On the Road Again…

Outside the Lego store in the Mall of the Americas, Minneapolis, MN
Outside the Lego store in the Mall of the Americas, Minneapolis, MN

Two weeks after moving into a new house, the Surdus began their annual multi-state romp.  I was on a business trip to the left coast the early part of the week, but instead of flying home, I flew to Minneapolis and met Candy and the kids there.   After linking up and getting the rental car, we went to the Mall of the Americas to nose around and have dinner.  While many of the stores and restaurants are the same as those found in other malls, they did have some things that seem to have disappeared, like GOOD game stores and stores with interesting “stuff.”  We enjoyed the huge Lego store.  The picture (above) is of Tommy looking at a “pointillist” picture made of Legos.  We played miniature golf in the mall and found the indoor amusement park interesting, though we didn’t go on any of the rides.

Itasca State Park, MN
Itasca State Park, MN

Getting close...

The next day we headed northward to Lake Itasca state park.  The Mississippi River flows some 2500+ miles, but you can wade across the Mississippi at Lake Itasca, where the river begins.

Marker at the headwaters of the Mississippi River
Marker at the headwaters of the Mississippi River

Within the park we took a several-mile hike to an old fire watch tower, which provided a terrific view of the area.

The fire tower at Lake Itasca
The fire tower at Lake Itasca

We were attacked by mosquitos and ticks during this trek.  The next day I had over forty mosquito bites on my legs.  Despite staying on the marked trails, we each had six or seven ticks on us, and we were still finding ticks in the car the next day.  We also hiked to the headwaters and waded across the river.

Tom and Sam step across the rocks that mark the headwaters of the Mississippi River
Tom and Sam step across the rocks that mark the headwaters of the Mississippi River

The water was cool and clear — quite different than at its other end in New Orleans.

Pizza Ranch
Pizza Ranch

After several hours at Lake Itasca, we began a LONG car ride to Bismark, ND, to position ourselves for the next day’s activities.  Towns were few and far between, but when the GPS noted something called “Pizza Ranch,” Tommy decided that we couldn’t resist checking this out.  We got off the highway in the small town of Casselton, ND.  Pizza Ranch turns out to be a small chain with a pizza buffet, a nice salad bar, “famous” chicken, and other food items.  The price even included an ice cream  bar from a freezer.  On a big sign in the restaurant, they list their vision statement as: “To glorify God by positively impacting the world we live in,” so they appear to be like Chic-Fil-A in their management style.  We try to avoid a lot of chains on these trips, but this was an unexpected gem.

Park entrance
Park entrance

The next day we visited Theodore Roosevelt National Park in Medora, ND.  In a previous trip we’d visited the Bad Lands of South Dakota.  This park includes the Bad Lands of North Dakota.  While none of the “mountains” are particularly tall, the views are amazing.

Wow!
Wow!

We went on four hikes during our visit.  Each hike had a brochure at the trail head with descriptions of points of interest that corresponded to marked points on the trail.  None of the hikes were too strenuous, but they were fun and interesting.

Sam and Tom during one of our hikes
Sam and Tom during one of our hikes

I expected North Dakota to be pretty flat, but most of the state that we drove through was very hilly.  Of course, the Bad Lands are very hilly, but most of the state seemed to consist of rolling, grass-covered hills that looked more like pictures of parts of China than the “great plains.”

During our last hike we walked out to this "peak" for a terrific view of Theodore Roosevelt National Park
During our last hike we walked out to this "peak" for a terrific view of Theodore Roosevelt National Park

This was one of the shorter hikes, out to a point where you could look down into the Bad Lands almost 360 degrees.

Tom and me in front of the North Dakota Bad Lands
Tom and me in front of the North Dakota Bad Lands

After being nearly eaten alive by mosquitos the previous day, the higher, dryer terrain near Theodore Roosevelt National Park seemed cool and windy, which made the day nearly insect free.

A scene of the North Dakota Bad Lands
A scene of the North Dakota Bad Lands

The hikes tried to limit hikers to the marked paths in order to control erosion.  Along many of the paths, we could see numerous animal tracks and signs of Bison, but we saw no animals during our hikes.

One of the interesting hikes took us through an area were a close-to-the-surface vein of coal had burned for nearly 30 years, beginning in the 60s.  It was interesting to see how the underground fire had changed the landscape.  These underground coal vein fires are started by lightning, brush fires, or spontaneous combustion.

