Unmanned Vehicles for Sci Fi Games

Size comparison between a 1:48 scale Bren carrier and a 1:56 scale Bren carrier.

I use only 1:48 scale vehicles in my WWII games using Combat Patrol(TM).  I found 1:48 scale Bren carriers from Butler’s Printed Models.  Butler’s models, however, do not come with crews.  The only way to get crews that I found was to order the carriers and crews from Warlord.  (They don’t split up sets any more, apparently.)  So, I was stuck with some 1:56 carriers.  I was going to flea market them, but I thought that no one else would want Bren carriers without crews.  Then I thought that they might make interesting unmanned ground vehicles for science fiction games.  So out came the bits box…

Another size comparison.

So I found some old weapons, bits, and bobs, and began to glue these to the Bren carrier chassis.  Below you can see how they look before I will begin painting them.  The weapons are mounted with magnets so that they can be turned during a game.

One with a button as a hatch and some old GW weapons.
A rocket launcher vehicle.
After painting, I think I will blue the rocket into the launcher like it’s firing.
Two more of them. The weapon on the one on the left was the head of a robot, I believe. The one on the right is a spare GW weapon.
Another view.
A closer look.
A final look.

I will post some pictures when they are painted and ready for a game.

The British are Coming!

Greg and I have run a couple of Sea Lion based skirmish games using Combat Patrol(TM).  I really like the early war periods, like Finland 1939, Poland 1939, and France 1940.  I have recently gotten excited about Sea Lion based hypothetical scenarios.  In the Sea Lion and Fall of France games we ran at Historicon, Greg provided all the British Regulars, and I provided the Home Guard.  I wanted to flesh out our force with some additional figures.

View of the front of the Smith Gun from Warlord

The Smith Gun is quite interesting.  I had never heard of it until a year or so ago, and during our recent trip to Tank Fest, I saw one in person at the Imperial War Museum.  It is a 6-lb gun.  You rolled it into position and then tipped it up on its side.  The axel then became the traverse mechanism.  The “top” wheel provided limited overhead protection.  This was the Home Guard’s only viable anti-tank capability in 1940.

Side view of the Smith Gun

Some months ago, I purchased several packs of Warlord and Footsore Home Guard figures.  I don’t know which are from which manufacturer.

Home Guardsmen
More Home Guardsmen
Some of the Warlord and/or Footsore early war British

Another early war weapon of the Home Guard was the Northover Projector.  It fired hand grenades, rifle grenades, and special incendiary bombs to be used against tanks.

Front view of the Northover Projector

The weapon was fired using black powder and percussion cap.  The anti-tank bombs were glass bottles.  When the bottle broke (presumably near the vision ports of a German tank) the phosphorus inside the bottle burst into flame and filled the crew compartment with noxious fumes.  The weapon cost less than ten pounds to build.

Two Universal Carriers with Brens

Warlord makes nice 28mm figures but 1:56 scale vehicles.  I used 1:48 scale vehicles.  I was able to find 1:48 Bren carriers from Butler’s Printed Models, but they didn’t come with crews.  Warlord used to break up their sets as special orders, but no longer.  I had to order a set of four 1:56 Bren carriers to get the crews and some dismounts.  The 28mm figures fit nicely in the 1:48 scale vehicles.  There are additional Brens on pintles to mount on the Bren carriers, but I am waiting for some very, very small rare-earth magnets to come in the mail to mount them.  I think I will also use them to put the figures into the Bren carriers if they are thin enough.

A Universal Carrier with a Bren and one with a medium machine-gun

These are the dismounted figures that came with the set.  There are enough to make two squads / sections.

British soldiers who are part of the Bren section boxed set from Warlord
More British soldiers

Finally, I ordered a set of Boys AT Rifle crews from Crusader Miniatures.  Together, I am starting to formulate a pretty good early war British force.

Crusader Miniatures Boys AT Rifle crews

Barrage 2019 Event Schedule is Growing

 

The event schedule for Barrage 2018 is filling up.  More games being added daily.  Don’t miss the best little convention on the East Coast.  Great games, great people, no politics.  Just dice, cards, and toy soldiers.

