Combat Patrol(TM) at Historicon 2017

There will be many Combat Patrol(TM): WWII games at Historicon.  Make sure you sign up for one of these games and don’t miss the excitement of playing these terrific skirmish rules.

T-184 Late to the Party Theme

World War II; 3 PM; Length: 4 hrs; Hosted by: Eric Schlegel; Scale: 20mm; Rules: Combat Patrol; No. of Players: 7.

12 June 1940. A month after the German invasion of France, the Italians finally declared war and began sending troops through the mountain passes. On the 12th an advance force supported by light armor encountered a French border force near the village of au Coeur des Tanbres. Players under 13 welcome with a playing adult.

F-186 Slogging Through the Bocage

World War II; 9 AM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol(TM): World War II; No. of Players: 6.

As part of a battalion attack, a platoon of US infantry slogs its way through rows of bocage and fields. Their mission: seize the farmhouse in the distance and open up the road for the advance of the tanks. What is behind the next hedge? What is that diesel sound? Is it a tank? Could it be one of ours or one of theirs?  Combat Patrol(TM) features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

F-305 Slogging Through the Bocage, part 2 Theme

World War II; 7 PM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol(TM): World War II; No. of Players: 6.

As part of a battalion attack, a platoon of US infantry slogs its way through rows of bocage and fields.  Their mission: seize the farmhouse in the distance and open up the road for the advance of the tanks. What is behind the next hedge? What is that diesel sound? Is it a tank? Could it be one of ours or one of theirs? Combat Patrol(TM) features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

F-169 First Battle of Pomme du Terre – 1918

World War I; 7 PM; Length: 4 hrs; Hosted by: Duncan Adams; Scale: 25mm; Rules: Combat Patrol; No. of Players: 6.

In the waning days of the Great War retreating German troops fight a rear-guard action in a French village against relentless Americans pursuit.

S-306 Action at Pomme du Terre, 1940

World War II; 9 AM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol(TM): World War II; No. of Players: 6.

The Nazi juggernaut has pushed across the Meuse River. A platoon of French infantry is cut off in the village of Pomme du Terre. Their last orders before the radio cut out were to hold the village and its important crossroad as long as possible. Lightly armed and under strength, the platoon begins to prepare its defenses when they hear the unmistakable sound of diesel engines in the distance. It won’t be long now! Combat Patrol(TM) features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

S-307 Action at Pomme du Terre, 1944

World War II; 1 PM; Length: 3 hrs; Hosted by: Buck Surdu; Scale: 28mm; Rules: Combat Patrol(TM): World War II; No. of Players: 6.

The Allies are advancing across central France. An armored infantry platoon from the Big Red One is ordered to seize the village of Pomme du Terre and its important road junction to prepare the way for a lightning advance by their battalion the next morning. The German Lieutenant has been ordered to hold the road junction as long as possible, and he has been reinforced with assets from his parent Kampfgruppe. Will the Americans dig them out of the town or fail in the attempt.  Combat Patrol(TM) features an intuitive and streamlined, card-based mechanic for resolving combat. Fight the game, not the rules.

Milk and Cookies Naval Rules

The HAWKs have been putting on land battles under the banner Armies for Kids for several years.  We run a game at Historicon and then when it is over, the kids (under 10 years old) take home fully painted armies, rules, dice, tape measures, and often some terrain pieces to play the game at home with their buddies.  This year, in addition to a Franco Prussian war 15mm project, we also put together a naval project.

Using dollar store wooden sailing ship kits each kid will be issued two assembled and painted boats.  They will then select from a stack of sails to personalize and attach to the masts.  When the game is over, they will take home a box with the rules, dice, measuring sticks, their two boats, plus two more to decorate at home.

If you want to try out the rules, they are posted here:  http://www.bucksurdu.com/Personal/documents/MilkAndCookiesNavalRules_v1.pdf

Action at Murrell Bridge – The Refight

The recent issue of Wargames Illustrated magazine included an article about Greg Priebe’s Falkland War supplement for Combat Patrol(TM).  The editors omitted Greg’s name as one of the co-authors of the article.  For space reasons, the section of the article that described the refight of the included Murrell Bridge scenario was not included in the magazine.  Below is the information about the re-fight.