One of the many spectacular peaks in Theodore Roosevelt National Park
One of the many spectacular peaks in Theodore Roosevelt National Park

After several hours in the park, we ate at the Cowboy Cafe in Medora (shockingly overpriced and underwhelming food) and got on the road for Malmstrom Air Force Base in Montana.

Sam puts her hand next to a bison hoof mark for scale.
Sam puts her hand next to a bison hoof mark for scale.

It’s hard to see in this picture, particularly after I down-sampled it to upload it to the blog, but the bison hoof mark is almost 10 inches across.

A lone buffalo comes close to our car
A lone buffalo comes close to our car

We saw herds of buffalo along the road leading to the park, but we only saw five or six buffalo inside the park.  The first few we saw appeared to be sleeping in the tall grass.  This one was actively grazing.

This is a panoramic shot taken with an app on Candy’s phone, which proves that I can be in multiple places at once.

Next stop Glacier National Park.

HAWKs Expeditionary Force Attends Nashcon over Memorial Day Weekend

The HAWKs Expeditionary Force at Nashcon
The HAWKs Expeditionary Force at Nashcon

It what is now a time-honored tradition, Dave, Chris, Greg, and I took a road trip to attend a non HMGS-East convention.  This year Don joined us as we headed to Nashcon in Nashville, TN.  We rented a U-Haul, hooked it to Dave’s Subaru and headed down, just minutes after I closed on a new house.

Dave, Greg, and Chris before Greg started his Dr. Who Game
Dave, Greg, and Chris before Greg started his Dr. Who Game

We each ran several games.  Greg ran three Dr. Who games.  Dave ran two WWII games and we co-ran a large Napoleonic game.  Chris was scheduled to run four games; however, he had to cancel one because he wasn’t feeling well on Saturday night.  I ran three Napoleonic games.

Above is a picture of Greg’s Dr. Who game set in the Northwest Frontier, that is sort of an “aethership down” scenario.  Below is the setup for my Montereau 1814 game using Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars.

One of my Fate of Battle Napoleonics games
One of my Fate of Battle Napoleonics games
Dave assisting with one of my Fate of Battle games
Dave assisting with one of my Fate of Battle games

Dave ably assisted in the running of this game.  A major reason for me to head Nashcon this year (and Origins last year) was to evangelize the Look, Sarge, No Charts series of rules to a new audience.  All of the games went well, and I think all the players had a good time.

More Fate of Battle Napoleonics
More Fate of Battle Napoleonics

Though the game seems a bit complicated when I explain them at a convention game, we’ve found that players catch on pretty quickly, even though the mechanics are novel — and we think innovative.

 

Greg's aether ship takes to the air
Greg's aether ship takes to the air

Here are two shots from Greg’s Dr. Who game, using the Dr. Who Miniatures rules.  To Greg’s surprise, the players successfully got the aether ship back in the air.

Greg's Dr. Who Northwest Frontier game
Greg's Dr. Who Northwest Frontier game
Cory Ring's 28mm Johnny Reb game
Cory Ring's 28mm Johnny Reb game

There were a number of terrific games at Nashcon.  Above is a picture of an impressive-looking Johnny Reb game run by Cory Ring, who I used to game with many years ago in Tallahassee.  I had a chance to play games with two sets of rules I’ve been wanting to try:  Songs of Blades and Heroes and Bolt Action.  I enjoyed Songs, but I’m not sure it’s a game I’d like to play often.  I’d like to give one of the other variants, such as Songs of Drums and Shakos.  I played Bolt Action, but I was distinctly unimpressed with the rules.

A Fate of Battle game in progress
A Fate of Battle game in progress

Here is a shot from another Napoleonic game I ran, this time the battle of Craonne.

Steam spiders advancing on Mars
Steam spiders advancing on Mars

Chris and I ran a 14-player Mars game using GASLIGHT.  None of the players had ever used the rules before, but GASLIGHT is quickly picked up.  The players were generally aggressive, and the game went well.

Sanwar gun beast
Sanwar gun beast

The game featured various European factions facing off against Sanwar, red Martians, green Martians, rock men, white apes, etc.