Take the day off Friday and start gaming at noon when the doors open.  Gaming goes until everyone tuckers out Saturday evening.

Duncan’s Napoleonic Game with Combat Patrol at Historicon 2018

From Duncan Adams:

[Here are two long shots of the table to help provide context for Duncan’s narrative.]

 

“On Friday afternoon I ran ‘Welcome to Sunny Spain,’ a Peninsular War convoy ambush using Combat Patrol: Napoleonic Supplement.
“The game starts with the French convoy warily entering the town. Bill Mollineaux had the lead infantry, a new player (forgot his name:( ) had the cavalry, and Robert, who played Dave’s Zulu game and wanted more CP, played the infantry in the rear. There was a guerillo band, divided into three groups of six, controlled by Jeff Kimmel of the Rogues, a platoon of Cacadores (2 sections of 8) controlled by Terry (one of my groupies) blocking the road ahead, and a platoon of Portuguese light infantry (2 sections of 8), controlled by Mike waiting to close in behind the convoy after the trap was sprung.
“Things were quiet until the Guerillos card came up, then the French forward contingent moves out to clear the way.
“The new player, due to his inexperience, thought that this six man cavalry troop could clear eight elite cacadores out of the woods by charging them. It didn’t work very well.
“Bill brought up his infantry platoon to try and clear the way ahead by defeating Terry’s cacadores. He was repeatedly undone by morale checks that went very badly for him while Terry’s had minimal effect.
“Meanwhile, Robert’s French infantry was using superior numbers to get the better of Mike’s Portuguese at the rear of the column, while sending a section to clear some buildings of guerillos.
“In desperation, hoping to finally put a bad morale result on Terry, Bill sent the French commander charged the woods.
“Despite having impetus and a better M value Bill lost the fight.
“Though at the end the French had just about won the rear and center fights, the cacadores were holding strong and it was far from certain that the whole remaining French could have driven them off over time. So we called it an Allied victory. Everybody seemed to have a good time.”

Duncan’s Zorro Game at Historicon 2018

From Duncan Adams:
“On Sunday morning I ran “Zorro and the Dastardly Plot.”  I had seven players, so one played the tavern staff. I actually prefer that because the staff can do more interesting things under player control than I can do as the GM. Tom Veilott and his dad Jim Veil, a dad with a son and daughter, Joe Procopio and a friend of his were the players.
“This was a Blood and Swash scenario with the usual overlapping objectives, but most players wanted to get the treasure of kill Zorro. But first, Bernardo had to discover the villains’ plans and report to Zorro.  [If you are a fan of the Disney show like Duncan and me, you know that Bernardo pretends to be deaf.]
“Bernardo innocently loiters near the room where the baddies meet.
“But having overheard their plans, he cannot get past them to use the stairs.
“So, in a scene that reminded me of Yoda doing cartwheels with his lightsaber, Bernardo jumped off the balcony onto the bar.
“While the villains put their plans in motion, and Don Alejandro and the tavern staff mix it up with El Comandante, Zorro emerges from the tavern cellar to put things right.
“He is immediately accosted by Sgt Garcia and lancer Perez who want the reward for his capture. Why don’t they ever get him from opposite directions?
“Zorro breaks away from Garcia and Perez – making both saves – and attempts to get through the baddies at the foot of the stairs. Garcia rejoins the fight – now he’s getting somewhere, coming in from behind!
“Zorro was played by Tom Veilott who has been playing Blood and Swash as long as any of us. He knows that staying in a fight to avoid the free hit when there are objectives to reach is a sucker bet. So, Zorro breaks away from three attackers, making two full and one half saves and runs up the banister, making another save. I can just picture Guy Williams doing this.
“On the balcony, Zorro finds more baddies, and those from the bottom of the stairs have followed him. This is getting ugly.
“Meanwhile, in the tavern, Teo the bartender has picked up a bench and is bludgeoning one of El Commandante’s lancers.
“After turning the tables on a minion who tried to push him off the balcony, Zorro has made it into the room with the villains’ ill gotten gains. However, the numbers are catching up to him – too many enemies, too few activations.
“In the end it was to much for Zorro to endure. Better luck at FALL IN!”
This looked like a good game with all the usual Blood and Swash hilarity.  Perhaps Zorro will try to escape from the Quartel with Bernardo’s help at Fall In?

