
I recently found these ducks on Ebay. They are old figures from the 1970’s I think. The sculpting is of that vintage. I couldn’t resist painting them in Donald Duck colors. I am collecting a fair number of duck figures.
At last Friday’s HAWKs night we play tested a set of rules under development by Lee Sowers and Allen Kaplan in New Jersey. The rules are for division-level WWII games. They have some interesting concepts.





While Duncan was play testing his Cold Wars game, and we were play testing the division-level WWII rules, Eric was play testing his new fantasy skirmish game.

Last Friday at HAWKs night Duncan Adams play tested his Combat Patrol(TM): Napoleonic Wars game for Cold Wars in a couple of weeks. It was a hard slog for the British.
This is the first in a set of linked scenarios. Duncan will run this game using his Napoleonic supplement to Combat Patrol(TM). If the British capture the church, they will be in possession at the beginning of the next, larger-scale scenario, run by Dave using Wellington Rules. The outcome of that scenario will impact the starting setup of their combined Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars game.

I think the scenario went well, but it will be a difficult task for the British to seize the church. Stop by Duncan’s table at Cold Wars and participate in this interesting fight.
I have been working some insane hours at work the past month, but this weekend, I finally had a chance to finish some figures I began a while ago. The first batch are some Japanese infantry that I will be using with the South Pacific supplement of Combat Patrol(TM): World War II. I don’t know the manufacturer of the figures, since I picked them up in a bag from a flea market.
To paint these, I first primed them in Krylon camouflage brown. Then I gave them a very heavy dry brush of Vallejo 880 Khaki Gray and a lighter dry brush of 882 Middlestone. I think they ended with the right yellowish green color.
This gives me a full Japanese infantry platoon.
I also finished up another 10 Russians for my Winter War (1939) project. Zeb Cook and I are running a double blind Finland game at Cold Wars in a couple of weeks, and I thought I was short a couple of riflemen. Again, these were in a flea market bag, so I’m not sure the manufacturers.
After texturing the bases with ceramic stucco, I painted them with dark chocolate and dry brushed them with territorial beige. I then applied some of the Citadel Valhalla Blizzard to the bases for that snow effect.
Ma’k Morin tried his hand at an original creation — a futuristic tank as envisioned in Popular Science in the 1930s. See his blog (link at the top of the page) for details. I was lucky enough to get one of the first out of the molds. I tend to paint a lot of my retro science fiction vehicles in metal colors like the older serials rather than primary colors like the comic strips.

According to Ma’k, the guns in the sponsons have a reasonably long range, but the beam in the Martian eye from the 1953 movie version of The War of the Worlds has fires like a flame thrower.
My buddy Ma’k molded these space bugs from the old Archive Miniatures Star Rovers line. Apparently they are called Phraints. I just call them “space bugs.” For these I wanted to try something a little different.
I found this spray paint at my local Michael’s store. It is “citrus dream” glitter blast hobby paint from Krylon. I wanted the bugs to have a shiny appearance, and I was thinking about many layers of increasingly light greens. Instead, I brush painted the bugs forest green and then sprayed them with this glittery paint.
After spraying them, they definitely had a different look than I would have achieved by layers of dry brushing. I should have thought about it a little. For the glitter to be part of the paint, it sprayed on pretty thickly and gunked up some of the details. More importantly, it left the areas that weren’t skin (exoskeleton, whatever) with a rough texture that was difficult to cover. The glitter paint stuck to the figure just fine, but I sprayed them with dull coat to make sure glitter didn’t scatter everywhere.

I painted the “sergeant” and “corporal” with different colors on their antennae than the troops.
I’m not sure I’ll mess with this glitter paint again, but I am happy with the effect on these bugs.
I think they look suitably menacing.

I was supposed to go play a war-game with some board gamers from where I used to work on Saturday evening, but Saturday morning I picked up some sort of cold / flu / upper respiratory bug that knocked me out. All day Saturday and Sunday I would do something for an hour and then take a nap. I don’t get ill very frequently, but when I do, it really saps my energy. So, between naps, I worked on two more sets of figures from my buddy Mark Morin (see the link to his blog at the top of this page).


This set included space centaurs and Mk. III robots, both from Star Rovers, I believe. I started by priming them in dark gray and then dry brushing them white. For the Mk. III robots, I decided to do something a little different. I typically paint my robots in 1930’s metallic, but I decided to go with a more Star Wars look of painted robots.

I decided to paint the horse portion of the space centaurs in a variety of colors. I set out to make them look like Indian paint ponies, but there wasn’t enough horse showing to provide enough opportunity for variation, and the all started to look too similar. so some of the centaurs became black, brown, and white. I decided on an orange space suit for the human part of the space centaur.

