Christmas During the War in Vietnam

Most of us are braving traffic and crowds to do that last-minute shopping.  Many of us think fondly of white Christmases and snow, of logs on the fire and roasting chestnuts.  These Soldiers braved bullets and bombs.  They spent Christmas in steamy climates.  Pause a moment to think of the Soldiers serving overseas and away from home this Christmas.

A great disappointment of my 30+ years in the military is that I never had the opportunity to see Bob Hope in concert.  Bob Hope is a real hero.  He never concerned himself with the politics of the war.  Wherever Soldiers served, Hope was there (pun intended).  Bob Hope spent many, many years having Christmas dinner with the troops and bringing a little joy to break up the monotony of the war.

Christmas During the Korean War

Soldiers often find themselves in faraway places rather than at home with their family and friends.  Pause a moment this Christmas to think of those serving 120+ nations around the world this Christmas.

Christmas in World War II

As we get ready to celebrate Christmas with our families and friends, let’s not forget how Soldiers have celebrated Christmas in years past in lands far away from their families and friends.  Freedom is not free.

This selection of photos is from World War II.  The images were gathered from various Internet sites and are not attributed.

Combat Patrol(TM) for Christmas

This year, get the gamer in your life something that will make him (or her) very happy:  a copy of Combat Patrol(TM): WWII.

Information about the rules, including where to get them, a bunch of free downloads, and how-to videos are located here:  http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html

The rules are available with professionally printed cards on War-games Vault:  http://www.drivethrucards.com/product/158116/Combat-Patrol-Set-A or http://www.drivethrucards.com/product/158122/Combat-Patrol-Set-B

They are also available in the UK and Europe from Sally 4th:  http://wargamesbuildings.co.uk/Combat-Patrol

Finally, get them from On Military Matters in the US:  http://onmilitarymatters.com/pages/dfindex.php

Mexican American War with Combat Patrol(TM)

A council of war...
A council of war...

On Sunday my buddy JJ was in town for business, and so I took the opportunity to schedule a Combat Patrol(TM) game with some of the HAWKs.  The Mexican American War is largely overlooked by gamers, but it provides excellent gaming opportunities.  We used the soon-to-be-released Napoleonic supplement for Combat Patrol(TM), written by Duncan Adams.  While written for WWII, with a few adaptations, the rules work well for black powder era games.

The scenario was inspired by some readings of naval “cutting out” parties sent to capture and sail away with Mexican ships.  In this scenario there was a ground assault by the Army along with a naval cutting out party in small boats.

A view of the town
A view of the town

The ships were moored at docks in a small Mexican village upstream from the Gulf of Mexico.  The Mexicans thought that their mission was to protect the supplies in the town against US attempts to steal or burn them.  They were allowed to place themselves anywhere on the map, but no two units could be within 18 inches of each other.

The calm before the storm
The calm before the storm

The American plan was to launch a feint from one edge of the table on land.  This was designed to pull the Mexican from the town.  Then they would launch the rest of the land forces and the naval landing party from the other end of the table.  The American objective was less about the supplies and more about seizing a Mexican ship.

US forces enter the table
US forces enter the table

During the war, the Mexicans had very poor quality control in the manufacture of gun powder and used inferior bullets.  As a result, their fire accuracy was very poor.  To represent this, I gave most of the Mexican units an Accuracy rating of Green (possible ratings are elite, regular, or green).  Also, as these forces were not main line Mexican soldiers, most of them had a Guts rating of Green as well (possible ratings are elite, regular, or green).  Most of the Americans had an Accuracy of Regular and a Guts of Regular; although, there were a few that were rated as Elite.

Some of Zeb's Mexicans taking up good positions to repulse the Americans
Some of Zeb's Mexicans taking up good positions to repulse the Americans

The American plan was partially successful.  Many of the Mexican units redeployed toward the advancing American feint.  The Mexicans, however, were suspicious that there were more Americans coming from somewhere, so the left a couple of units on the ships and a couple more facing the other table edges.

A view of the town from one of the two ships at the dock
A view of the town from one of the two ships at the dock
A view of the town from the other ship
A view of the town from the other ship

Some of the Mexican cavalry had been deployed facing the board edge where the American feint entered.  Duncan quickly found himself outnumbered three to one and tried to disengage.  He forgot that cavalry gets to draw two movement cards, not one, and so spent a long time trying to get his lancers out of the woods.  Eventually, the three US infantry units were able to gun them down with surprisingly accurate musket fire.

Duncan's cavalry detachment begins to flee the three infantry units closing in on it
Duncan's cavalry detachment begins to flee the three infantry units closing in on it
Another view of Duncan's cavalry making it out of the woods
Another view of Duncan's cavalry making it out of the woods
The remainders of Duncan's cavalry detachment with two lancers on foot
The remainders of Duncan's cavalry detachment with two lancers on foot
Zeb's Mexicans redeploying
Zeb's Mexicans redeploying
US infantry advances along the river
US infantry advances along the river

With the Mexican cavalry destroyed, the US infantry faced little opposition advancing toward the town.  It was about at this time that the naval cutting out party arrived.  Sadly I didn’t get any pictures of the sailors climbing aboard the first Mexican ship and engaging in hand-to-hand combat.  In typical fashion for our club, the folks with the best odds failed and the folks with the worst odds succeeded.  (Many of us are notorious in several states for bad dice — or in the case of Combat Patrol(TM), cards).  The sailors climbed aboard the ship and did well clearing the decks.