Overview of the Murrell Bridge table

Chris Abby and his son, Lewis, have played quite a few Combat Patrol(TM) games over the last year, including WW2 Normandy and Pacific.  They have also play tested the recently released Horse and Musket supplement with the 95th Rifles fighting those pesky French Dragoons.  They wanted to see how Combat Patrol(TM) would work for 1980s combat.  Most of the games they played involved reinforced platoons.  The refight of Murrell Bridge is an action of the section commanders war, where every shot really counted.

Lewis commanded the section from 3 Para, and Chris took the Grupos Tiradores from the Argentinean Commando Company. The Paras deployed the GPMG team and two rifles forward covering the approach to Murrell Bridge with Alpha fire-team deployed in their assembly area.  The Argentinian’s approached the British positions from the east, fanned out with a fire team either side of the road.

The engagement took place at night, so all units started the game ‘un-spotted.’ The Paras and the Argentinean officer, section commander, and Automatic Riflemen had second generation night vision sights, and there was a half moon. This made spotting range 24 inches. At this range infantry in the open were spotted automatically, and a spotting test could be made against those in cover. The Paras’ sentries detected the advancing Commando’s as they ran for cover and successfully engaged the section on their right flank.

The Paras incapacitated the Commandos’ section commander, resulting in that team becoming pinned. This halved that team’s effectiveness. The Paras that had opened fire then became a target, as the night fighting rules allow speculative shooting at muzzle flashes (at a greatly reduced probability).  As one of the folks in our club likes to say, it is bad being everyone’s only target.  All of the Argentineans that could do so fired at Bravo fire-team, causing one Para to flee and the rest to shift position.

On the Paras’ left flank, the Argentineans rushed forward and flung themselves into the stream bed, taking casualties on the way.  The Paras used reaction fire to interrupt their movement in the open. During this fire and maneuver, L/CPl Fisher became a casualty, pinning Para Bravo fire-team. Having achieved a firm base of fire on their right flank in the stream bed, the Argentinean Commandos advanced on their left flank, making best use of available cover. The Paras took every opportunity to interrupt movement and engage the enemy in the open. A fierce fire-fight continued with the outcome very much in the balance.

When the game had ended, the Argentineans had managed to dislodge the Paras from their positions, but had not managed to capture a prisoner for interrogation, so in the final analysis it was a marginal victory for the Paras and very similar to the actual outcome on the night. The Argentineans had patrolled aggressively and had dislodged the Paras from their positions, but they had suffered very heavy casualties in the process.  Chris and Lewis really enjoyed the game and look forward to reversing roles and playing again.

Greg’s Falkland War supplement provides a very good Falklands feel.  The supplement is a free download from the Combat Patrol(TM) Web page:  http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html.

How to Make a Space Ship

Space tank and some alien infantrymen coming out of a transport ship.

In a previous post I showed a work in progress of some silver space ships that are meant to be evocative of the ship from The Day the Earth Stood Still.

Transport and scout flying saucers

A few folks have asked for some more details on how they were constructed.

I started with a microwave steamer meal.  After eating the meal, the outer bowls went through a cycle in the dishwasher to make sure they were thoroughly cleaned.

I used a paper plate that matched the diameter of these bowls for the lower hull.  The bottom of the bowl, which will be the top of the space ship, has moulded writing on it.  I cut a piece of stiff cardboard from a microwave popcorn box to match the diameter of the top of the ship.  I tried card stock and other materials, but even when I sprayed both sides of the top piece, it still seemed very susceptible to warping due to gluing and humidity.  Best would probably have been sheet styrene, but I didn’t have any large sheets of it handy.

The three main pieces of the space ship body.

The feet of the space ship were made of a washer, a disk magnet, an end to a coaxial cable.  I was able to get a pack of ten of these cable ends at Lowe’s for a couple of dollars.  I glued three washers to the bottom of the paper plate.  This was so that the legs could securely connect to the bottom of the ship but were removable for storage.

Space ship legs before painting.

Then I took all the parts outside and sprayed everything black.

After the black paint had dried, everything was sprayed silver.

