Additional Pictures from the HAWKs room at Fall In 2015

Dave helping a couple of players with Combat Patrol
Dave helping a couple of players with Combat Patrol

I ran five games at Fall In and helped Dave run another game, so I didn’t have as much time to wander around and take pictures as I usually try to do.    Below are some pictures of games that I and other HAWKs ran.

I ran a 10mm Fate of Battle game of the battle at Reichenbach in May 1813.  This was a scenario I found on the Web.  I was looking for a good six-player game.  I wasn’t sure I would get too many players at 0900 on Friday, but the game was full.  The French outnumbered the Russians 2:1 in infantry but had parity in cavalry.  While both sides had about the same number of batteries, the Russian guns were bigger and had greater ranges.  The scenario went very well, I think, and all the players had an exciting time — even the guy whose cavalry broke and ran as a result of the Russian guns on the central ridge.

The fighting begins to get heavy during my Reichenback (1813) Fate of Battle game
The fighting begins to get heavy during my Reichenback (1813) Fate of Battle game
French columns begin to mass against the Russian right during my Reichenback (1813) Fate of Battle game
French columns begin to mass against the Russian right during my Reichenback (1813) Fate of Battle game
The Russians establish their defense of the central ridge French columns begin to mass against the Russian right during my Reichenback (1813) Fate of Battle game
The Russians establish their defense of the central ridge French columns begin to mass against the Russian right during my Reichenback (1813) Fate of Battle game

Jim ran his ever popular six-player Saga game in which the opposing sides are trying to gather loot from a small village.  I didn’t hear who won, but all the players were engaged and having fun.  A couple even showed up for another Saga game on Sunday morning.

Jim's Saga game
Jim's Saga game
Jim's Saga game
Jim's Saga game

Zeb ran a 28mm Winter War game using my old Beer and Pretzels Skirmish rules.  I’ve been busy with other projects, so I haven’t put BAPS on the table in quite some time.  It was nice to see this oldie but goodie in action again.  I heard that the Russian tank was knocked out early.  Zeb used the Winter War Kickstarter figures from Baker Company a few years ago.  Apparently he is one of the few people who actually received his figures.  I haven’t gotten mine, which is the only Kickstarter that has stiffed me.

Zeb's Finland 1939 Winter War game using Beer and Pretzels Skirmish
Zeb's Finland 1939 Winter War game using Beer and Pretzels Skirmish
Zeb's Finland 1939 Winter War game using Beer and Pretzels Skirmish
Zeb's Finland 1939 Winter War game using Beer and Pretzels Skirmish
Zeb's Finland 1939 Winter War game using Beer and Pretzels Skirmish
Zeb's Finland 1939 Winter War game using Beer and Pretzels Skirmish

The HAWKs ran a series of “urban” scenarios with different rules and set in different time periods all weekend.  All of the terrain came from Don’s collection.  Most of the buildings were Miniature Building Authority with a few Crescent Root ones.

Eric ran a Napoleonic game with his Continental System rules.

Eric's Napoleonic game using his Continental System rules
Eric's Napoleonic game using his Continental System rules

Dave ran a 28mm ancients game using Fate of Battle.  The scenario was a Roman Civil War battle with the potential for auxiliaries to change sides during the game.

Dave's 28mm ancients game using Bear Yourselves Valiantly
Dave's 28mm ancients game using Bear Yourselves Valiantly
Dave's 28mm ancients game using Bear Yourselves Valiantly
Dave's 28mm ancients game using Bear Yourselves Valiantly

Duncan and I set up the same scenario to be run twice, once with Command Decision and once with Look, Sarge, No Charts: WWII.  The scenario was written for Command Decision, so I had to interpret the order of battle.  It was interesting to see how Command Decision and Look, Sarge approach the same issues from different perspectives but achieve similar results.  The scenario, The Ride of the Wielkopolska Brigade, had German armor trying to hold a town against Polish cavalry.  All this German infantry was on the other side of the table and didn’t arrive until late in the game.  This made it very difficult for Duncan’s tanks and AT guns to hold out against determined cavalry action.

An early view of my Poland 1939 game using Look, Sarge, No Charts: WWII
An early view of my Poland 1939 game using Look, Sarge, No Charts: WWII
The Poles advancing during my Poland 1939 game using Look, Sarge, No Charts: WWII
The Poles advancing during my Poland 1939 game using Look, Sarge, No Charts: WWII
The fighting begins to heat up as the Poles push their way toward the town.
The fighting begins to heat up as the Poles push their way toward the town.

