A Modicum of Progress

Despite being on the road for business all last week (Monday to Saturday), I managed to paint a couple of figures Saturday evening.  With the amount of business travel I have been doing, I haven’t taken the time to paint units of figures and have instead been working on a few random figures that have been sitting in the painting box for a while.

Some female adventurers from Bad Squiddo (left and center) and Crooked Dice (right).
Alan Quartermane
A resident of The Village from The Prisoner. This figure is from Crooked Dice.
Other residents of The Village.
A figure that has been on the painting table for years. I have no idea the manufacturer.
A figure that is obviously supposed to be Peggy Carter from the original (and only good) Captain America movie.

Steve Barber Early WWII Americans, Work in Progress

A few months ago, I and a couple of others commissioned Steve Barber to make a handful of early WWII Americans in 28mm for the Philippines, Wake Island, etc.  These need the WWI helmets but early WWII kit.  Three or four figures have been commissioned, but we need one or two more people to commission a figure in order to complete a squad.  If you are interested, please contact enquiries@stevebarbermodels.com.

View of running soldier.
Another view of running soldier.

I just sponsored a second figure, the BAR gunner.  This will be figure 4.

Figure 2, a leader figure.
Another view of Figure 2.

Before we started this project, the only suitable figures were from Pulp Figures.  The Pulp Figures are excellent, but there are only two five-figure packs with tin hats in their inter-war line.  This doesn’t give enough variety for skirmish games.  I am hoping with these additional figures, that I can field a platoon that doesn’t look too cookie cutter.

Figure 3, standing and firing.

All figures come with separate heads for further customization.

A sprue of the separate heads.

Please contact Steve Barber to commission a figure, which costs about $250 dollars US.  It would be great to have 10 poses, to make a reasonably full squad.

Play Test of the Battle of Hoth

Yesterday many of the HAWKs came to my basement to play test our Hoth game for Historicon.  This game will handle twelve players.  We will make a few tweaks, but though the Imperials decided they couldn’t win on turn one but the won on points at the end, I think the game went well.

Initial setup of the Imperial forces for the battle of Hoth.
Looking down the table from the Imperial viewpoint. You can see the hangar / cave entrance in the distance.
A view of some of the rebel trenches before the game began.
Greg and my wife having a discussing before the game began.
The Imperial players deciding on their strategy.
Looking down the table from the Rebel point of view.
Looking out the hangar / cave entrance.
AT-AT’s trying to knock out an anti-vehicular weapon.

“Tank” Nickle kept pushing the Imperial forces to bypass the first lines of trenches and drive for the hangar, which was their objective.  There were some slower moving Imperial forces that could have been used to assault the closest trench lines while the faster-moving forces bypassed, but they didn’t really mount a concerted effort to defeat the first line of trenches until late in the game.

An Imperial probe droid is knocked out by infantry blaster fire.
Imperials begin their advance.
I really like the look of the table.
A slightly different view of the start of the game.
The fighting between an Imperial speeder bike scout unit and some Rebels. The speeder bikes provided a fun distraction for the Rebels, but they didn’t contributed a lot to the outcome of the game.
Rebels in the trenches. Counterintuitively, the towers were anti-personnel weapons, but the radar dish blaster thingies were anti-vehicular weapons.
a wider shot of the Rebel defenses.
AT-ATs crossing the first line of Rebel trenches.
Hand to hand fighting as the Imperial snow troopers assault the Rebel defensive line.

The Rebels got two victory points per turn that the four main heroes (Luke, Han, Leia, and Chewbacca) were in the hangar.   The Imperials received one victory point for each Rebel they killed.  We will also give the Rebels points for killing the AT-ATs.  It behooves the Rebels to slow down the Imperial forces so that they get the maximum number of points for heroes in the hangar before the overwhelming Imperial forces start amassing points for killing them.  The game is designed to end and points will be totaled when the AT-ATs get close enough to the power generator to knock it out.  At that time, they can assault the hangar, and the heroes will have to get on the Millennium Falcon and fly away.

The Rebels knocked out the ray shielding on the AT-AT. The Imperials then disgorged the platoon of snow troopers that had been riding inside.
More chaos as snow troopers take casualties from Rebel defenders.
The second and third lines of defense away the Imperial assault.
Steady, boys. Wait until you see the whites of their eyes. Or maybe not.
AT-ATs cross over the first line of Rebel defenses while follow-on infantry assaults the trenches.
Two AT-STs were destroyed by “anti-tank” fire.
Tench fighting.
Imperials dismount from transport speeders to assault the second line of Rebel trenches. These speeders bypassed the first line of trenches and headed directly for lines two and three.
The table is starting to look suitably chaotic.
Another view of the fierce trench fighting.
The Imperials knock out a gun turret.
The Rebels knocked out at least two of the transport speeders.