In the picture (above), you can see that I cut a doorway in one of the space ship upper hulls.  In the picture (below), you can see three legs attached magnetically to the bottom of the ship.

Lets magnetically attached to a lower hull.

The final space ships are not glued together.  By keeping all the parts separate, I can easily disassemble them and nest them for storage.

Two views of the final space ships are below with one of Mark Morin’s space tanks and some 28mm Slave2Gaming aliens for scale.

I like the look of the open hatchway and the ramp made of think card.

Combat Patrol(TM) at NJCon

NJ Con will be held on 9-10 June in New Jersey.  A number of the HAWKs are going to head up to run a few games.  Among the games we are taking up there are three Combat Patrol(TM) games.

Zeb Cook is running a cowboy game using his under-development Wild West variant of Combat Patrol(TM): World War II.  Various factions battle it out in a wild west town.

Duncan Adams will run a War of 1812 game using his recently released black powder era supplement for Combat Patrol(TM).  This scenario is set in a small Caribbean coastal village.  The Americans land in the village to push out the British.

I will be running a US vs. Moros game, set in a coastal village in the Philippines.

Come and experience the streamlined mechanics of Combat Patrol.   Cards are used to resolve combat, not just manage activation.  A card draw takes the place of calculating a bunch of modifiers, rolling some dice, and then looking up a result on a table.  The result is that you can fight the game, not the rules.  Check out the rules’ Web page for demonstration videos, free downloads, and other information.

See you there!

Weekend Works in Progress

I have shown pictures of 1:48 French tanks for my Historicon scenario in previous posts.  This past weekend I worked on the platoon of infantry to go along with them.

Platoon of French infantry for my 1940 Combat Patrol scenario at Historicon in July. These are done except for flocking the bases.

I am running two scenarios in the same French village, one in 1940 and one in 1944.

A closer look at the infantrymen.
The medium machine-gun team. This wouldn't have been organic to the platoon might might be found as an attachment. One thing I learned in the Army: when higher headquarters is willing to give you lots of heavy weapons and attachments, you are going to be in a very exciting place very soon.

In addition to the French figures, I also got started on a project that has been in my project queue for quite some time.  I am making a bunch of alien flying saucers.  I am going for the Day the Earth Stood Still look of no apertures and seam-free hull.

Kalttu baradda nikita!

I am making two types of flying saucers, larger “transports” and smaller “scouts.”

Works in progress of alien transport and scout flying saucers

The larger ships started life as a bowl for a microwave steamer meal.  The bottom of the hull is a paper plate.  The legs are made from coaxial cable connectors, some washers, and magnets.  The bottom and top hulls will come apart, and the legs may be removed for easy storage and transport.

The underside of the transport saucers

All of the saucers were sprayed black and then resprayed with this brushed silver paint.  I find that the silver covers much better over black than the bare plastic.

I think the best scenarios come from history.  I am working up a science fiction scenario based on Stirling’s Raiders attacks on German airfields in North Africa.  These space ships will substitute for the German aircraft.

A closer view of the scout saucers

The scout ships began as bowls from the dining car in an Amtrak train.  Some years back we took the sleeper train with the kids from Harper’s Ferry, WV, to Chicago, IL.  It was a very memorable experience.  In particular, the food was real food, not airline extruded meat paste.  I thought these bowls had a good flying saucer look to them.  Like the larger saucers, these are meant to come apart and nest for storage.

None of the saucers are completed.  I want to add a few details to all the ships and perhaps legs to the scout ships.

10mm science fiction anti-tank hunter-killer teams

I needed to place an order to Reaper.  To get free shipping, I added the above anti-tank teams to my order.  They painted very quickly.  From this picture, the camouflage pattern is difficult to see, but it turned out pretty well.

Finally, the reason I wanted to make an order to Reaper was to get the robot woman from Metropolis.  While I was at it, I also ordered the pulp-looking science fiction woman.  I had intended to give her purple hair like the moon base women in UFO, but somehow she was calling out to me to have green hair.

I have an extremely busy week and weekend ahead of my, but I hope to at least find time to flock the French infantry and put that effort to rest.