Science Fiction Transports from Things From the Basement

Two science fiction transports from Things From the Basement

These are two more items I purchased in the dealer hall at Historicon last weekend.  These are MDF vehicles.  They assembled very easily.  I have spray primed them with Army Painter Angel Green.  When the weather is good, I’ll break out the air brush and give them a nice camouflage pattern.

Pig Iron troops in front of the open-topped transport
Some Pig Iron troops in front of the armored transport

Some Stuff I Got at Historicon

Rust scatter terrain from Impudent Mortal.
The other side of the Rust scatter terrain from Impudent Mortal.

In the Historicon dealer hall, there was a vendor called Impudent Mortal.  I have purchased things from them before.  The Rust line included MDF buildings and terrain pieces that come with photo textured, self adhesive covers.  I picked up this set of terrain pieces from them and assembled them yesterday and today.

Some sort of generator thingy from Things from the Basement

Another outfit I like is Things from the Basement.  Their MDF products are very reasonably priced, and they are very creative.  I saw this piece and had to have it.

Blood and Swash / Thunder and Plunder Available Again

Blood and Swash / Thunder and Plunder has been out of print for a couple of years.  I have just loaded it to War-games Vault for purchase as a pdf download.  There were a couple of games using these rules at Historicon, and before I even got home Chris had received in a inquiry how to get them.  These remain a very fun set of rules despite their age.  We have used them for their intended purpose (pirates) and also ancient skirmished to WWII.  Enjoy!

Other Historicon 2018 Games

Tank ran a Bear Yourselves Valiantly game featuring Carthaginians versus Romans.

Tank also ran two iterations of his immensely popular brawl on a train using Blood and Swash.  I just love this game!

Dave ran two iterations of his Zulu ambush scenario using Combat Patrol(TM): WWII.  Dave is working on a British colonial supplement.

Chris ran a fantasy game using the under-development feudal version of Combat Patrol.

Star Wars with Combat Patrol

Title:  Rear Guard at Outpost Priebe

Rules: Star Wars Supplement for Combat Patrol™: WWII

Period: Science Fiction – Star Wars

Description:  Clones are advancing toward the Republic base camp on the planet of Christophsis.  Supplies are running low and the Trade Federation is refusing to let any through to the Clone troopers.  Droid forces advance steadily.  Lieutenant Boomer and his Clone platoon conduct a delaying action at Outpost Preibe to give time for supplies and reinforcements to arrive.  Can Boomer hold long enough?

Greg and I ran our sixth game of Historicon Saturday evening.  We used a modification of the France 1940 scenarios we had run in the morning and afternoon.  We swapped out the terrain a bit and replaced the Germans with Droids and the British/French with clones.

 

Starting deployment for the Clone Wars game

I don’t have enough droid tanks to exactly replicate the earlier scenarios, so the droids had two tanks, and the clones had shoulder-fired AT rockets.

Droids advancing
Clones take up defensive positions atop buildings

This was probably our least successful game of the weekend.  We are still struggling to get the balance right in these Clone Wars games.  Sometimes the clones just shred the droids and people complain.  Other times the droids don’t die fast enough, and the clone players complain.  We had a critical clone player who didn’t quite understand the activation sequence, and as a result the anti-tank rockets never really played a role.  The droid tanks shelled the clone positions with impunity.

Cones defend the roofs despite heavy casualties. You can see a rocket launcher in the center of this picture. You can also see Obi Wan Kenobi has jumped on a droid tank to destroy it.

The clones needed to draw in the droids.  Instead they sat on the roofs of the buildings and just got shelled over and over.  Lots of lessons experienced, but no lessons learned.  Had the clones dropped down behind the buildings out of sight, the droids would have been forced to advance to where the shoulder-fired rockets could have taken out the tanks and where the high rate of fire and accuracy of the clone small arms fire would have been decisive.

Despite taking cover properly, the clones were torn up by HE fire from the droid tank.