Chris ran his Bear Yourselves Valiantly Lizardman Island game

Chris and his Lizardman island game using Bear Yourselves Valiantly
Chris and his Lizardman island game using Bear Yourselves Valiantly

Chris and I helped Dave run a double blind game of Creighton Abrams rushing to relieve Bastogne.  He used Look, Sarge, No Charts: WWII.  The spotting rules for LSNC really lend themselves to double blind games.  After the convention, I received an Email from one of the players thanking Dave for such an exciting and suspenseful experience.  I really enjoy double blind games, but they take twice as much terrain and several game masters to pull them off.

Early in the game on the German side of the Bastogne double-blind game.
Early in the game on the German side of the Bastogne double-blind game.
Chris observing the Bastogne double blind game
Chris observing the Bastogne double blind game
The German side of the Bastogne double blind game using Look, Sarge, No Charts: WWII
The German side of the Bastogne double blind game using Look, Sarge, No Charts: WWII
The American side of the Bastogne double blind game using Look, Sarge, No Charts: WWII
The American side of the Bastogne double blind game using Look, Sarge, No Charts: WWII

Tank ran his impressive-looking ancient game using Bear Yourselves Valiantly.

Tank's Romans vs. Carthaginians game using Bear Yourselves Valiantly
Tank's Romans vs. Carthaginians game using Bear Yourselves Valiantly
Tank's Romans vs. Carthaginians game using Bear Yourselves Valiantly
Tank's Romans vs. Carthaginians game using Bear Yourselves Valiantly
A close shot of Tank's ancient troops for Bear Yourselves Valiantly
A close shot of Tank's ancient troops for Bear Yourselves Valiantly

One of the urban games featured goblins and other bad guys attacking Santa’s workshop.  This one attracted young gamers as well as a few moms.

Santa's Workshop game in the city with GASLIGHT
Santa's Workshop game in the city with GASLIGHT
Santa's Workshop game in the city with GASLIGHT
Santa's Workshop game in the city with GASLIGHT

There were many other great games in the HAWKs room that I neglected to photograph.  Greg won an award for his Dr. Who game on the urban table.  Mike and Patrick Byrne ran a couple of Force on Force modern games.  Geoff ran his ever-popular Lego pirates game.  Dave ran a 25mm fantasy game. Eric ran his fantasy Blood and Swash game Sunday morning while I was running my Roman Circus chariot race game.  I had a pretty good convention.  All of my games were full, and the players seemed to have a good time.

 

Combat Patrol debuts at Fall In

Me explaining a rule during the Fall In Combat Patrol debut game
Me explaining a rule during the Fall In Combat Patrol debut game

Combat Patrol was released las week (see previous post and information here:  http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html).  I ran two games featuring the rules at Fall In this weekend, and Eric Schlegel ran another.  There was to be a fourth game using Combat Patrol for the Napoleonic Wars, but the game was cancelled due to unforeseen circumstances by the GM.

A view of a German halftrack and infantry working their way around the American left during the Fall In debut of Combat Patrol.
A view of a German halftrack and infantry working their way around the American left during the Fall In debut of Combat Patrol.

Both games went extremely well.  The first game was over full, but I managed to cram everyone into the game.  I had a couple of players from the first game come back to play again in the second game — including a small child who was able to control his own forces and work the rules without assistance.

A view of a German halftrack and infantry working their way around the American left during the Fall In debut of Combat Patrol.
A view of a German halftrack and infantry working their way around the American left during the Fall In debut of Combat Patrol.

The two scenarios were linked.  The ending positions from the first scenario were the starting positions for the second scenario.  The first scenario involved a German platoon and an American platoon bumping into each other in a small village at an important crossroads.  Both sides had the objective of gaining and maintaining an advantageous position before reinforcements arrived (the second scenario).

A machine-gun opens fire from a window during the Fall In debut of Combat Patrol.
A machine-gun opens fire from a window during the Fall In debut of Combat Patrol.

Between the scenarios I reconstituted some of the squads the had been badly shot up, but mostly I left the forces where they were at the end of the first scenario.  I think this worked really well.  The starting positions for this second scenario were in better and more interesting positions than I probably would have put them if I was running the second scenario without the benefit of the first scenario.

The call before the storm: The setup of the French village for the Fall In debut of Combat Patrol.
The call before the storm: The setup of the French village for the Fall In debut of Combat Patrol.

This picture (above) shows the general layout of the table before the fighting began.  This is from the perspective of the Americans.

Dave Wood helping explain the rules during the Fall In debut of Combat Patrol.
Dave Wood helping explain the rules during the Fall In debut of Combat Patrol.