 

Hover Tanks for LSNC: SciFi

I’m not sure I think that hovering tanks are very practical on a futuristic battlefield.  The cannot climb well, they are loud, they blow up a lot of dust and debris, and they are expensive.  The LCAC is useful for its purpose, but I am just not convinced of a general land battle use case.  In any event, the rules will support such vehicles, so I wanted to paint up a company of them for play testing purposes.  These are hovering tanks from Reaper CAV.

I wanted to have the effect of dust and debris being thrown around by the air, so I used some cotton batting painted with two colors of brown as you can see in the above picture.  The effect is okay on 10mm figures.

Added Some Weathering to 1:48 Scale Tanks

I tried something new this week.  I used some withering powders for model railroads to dirty up my 1:48 scale French tanks a bit.  I didn’t want to go crazy with the weathering effects, but I wanted to get some dirtiness to the undersides of the vehicles and the tracks.  When you compare these to the ones in the previous post, you can see the difference.  It is more apparent in person than in the photos, I think.

I also painted and weathered a couple of German Pz.Kfw. I light tanks.  The brown on the gray is much more apparent.

French 1:48 Scale Tanks

1:48 Scale Somua from Shapeways

I am getting ready to run a France 1940 game using Combat Patrol(TM): World War II at Historicon in July.  There is nothing like a convention promise to improve your painting throughput.  This past weekend the weather was nice enough I could sit in the back yard and airbrush six French tanks I recently purchased from Shapeways.  1:48 scale vehicles are difficult to find, but Shapeways had the ones I wanted.

French 1:48 scale H-35 light tanks from Shapeways

At this point the tanks look pretty pristine.  I like them that way, but the next time I get out the airbrush I may weather and dirty them up a bit.

FT-17 light tanks from Shapeways in 1:48 scale

Zombies Come to Harford Mall

The HAWKs supported the Harford Community College gaming day, HARCON, this past weekend.  The theme for HARCON this year was zombies.  Last year we changed our model for supporting HARCON.  In the past we ran a handful of games, but we found that many folks at the convention didn’t want to devote four hours to a miniatures game.  Last year we set up a large French and Indian Wars game so that a player could take a small group and execute a short, one-hour mission.  That worked well for us last year.  This year we set up the zombie shopping mall that we built as a club project in addition to a convenience store (“stop and rob”) and parking lot.  When players wanted to join the game, we gave them a survivor group and told them to gather supplies.

A view of the zombie mall before the carnage began along with the HAWKs who orchestrated the event.
A view of the zombie mall before the carnage began along with the HAWKs who orchestrated the event. (Picture courtesy Greg Priebe)

We used G.A.S.L.I.G.H.T. as the rules for the game.  When players searched an area, they made a Save roll.  If successful, they drew a random supply chit.  Each chit had a certain number of “victory points” as well as an “encumbrance.”  Encumbrance was depicted as a reduction in the movement allowance of the figure carrying it.  There was no maximum number of supplies a figure could carry, but eventually figures moved pretty slowly as a result of all the stuff they were carrying.

Bruce, the big winner for the day, quietly gathered up supplies while herding zombies toward the inexperienced players.
Bruce, the big winner for the day, quietly gathered up supplies while herding zombies toward the inexperienced players.
A view of the area around the stop and rob.
A view of the area around the stop and rob.
Many of the HAWKs engaging in zombie squashing.
Many of the HAWKs engaging in zombie squashing.
Part of the table including the downed helicopter and the the stunned survivors waiting to be escorted to safety or eaten.
Part of the table including the downed helicopter and the the stunned survivors waiting to be escorted to safety or eaten.

Survivor groups included the Scooby Gang, The A-Team, the Ghostbusters, police, Boy Scouts, Mountain Folk, corporate women in high heels with guns, rampaging nuns, and others.  It enabled the players to choose a gang thats or too fit their personality and then play for an hour.

BA Barracas and Hannibal Smith duking it out with a mob of zombies.
BA Barracas and Hannibal Smith duking it out with a mob of zombies.

When the smoke cleared, we had about twelve players join us for an hour to 90 minutes, including a number of people who had never played miniatures.

Two young ladies joined the game along with their mom.
Two young ladies joined the game along with their mom.