack up against a variety of 25mm and 28mm figures in the following pictures.
The figures other than the space giants have been discussed in earlier blog posts.
I received the Bombshell Miniatures’ ISW-69F Scout Ship from Rob, who had gotten it on Kickstarter, but then decided he didn’t want it. I will post pictures of it in a subsequent blog posting (when I finish it). In the box, however, were a handful of Bombshell Miniatures’ pulpy science fiction figures. Over the past week, as time has permitted, I have been picking away at them. As I had way too many hours at work this pay period, I took an hour or two to finish them up this morning.
Some weeks ago I found these ducks on Ebay. Anyone following this blog will know that I have been building up units of ducks for different games. My Frostgrave gang, for instance, is made mostly of ducks. I don’t know what manufacturer these are or for what game they were made, but the price was right, so I bought them. They are clearly 1970’s sculpts, but they have a quirky quality I like.
I didn’t paint these super heroes. They came from a pack of Disney PVC collectors’ figurines and are about 28mm scale. I am going to have to work Mr. Incredible and Elastigirl into a game.
Two Reaper CAV close air support ships in a goofy desert style camouflage scheme
When we bought into the Reaper CAV Kickstarter to get a bunch of N-scale tanks and infantry, we also received some aircraft for close air support. They had been languishing in my to-be-painted pile for some time. I had to subject them to steam to bend them back into shape. Then I sprayed them either black or brown, depending on the color scheme I was going to paint them. The Rusotleum camouflage brown did not cause the Bones material to get sticky, but the Krylon matte black did. Usually I can fix this with a coat of Army Painter anti-shine matte finish, but my local hobby store has been out for over a month. I usually try to support my local store, but after four trips, I ordered three cans directly from Army painter, and they were cheaper!
Two more CAV aircraft in two different camouflage schemes
I haven’t decide if these will be units that get placed on the table or whether they will be merely close air support like in the WWII set. I suspect the speed and range of these will be such that it is impractical to place them on the table. Until I decide, I haven’t based them.
Two Reaper CAV A-10 looking aircraft in two different camouflage schemes
I painted them in pairs by camouflage pattern. Ideally each commander who gets close air support might get two with a distinguishing camouflage pattern to keep them straight on the table.
As I have not back story or specific theater of operations in mind, the camouflage schemes are all over the map. I even did a couple in solid olive and solid brown.