In Combat Patrol(TM), I plan to allow the space centaurs two movement cards, rather than one, just like cavalry in the Napoleonic supplement.

As I mentioned earlier, I went with a basically white paint scheme with just a few details.
Mk. III robots are organized into two teams (led by corporals) and a squad leader (a sergeant).
I have quite a large collection of out-of-produciton figures molded by Ma’k. I just have one set left to paint — some anthropomorphic space bugs.


Back in October, Ma’k Morin posted an item on his blog about making a mold of some old Star Rovers Dragonspawn figures. He sent me a bunch of these figures to paint. I finally got around to them this weekend.

Recall that some weeks ago I painted some other figures that Ma’k molded, the Phrinx. They sort of looked like ducks in Stormtrooper suits, so I painted them to look like Stormtroopers.
I thought that the Deathspawn looked like rebels to me from the attack on Princess Leia’s ship at the beginning of Episode IV, so that’s how I painted them.
Ma’k sent 12 of each of the two poses. This allowed me to make two units of ten with four figures left over. I made two of the leftover figures. I decided to modify two of the extras to create heavy weapons for the Dragonspawn platoon.
This one is meant to be evocative of a Lewis gun.
This one is meant to be some sort of anti-vehicular weapon. Can you see what I used to make this weapon?
It is the center section of this Dalek. For some reason I had an extra one.
I also knocked out these three weeping angels for Dr. Who. Finally I added the snow to my Winter War Russians. This was done in the same manner as my previous post about putting snow on the bases of my Winter War Finns.

Greg Priebe has been working on a supplement for Combat Patrol(TM): World War II to play Star Wars themed games. Most of the conversion is pretty straight forward, but last Friday we started working on rules for Jedi and Sith. This game featured clones vs. battle droids. Each side was supported by two Jedi type figures. The droids had General Grievous and another figure. The clones had Obi-Wan Kenobi (since he was run by a club member, named Don, we called him Obi-Don Kenobi) and Anakin Skywalker.

In this scenario, both sides were advancing near a village on a desert moon to seize a cache of Kyber Crystals. After placing the crystals on the table, we randomly determined which board edge we would enter.

I was one of the clone commanders. The battle droids got a jump on us early. In Combat Patrol(TM), movement speeds are determined randomly. My clones were getting very slow random movement allowances, and the droids were getting average or better ones. My clones apparently were being extra cautious or the ground was rougher than expected. The droid commander, rinding his jet-powered pogo stick thing, pushed out ahead of his forces, since he drew two cards for movement, rather than one.
In the meantime, the droids advanced steadily against Obi-Don and his clones. The heavy battle droids were rated as “green” for shooting, but they had a high rate of fire from their arm-mounted blasters. Despite their high rate of fire, the heavy battle droids didn’t seem to have much effect on Don’s clones. While his clones advanced, Obi-Don and Anakin jumped out ahead to battle droids with light sabers. Don’s Jedi did exceedingly well, killing a pile of droids.

In Combat Patrol(TM), after getting a hit, players draw a second card to determine which figure in the target area was hit and whether it was protected by any cover. Being uphill provides some cover. Despite being uphill from the droids, my clones rarely seemed to benefit from the cover, as Jim seemed to be getting a lot of head shots. I was getting torn up pretty badly. Then several of Jim’s droids advanced up the hill and moved into hand-t0-hand combat with my few remaining clones. I was outnumbered, stunned, and in many cases wounded. He mopped up my clones easily.


At this point, I was down to two clones and the clone platoon leader remaining, but an extra half squad of reinforcements entered the table. They too were moving slowly, but they stopped for one activation and fired at the droid command on his electronic pogo stick. I killed him. Suddenly all the droids were out of command and were pinned. In Combat Patrol(TM), a pinned unit can only activate on the black cards from the Activation Deck. (Half of the cards in the Activation deck are black, and the other half are red.) All of the droids (except their Jedi-type figures) were pinned, which helped us a lot!

On Don’s and Bill’s side of the table, while Obi-Don was slicing up droids like butter, General Grievous advanced into the village. My clone commander had been hit twice by droids. Both hits were just wounds, but my Endurance was now just one, and any hit would cause the platoon leader to be killed. If I died, all of the clones would be pinned, just like all the droids, and our advantage would be lost. I took cover in a small building. As Grievous advanced, he was taken under fire by Don’s clones.
Don’s clones killed Grievous. At that point, we were in possession of three of the four outcroppings of Kyber Crystals, Bill’s droids were largely a pile of spare parts, and Jim agreed that he was not going to be able to take another outcropping. The game was a clone victory!
We didn’t get to test all of the Jedi rules we’ve been developing, but we’ll get to more of them in the next play test.
This will eventually be another free supplement for Combat Patrol(TM). Watch for an announcement!