A view of the town with US forces beginning to enter
A view of the town with US forces beginning to enter

Additional US infantry advanced into the town and managed to set fire to one pile of supplies.   At this point, JJ had to head to the airport, so we called the game a draw.  The Mexicans had retained the majority of their supplies, but it was likely the Americans were going to get away with one boat.

The Napoleonic supplement worked quite well for this game, and I am anxious to put the Mexican American figures on the table again soon.  Watch for the FREE supplement to be released in late December or early January.  We are just doing the final edits and formatting.

 

Cool Dice!

Bullet-shaped dice available from ThinkGeek.com
Bullet-shaped dice available from ThinkGeek.com

I was doing some Christmas shopping and came across these on ThinkGeek.com.  They are bullet-shaped dice.  I need more six-sided dice like I need a hole in my head, but I couldn’t resist.  Zeb has been using Combat Patrol(TM): World War II for cowboy games.  I may have to start using these as the command dice for those games.  My local hobby store said they couldn’t order these dice, so you need to get them from either the manufacturer or ThinkGeek.

Recent painting results

Two science fiction vehicles and a container of nuclear waste
Two science fiction vehicles and a container of nuclear waste

Things have been pretty busy at work, and it seems like the weekends have been jam packed with activities as well.  As a result, I haven’t gotten much painted lately.  This Sunday I had a few minutes, so I completed some things that had been sitting on the painting table for a couple of weeks.  The first two items were these two science fiction “computer cars.”  I found them at the local hobby shop.  I think they are for Infinity.  I don’t use slot bases, so I took the ones that came with the ducks (see below) and made a science fiction shipping container.

Agent Peggy Carter
Agent Peggy Carter

I had been looking for this figure since the first Agent Peggy Carter miniseries.  Greg found it in a bin full of figures in the flea market at Fall In last month.

A group of snow ducks
A group of snow ducks

In an earlier post, I provided pictures of these duck men from Rebel Miniatures.  I have been using them as the foundation of my gang in our Frostgrave games.  Everyone else has their Frostgrave figures mounted on snow bases.  I ordered a second set of figures, painted them, and mounted them on snow bases for our upcoming second Frostgrave campaign.

Another group of snow ducks
Another group of snow ducks

I tried a few different things on the bases.  First, I painted the bases light blue.  Then I applied snow flocking.  On top of that I added a little of this white flakey stuff O got from Scenic Express.  When I sprayed the figures will dull coat, the white flocking became translucent, with too much of the light blue showing through.  So I dabbed on more glue and added more of the white flocking.  The look is okay, but not quite what I wanted.

A final group of snow ducks
A final group of snow ducks

Combat Patrol(TM): Cowboys

HAWK Zeb Cooke ran a cowboy game at last Friday’s club meeting using Combat Patrol(TM).  Players controlled posses, gangs, units, etc. vying for control of the town and possession of gold, cattle, and a saucy bar wench.  (I may have made up that last bit.)

By all accounts the rules worked just fine for the cowboy period without modification.  All Zeb had to do was build unit records with different weapons on them to reflect the technology of the day.

The little cards in the foreground represent cattle.  Zeb had printed cows on the tent-folded cards.

There was a rules misunderstanding regarding shotguns that made them overly powerful in the game.  They were doubling the rate of fire on double barreled shotguns, but the base rules, written for WWII, assumed the rate of fire for pump-action shotguns.  Doubling the rate of fire from the base rules made them nuclear weapons.

In the post-game kibitzing on the drive home, Duncan and I talked about whether the normal command radius should apply to cowboy games.  As I think on it, I think for units, like cavalry and infantry, they should still use the command radius.  For groups that would be essentially main characters in a movie, you could suspect the command radius or make it very, very generous.  I think in a cowboy game you want guys running all over the table causing mischief.

We had a couple of new gamers who had not played Combat Patrol(TM).  I was playing in another game at the time, but I heard that they both enjoyed the game and picked it up quickly.

Flint and Feather Indians

I purchased three bags of Pulp Figures Indians at Historicon in a pre-order deal.  These are meant to be for the Flint and Feather rules by Howard Whitehouse.  The game takes place between warring bands of Indians before the arrival of Europeans.  These have been 75% done for three months, awaiting me to prioritize them high enough in the queue to finish them.

There were 15 poses in all.  A couple seemed to be so close as to be duplicates — but not quite.

I haven’t played Flint and Feather yet.  I understand it is much like Battle Troll or Outlaws of Sherwood, also by Howard Whitehouse.  Those are very fun games with just a handful of figures, so I’m sure that Flint and Feather is similar and equally enjoyable.  I plan to use these Indians for games against early settlers armed with arquebuses and pikes.

Completed Some Warlord 28mm Poles

I often have figures on the table that are partially painted.  Then in one good painting day, I’ll finish a bunch, leading to a feat or famine feeling to this blog.  Yesterday afternoon I managed to finish some 28mm WWII Poles from Warlord that have been partially painted for about a month.  I had hoped to finish them in time to use them in my Combat Patrol(TM) games at Fall In, but I didn’t get them done in time.

These figures are from the Polish headquarters set.  This set includes a light mortar, two anti-tank rifles, a light machine-gun, a medic, and a couple of officer figures.

In previous posts I have shown my Polish armored train from Sarissa Precision.  I was looking for a Bofors anti-aircraft gun to mount on top of it.  Warlord makes one for the BEF, but not for the Poles.  When I ordered the gun, Warlord generously included a sprue of Polish heads.  I swapped the heads to create this Polish anti-aircraft gun.

I haven’t finished the base yet, and I still need to paint the tires.  The gun comes off the ground most and will fit on the armored train.  I can use it in games as either ground mounted or mounted on the train.