Both scenarios were closely run affairs, with neither side having a significant advantage until toward the end of the second scenario.

An American squad on patrol during the Fall In debut of Combat Patrol.
An American squad on patrol during the Fall In debut of Combat Patrol.

In the picture (above) you can see the command dice next to the three elements that make up the US squad.  This was their starting position for the first scenario.  This squad was patrolling up the road when the fun began.

The roof of one of the buildings is removed to show the Americans occupying firing positions inside during the Fall In debut of Combat Patrol.
The roof of one of the buildings is removed to show the Americans occupying firing positions inside during the Fall In debut of Combat Patrol.

In the picture (above) you can see that part of a US squad was in the woods on the left, and the other half of that squad, including a bazooka team had the up position in the building.  The player thought he had a great position for his bazooka.  When the German halftrack rushed past the opening, the bazooka team passed its Reaction roll to fire, but THEN the player realized there was no window on that side of the building!  We had a lot of fun at his expense after that.

Germans and Americans toss grenades at each other over an immobile halftrack.
Germans and Americans toss grenades at each other over an immobile halftrack.

Since his bazooka as ineffective, the team in the woods hit the halftrack with a captured Panzerfaust, knocking out the driver and the forward machine-gun.  Then the Americans assaulted it.  The Germans had dismounted, so for a while the two groups tossed grenades over the vehicle at each other.

A German squad works their way up their left flank through some hedge-lined fields during the Fall In Debut of Combat Patrol.
A German squad works their way up their left flank through some hedge-lined fields during the Fall In Debut of Combat Patrol.

Everyone seemed to grasp the rules quick, and they all seemed to have a good time.  There were no glaring issues — which would have been disappointing after three and a half years of development.  All in all, I was very satisfied with the results.

A Pz. IV works its way toward a squad of Americans taking cover behind a brick wall during the Fall In Debut of Combat Patrol.
A Pz. IV works its way toward a squad of Americans taking cover behind a brick wall during the Fall In Debut of Combat Patrol.

There were some die-hard fans of other rules in the the two games, but I didn’t hear any of the “in rules ___, they do this…” types of comments, which I thought was a good sign.  A number of folks asked how they could get the rules, and I had some prepared flyers with QR codes that they could scan to go straight to the rules.  I did not see a bump in sales over the weekend, but most of the flyers I posted around the conventions kept disappearing.  Presumable they were taken by folks interested in the rules and not by competitors.

Me explaining a combat results during the Fall In debut of Combat Patrol.
Me explaining a combat results during the Fall In debut of Combat Patrol.
A Sherman sneaks up behind a Pz IV that had gotten stuck on a brick wall and brews it up.
A Sherman sneaks up behind a Pz IV that had gotten stuck on a brick wall and brews it up.

There was a lot of dancing around between the German Pz. IV, the US Sherman, and the US Stuart.  The Pz. IV got stuck trying to climb over this brick wall.  Then the Sherman pulled up behind it, put a round through the engine, and knocked it out.  The smoke shown is scary painted cotton batting glued to battery-operated tea lights with black bases.

A German squad moving into position during the Fall In debut of Combat Patrol.
A German squad moving into position during the Fall In debut of Combat Patrol.
A German fire team advances to take up a position inside a building during the Fall In debut of Combat Patrol.
A German fire team advances to take up a position inside a building during the Fall In debut of Combat Patrol.

I probably lost a few sales by not having decks of cards in the dealer area.  I also got some complaints over the weekend from someone who thought the game was too expensive in England with shipping costs.  Still, I want to let this electronic-only distribution run its course for a little while.

We pay as much for rules shipped to the US, and it’s unlikely Brits will buy a set of rules written by a Yank anyway.  (That’s meant to be a joke!)  I have attempted to reduce the risk by providing the YouTube how-to video and by making the basic rules free so that prospective customers can read them before purchasing the cards.  The rules are available worldwide without having to find a local stockist or distributor.  That’s the best I can do.

In addition to my two Combat Patrol games, Eric Schlegel ran a game with the rules as well.  Several of the HAWKs ran a series of games on the same town table all weekend, including Battleground, Dr. Who, and others.

 

Dotting the Last Few I’s!

I am dotting the last few I’s and crossing the last couple of T’s with DriveThru.  The game should go live tomorrow (Tuesday).  It has been a long, long journey.