At this point, we called the game.  The Rebels were only up by 5 points, but the Imperials were gaining 10 or 15 points a turn, so I assessed the game as an Imperial victory.

I think we are ready for this game at Historicon in July and Barrage in September.

Play Test of Retreat from Moscow for Historicon

Last night at HAWKs night I had a rare chance to do some gaming.  I used the opportunity to play test my Retreat from Moscow game for Historicon.  The game will use Combat Patrol(TM) with the free Napoleonic / black powder supplement.  I will tweak the scearnio just a bit, but it mostly achieved the effect I had hoped.  The French felt pursued, lost troops along the way, and put up a heroic and stalwart defense of the town.

An overview of the table very early in the game. You can see the rag-tag band of French soldiers in the center of the table being pursued by Russian infantry at the top of the picture. The French objective was to get to the outskirts of the town at the bottom of the pictures and hold out as long as possible.

The retreating French were Perry Retreat from Moscow figures.  The Russians were a variety of manufacturers, mostly Old Glory.

Along the route of march was a small cabin with a single pig guarded by Cossacks. The starving French were required to move toward the pig to capture it for food.
In this shot you can see that two groups of French have left the column in pursuit of food.
The battle for Peoter’s Pig heats up. The French eventually captured the pig and got him to the outskirts of town.
The French got amazing movement distance card draws and made it to the town faster than I expected.
Big surprise for the French! As they were beginning to occupy the town a group of Cossacks with a light cannon showed up in the town. Just when they thought they were safe!!
In the meantime, the sledges and three lonely cavalrymen neared the “safety” of the town.
More Cossacks and Russian line infantry move toward the French in the town.

Toward the end of the game, there was fierce fighting in the town.  Geoff’s mounted Cossacks finally joined the fray with a charge over a fence at Frenchmen defending the outskirts of town.  Don’s lady cossacks and other forces were attacking the other end of the town.   The French didn’t go quietly.  Greg’s Frenchmen charged into the teeth of the cannon; Harry’s cavalry took canister at close range; Don’s cavalry took heavy casualties from Greg’s defenders in the barn.

When the French finally failed player morale, they were down to about 15 figures remaining and were completely surrounded.

For the convention game, I will probably add two more retreating French units.  I may also make them move as Green, even though they are rated Elite for morale purposes.  Otherwise, the flow of forces onto the table kept everyone off balance and kept most of the players very busy throughout the game.

High Road to China

There is an early Tom Selleck movie I like that came out about the same time as Lassiter (a great movie!) and Runaway (a pretty good movie, written by Michael Creighton), called High Road to China.  It didn’t get a lot of acclaim, though I think the story is really well done.  I think a lot of people didn’t buy Bess Armstrong, but I thought she was fine.  Anyway, Sally 4th, in their Hollywood classics line came out with four figures based on the characters in this movie.  I managed to get them painted yesterday at 0400 before heading to NJ Con with Eric.

O’Malley, Evie’s father, the Khan, and Evie.

The figures are nicer than my paint job.  I recommend you take a look at these figures.

Played “A Gentleman’s War” at NJ Con

Eric and I headed up to NJCon for the day on Saturday.  He and I both played in a RevWar game using The British are Coming rules.  It was a fun game with an old school feel and the need to multiply two digit numbers together to reach the final percentage needed to hit.  We had a good time.

The cover of “A Gentleman’s War”

The real hit for me was playing A Gentleman’s War with Howard Whitehouse.  When these rules were announced on TMP, I immediately ordered them.  My dad has been collecting old toy soldiers as long as I can remember, and he must have 20,000 of them.  I cut my teeth on Little Wars and the illustrations of the same toy soldiers my dad collects being used in games.  Of course you wouldn’t want to fire lead projectiles at valuable antiques, so A Gentleman’s War doesn’t require spring loaded cannons.  I bought the book and read the rules, which are quite enjoyable to read, even if you never play them.  When I saw that Howard was running the game at NJ Con, I signed up to play.