Female hussars on Death Jaws with their steam coach battle green Martians
Female hussars on Death Jaws with their steam coach battle green Martians

This game was the first major engagement for my Female Hussars mounted on Death Jaws.  In gross violation of Buck’s Law (i.e., the first time a unit is used in a game it gets spanked), they acquitted themselves well.  Above you can see how the swirling melee that began when green Martians assaulted the females’ steam coach.  The Death Jaw riders came to their rescue, creating a melee which lasted two turns.

Another skirmish between Female Hussars and green Martians
Another skirmish between Female Hussars and green Martians

The second coach found itself beset upon by Sanwar, green Martians, and a white ape.  The coach managed to survive the game.

Dave running a Look, Sarge, No Charts WWII game
Dave running a Look, Sarge, No Charts WWII game

Dave ran an interesting WWII North African campaign game using Look, Sarge, No Charts.  He had a full complement of players, and the game went well.

 

More Fate of Battle
More Fate of Battle

Nashcon was very well run.  Bryant and Scotty did a tremendous job.  There were a large number of dealers and a wide variety of games.  Nashcon is what I hope Barrage will become over time.

Just Another Day in Granville

The view of Granville down the main street from the vantage point of the town park
The view of Granville down the main street from the vantage point of the town park

Friday night I ran a play test of one of my GASLIGHT games for Historicon in July.  In the continuing saga of Duke Morrison and his buddies trying to thwart the nefarious machinations of the Venusian invasion force advanced guard, the scenario featured another ruckus in Granville, IL.  In previous scenarios, we’ve learned that Professor Serafini Nannini, famed physicist from the University of Chicago, has invented an anti-gravity ray.  The government set up a clandestine lab in the small town of Granville, IL, for Prof. Nannini to continue his research.  The Venusians have prepared to invade the Earth.  Their advanced party had hired local gangsters to help in their various plans to capture Prof. Nannini and his inventions.  Many of those plots involved capturing Prof. Nannini’s beautiful daughter, crack pistol shot, and lab assistant, Gianna Nannini.  (At Cold Wars, Duke Morrison, the hero of these adventures, along with his buddies LTJG “Boats” Morgan and Sgt. “Wrench” Webb, rescued Gianna Nannini from being sawn in half by trappers in the Yukon and being sacrificed to Kali by Thugees in India.)

A view of the town before we started the game. You can see the motel in the distance.
A view of the town before we started the game. You can see the motel in the distance.

This scenario was a four-sided affair.  The Venusians had captured and brainwashed Prof. Nannini.  The Venusians landed in the park and planned to place the anti-gravity ray on the back of a pickup truck.  Their mission was to use the anti-gravity ray to remove the remaining equipment from Nannini’s lab.  While Duke and his friends were away in the Yukon and India, the government moved the lab.  Since Duke and his men arrived at the motel late the previous night, they hadn’t been shown the new location yet.  So neither Duke nor the Venusians (and Prof. Nannini) knew where the lab is!

Granville before the action commenced
Granville before the action commenced

In the meantime, the Venusians have been slow in paying the gangsters for their efforts, but the Venusians had said it’s okay for the gangsters to loot the town while they (the Venusians) were absconding with the valuable lab equipment.

Duke Morrison, "Wrench" Web, and their men dash from the motel as the shooting starts
Duke Morrison, "Wrench" Web, and their men dash from the motel as the shooting starts

As the scenario began, the gangsters moved into town from the North and South.  The Venusians had just landed in the park.  The commotion of the rockets landing and the Venusians mixing it up with the local police roused Duke, Boats, Wrench, and their men from their short slumber.

The Venusians with brainwashed Prof. Nannini enter the town
The Venusians with brainwashed Prof. Nannini enter the town

The Venusians quickly mounted the anti-gravity ray, controlled by Prof. Nannini, into the back of a pickup truck and headed toward town while several other dismounted Venusians raced into the town in search of the laboratory.

Venusians and gangsters face off in front of the theater
Venusians and gangsters face off in front of the theater

The Venusians accosted some townspeople in front of the theater and used their “truth ray” to get a movie patron to point out the building where the lab equipment was located.