Below are some picture I took.  There is something charming about gaming with old toy soldiers.  Whether it is something inherent to the large, glossy figures, or the people attracted to gaming with large, glossy figures, gamers tend to be less focused on inconsequential minutiae and more willing to just play the game.  The rules are easily grasped after a couple of turns.  They could benefit from a PDF chart card that could fit on a single pice of paper, but in general, these are really, really fun rules, and we had a great game.

My gallant French colonial troops moving forward to flank the town.

I really like the activation mechanism, but there seems to be a fatal flow when a force has been heavily attritted.  A player activates units based on a card draws.  You can see the blue and red markers, indicating that those units have activated.  A unit may not activate again, until all of a player’s units have activated once.  (There is an exception to this, but let’s go with this for purposes of the blog entry.)  Once all a player’s units have activated, all markers are removed, but the turn isn’t over, so units may activate many times during a turn.  The problem is that if a player is down to just one or two units, he may activate that small set of units, clear markers, and activate them again, while the other player must cycle through all his units.  There must be a way to solve this.  I would like to borrow this mechanism for a set of rules I am writing for a secret project for a miniature manufacturer.

The British beat me to the town, which was both our objective, and immediately captured three of the five buildings while my Frenchmen dithered.
A view of the French side of the table after the initial deployment.
A view of the British side of the table after the initial deployment. The Nordfeldt caused a lot of damage on my colonial troops until we charged it and killed the crewmen.
Another view of the table.

I highly recommend these rules.  The are an improvement on Charge!, McDuff, and other similar rules without losing that really old school feel.

Combat Patrol(TM) Games at Historicon 2019

I just went through the PEL and identified the various games that will be using Combat Patrol(TM) and Feudal Patrol(TM) at Historicon in July.  Don’t miss your chance to play in one of these exciting and fun games.

Thursday Combat Patrol(TM) Games at Historicon in July.  Click to enlarge.
Friday Combat Patrol(TM) Games at Historicon in July.  Click to enlarge.
Saturday Combat Patrol(TM) Games at Historicon in July.  Click to enlarge.

Last Two HeroForge Figures

I “designed” and purchased a few HeroForge figures a couple of months ago, just to see how it worked.  In previous posts, I have provided pictures of the others.  On Sunday I finished the last two.  I had originally envisioned them to work with my Border Rievers project, but I think the skirt on the one figure makes her unsuitable.

Defending the peel tower…
Is anyone out there?

More Retreat From Moscow Figures Completed

Mounted Cossacks attack retreating Frenchmen.

Despite a lot of business travel and a lot of activity at work, I managed to complete a few more figures for my Retreat from Moscow game at Historicon.  The game will use the free Napoleonic supplement to Combat Patrol(TM).

More Cossack attacks.

I have had the retreating Frenchmen completed for quite some time.  Lately I’ve been working hard to complete the pursuing Russians.  In these first two pictures you an see mounted and dismounted Cossacks from Old Glory.

Russian Hussars attack some retreating French infantry.

Today I completed a unit of 10 mounted Russian hussars in maroon uniforms.  You’ll note that many of the figures are not mounted on snow covered bases.  While the retreating Frenchmen are unique to the Retreat from Moscow, I plan to use the other figures frothier games, so I have mounted them on my neutral earth flocking.

Russian Dragoons attack retreating Frenchmen, including a sledge.

Right before leaving for a week in Europe last Saturday for business I completed a unit of 10 Old Glory Russian Dragoons.  These are in green uniforms.

Dismounted Cossacks vs. Retreating French.

In Combat Patrol(TM) I will probably make all the figures have an Accuracy of Regular.  The French will be outnumbered and trying to get across the length of the table to a small village with as many figures alive as possible.  The Russians will arrive at points along the long edges to keep the pressure on the French and make sure they don’t just lager up in the middle of the table and fight it out.

 

Completed Some HeroForge Figures

A couple of weeks ago I posted a picture of a figure I “built on HeroForge.”  I made a couple of figures just to try out the site and see the quality of the 3D printing.  I was quite impressed.

A mounted cowgirl.
The front of the dismounted cowgirl.

I made a matching mounted and dismounted cowgirl and painted them in the same color scheme.

The side view of the cowgirl.

I also made a pulp girl.  There are two versions of the same figure, one with a backpack and one with a jet pack.

Front view of the pulp girl.
Back view of the pulp girl with the jet pack.
The back of the pulp girl with the backpack.

I have two more figures from HeroForge to paint.  I’ll post pictures eventually.