Torpedo Brooks and his men "knock" on the back door of the hardware store
Torpedo Brooks and his men "knock" on the back door of the hardware store, looking for loot

The gangsters ran through the town, ransacking the motel office, hardware store, clothing store, gas station, and other buildings, collecting loot.  The game is meant to have more players than we had for the play test, so the gangsters were controlled by too few players.  This meant that the gangsters were more organized than will be the case in the convention game, resulting in the gangsters serendipitously divided up the town up.  There wasn’t much gangster-on-gangster fighting.

Venusians working their way around the theater (top floor removed)
Venusians working their way around the theater (top floor removed)

After a short fracas between one group of gangsters and the Venusians, the Venusians amazingly didn’t seem to hold a grudge and instead kept running through town, searching for the lab.  Eventually “Boats” and his sailors found the laboratory on the second floor, above the hardware store.

Prof. Nannini's lab workers using a vehicle to locate the relocated lab
Prof. Nannini's lab workers using a vehicle to locate the relocated lab

At about the same time that “Boats” found the lab, Nannini’s lab assistants arrived in another truck and joined the sailors on the second floor.  Soon afterward a group of gangsters that had found its way on the roof of the building with the lab ran down the stairs and assaulted the sailors and the lab assistants.  After a couple turns of hand-to-hand combat, the gangsters in the lab were defeated.  The sailors then decided to clean up the lab — by tossing the dead bodies out the second-floor windows.

The action gets hot and heavy as the Venusians with the anti-gravity ray and some gangsters in a hijacked Coke truck speed through town
The action gets hot and heavy as the Venusians with the anti-gravity ray and some gangsters in a hijacked Coke truck speed through town

Despite using the anti-gravity ray to lift Venusians into upper-story windows looking for the lab, the Venusians didn’t arrive until after the battle with the sailors had ended.  Being bored, the brainwashed Prof. Nannini decided to help his Venusian masters by using the anti-gravity ray to lift good guys into the air and drop them 30 feet to their death.

Venusians maneuver the anti-gravity ray into position
The action gets hot and heavy as the Venusians with the anti-gravity ray and some gangsters in a hijacked Coke truck speed through town

The final, climactic action took place in the center of the town, where Duke Morrison’s men and “Wrench” Webb’s men were all but wiped out by the Venusians, who were in turn gunned down in the streets by “Boats”‘ sailors.  Due to the lack of gangster-on-gangster fighting, most gangster losses came from the sailors and the police.  The groups of gangsters that avoided the police collected a significant amount of loot from around the town — and now operate a miniature golf course in Miami Beach, FL.

This Weekend’s Accomplishments

Victorian Avengers
Victorian Avengers

A couple of weeks ago, I posted an article about how I’m building a Victorian-era version of the modern Marvel Avengers.  At the suggestion of some folks on line, I purchased the Malifaux Seamus Avatar to be the Victorian version of The Hulk.  I think he came out quite well.

Frosty Bar
Frosty Bar

I also completed this Plasticville ice cream stand to add to my pulp town.  I finished two more Cape Cod houses too, but I didn’t take pictures of them.

Science laboratory with new machine
Science laboratory with new machine

Over a year ago in the UK there was a happy meal toy for a cartoon, called Johnny Test.  Chris Johnston sent us a couple of each to convert, but it took me a year to find the triangular-tipped safety screw drivers need to disassemble the toy.

New machine converted from Johnny Test happy meal toy
New machine converted from Johnny Test happy meal toy

I have another one that I’ll convert into some sort of transporter or containment device, but this first one I wanted to be some sort of scientific device.

Bear-o-Planes

Four Eureka Allied "Bear-o-Planes"
Four Eureka Allied "Bear-o-Planes"

I purchased the Eureka bear-o-planes a couple of years ago.  They languished in my project box until Chris sold his to Todd who decided to use them with Jamie Davis’ famous Future Race rules.  If you haven’t played Future Race, you’re missing out on one of the great gaming experiences.  Jamie, a huge Star Wars fan, wrote the rules to replicate the pod racing sequences from Crap-isode I.  Frankly, I think Jamie’s game is the only good thing about Crap-isode I.  Anyway, when Todd started talking about using the bear-o-planes with those rules, I got excited about getting my planes painted up.

Four Eureka German "Bear-o-Planes"
Four Eureka German "Bear-o-Planes"

Look for them at an HMGS convention near you!

Fleeing Victorian Civilians

I saw these on line some time back and commented that I’d like to get my hands on a set.  To my surprise the person who commissioned these figures found me at Cold Wars and handed me a set.  I couldn’t wait to get them painted.  To my embarrassment, I can’t remember my benefactor’s name, but I greatly appreciate the gift.

Two Additional Plasticville Buildings for Granville

Plasticville gas station
Plasticville gas station

I have been looking for the Plasticville gas station for my Pulp town of Granville.  It turns out that in O scale, Bachman doesn’t make it any more.  On Ebay, the price was crazy, because people are selling it for collectors in boxes, etc.  It turns out that two things make the gas station collectable: the box and the cardboard insert in the window.  Chris Palmer found the gas station in less-than-mint condition without a box at Cold Wars for $5, and he bought it for me.  It was my big “score” for the convention.

Second view of Plasticville gas station
Second view of Plasticville gas station

I worked on it a little at a time since Cold Wars and finished it up this week.  I’m pretty happy how it turned out.

Final view, showing clearly the sign I made on the computer
Final view, showing clearly the sign I made on the computer

At the same time Chris found the gas station, he also found the Plasticville super market in a bag for $5.  Since I already have a grocery store in town, I decided to convert it to a clothing store.

Plasticville supermarket converted to a clothing store
Plasticville supermarket converted to a clothing store

I took the name for an up-scale store that used to exist in the Detroit area.  This is where men went if they wanted to get good clothing.

Another view. Note the store windows.
Another view. Note the store windows.

I went online and found some pictures of store windows and mannequins from the 1930’s to put in the windows of the store.  The lamps in the front hide slots in the store front where the original supermarket sign used to fit.

Final view...
Final view...

A few posts back you can see pictures of the motel I made.  At Cold Wars I went by the RLBPS booth and got a bunch of resin bedroom furniture to fill out the rooms in the motel.

Beds for my motel
Beds for my motel

The Victorian Avengers

A start on "The Victorian Avengers"
A start on "The Victorian Avengers"

If you’ve seen the recent Marvel movies, such as Iron Man, Captain America, and the Avengers, you’re familiar with the adaptation of these comics for the “big screen.”  I found the three figures above at Cold Wars and thought about putting together a group of “Avengers” for Victorian science fiction games.  These figures are imported by Iron Wind Metals, which also carries the old Ral Partha figures.

Black Widow
Black Widow

This will be Black Widow, or Natasha Romanoff.

Captain America
Captain America

My Captain America figure is meant to be a cross between Captain America and Uncle Sam.  I haven’t decided if I will add a shield, but I think I’ll ad one that is more Norman knight looking, rather than round.

Iron Man
Iron Man

This is Iron Man.  I decided not to paint him red.  I thought that brushed metal would be more “Victorian.”

The missing Victorian Avengers
The missing Victorian Avengers

These are the figures I haven’t chosen yet.  I shouldn’t have trouble finding a figure with a bow and arrow.  I’m not what figure to choose for Thor just yet; although, I’m more interested in the picture on the top right instead of the one in the top center.  I could use a generic Viking, I guess, but I’ll keep looking until something jumps out at me.  There is a Pulp figure of a big bruiser that I might get a second copy of in order to paint him greenish and call him “the Hulk.”

Stay tuned for the adventures of The Victorian Avengers!

The HAWKs Armies for Kids Project

Diligent work...
Diligent work...

This weekend, Chris, Duncan, and I got together to inventory the various donations we’ve received.  This project, begun with figures from the estate of Wally Simon, is designed to get unused figures into the hands of younger gamers to help grow the hobby.  Since the first iteration, we’ve had many folks donate figures to us.  The challenge has been that rarely are the donations complete enough.

What we do is get four or more player’s worth of figures painted.  Then we run a game for kids under 10 at Historicon.  All participating kids walk away with full armies, rules, and usually some other odds and ends to take home and play with their buddies.  This is our third year.

Duncan and Chris doing inventory
Duncan and Chris doing inventory

We finished inventorying what has been donated.  After I type up the inventory sheets we can determine which armies are closest to completion for Historicon 2014.  (For 2013 we’re giving away 54mm ACW skirmish “armies” with some really neat paper terrain constructed by Chris Johnson.)  I’ll be posting the inventories along with “wish lists” later in the week.