Slow Hobby Weekend

I was busy creating a promotion and demonstration video for Combat Patrol, which used most of my hobby time this weekend.  I did manage to finish the Monarch Theater from Multiverse Gaming Terrain (http://www.multiversegamingterrain.com/the-monarch-theatre-p-46.html).  This was a very fun kit to assemble and paint.  Most of it was painted partially assembled and then the paint parts were put together to make the final building.  This made the painting easier and the lines cleaner.

The front of the Monarch Theater
The front of the Monarch Theater from Multiverse Gaming Terrain

I haven’t decided what movie to put on the marquee yet.

Detail of the entrance to the Monarch Theater
Detail of the entrance to the Monarch Theater

Like all the Multiverse kits, assembly was easy — even without directions — and the number of exposed tabs is minimal.  I did make one mistake that required me to pull apart something and re-do it.

Rear of the theater with the fire escape
Rear of the theater with the fire escape

The detail on this theater was quite nice.  My only nit is that it would be nice to have an interior stairwell, but that really is a nit.

Looking down on the theater to show the gravel roof
Looking down on the theater to show the gravel roof

I typically put this gravel look on all of my flat-roofed buildings.

My inspiration for the color scheme
My inspiration for the color scheme

I wanted the color scheme to stand out and reflect the ambiance of the golden age of movies and movie houses but be period appropriate.  I used this photo of art deco color schemes as inspiration.

Combat Patrol will be Available this Week

The final editing is completed.  I will be coordinating with DriveThru Cards to make the rules and cards available Monday or Tuesday this week.

In the meantime enjoy this promotional video:  https://www.youtube.com/watch?v=eSChdQcZZJs&feature=youtu.be

I also made this video that demonstrates how combat resolution is conducted in the game:  https://www.youtube.com/watch?v=n0hinO2KaMY&feature=youtu.be  My videography skills are primitive, so the video has some flaws, but you will get the basic idea.

Eye Candy for Combat Patrol

Home Guard hurrying to get their copy of Combat Patrol
Home Guard hurrying to get their copy of Combat Patrol (TM)

Thanks to Rob Dean, I have completed the final edit of Combat Patrol: World War Two.   Last night I shot a few pictures to fill white space in the booklet.  These are photos that don’t actually have a role in the booklet except as eye candy.  I plan to finish filling white space over the weekend and upload the rules to DriveThru.  That means the rules will be available Monday or Tuesday of next week — ahead of my Fall In goal.

American infantry assault an enemy bunker
American infantry assault an enemy bunker. This is what happens to those who don't rush right out and get a copy of Combat Patrol (TM).

The basic rules are just eight pages long.  The whole book is 44 pages plus table of contents, cover page, etc.  This includes extensive tables of vehicle and anti-tank weapon attributes.

Plasticville Airport

I have been busy getting Combat Patrol (TM) ready for publication, so I haven’t done much painting lately.  I did finish these two buildings for the airport near the town of Granville I use for my pulp games.

What I did this weekend…

The converted railroad car from the Plasticville Hobo Village set
The converted railroad car from the Plasticville Hobo Village set

I started last weekend and finished this weekend.  I completed the Plasticville Hobo Village set.  The hobo village will be on the outskirts of Granville in my next pulp game.  This is a nice place for gangsters to hole up waiting their chance to kidnap Professor Serafini Nannini and his daughter Gianna Nannini.

Two buildings from the Plasticville Hobo Village set
Two buildings from the Plasticville Hobo Village set

I also completed the roadside produce stand.  A two lane highway runs past Granville, and this will be a nice place to sell all that fresh produce from the local farms.

The fence in the background will eventually go around my drive in theater.  I made the fences high to keep out all the young boys hoping for a glimpse of Betty Grable’s legs.

The roadside produce stand
The roadside produce stand

I guess the guy with his “dukes” up is unhappy with the price of corn.

The roadside produce stand with the roof
The roadside produce stand with the roof

Chris found some Viking looking boats in the dollar store.  At Barrage we talked about having some painted as “good” and others as “evil.”  So I painted mine as “good.”

Two "Good" viking like long boats for 10mm Bear Yourselves Valiantly games
Two "Good" viking like long boats for 10mm Bear Yourselves Valiantly games

I made the sails in PowerPoint and printed them.  I’m pretty happy with the outcome.

"Good" viking like long boats for 10mm Bear Yourselves Valiantly games
"Good" viking like long boats for 10mm Bear Yourselves Valiantly games

Some Thoughts on “Pulp” Gaming

I have a number of partially completed items on the painting table, but nothing new to show.  I did have a thought yesterday that I felt I would share with both readers of this blog.  🙂

I got a recent Pulp update from Beasts of War (http://www.beastsofwar.com).  Actually the update was Pulp, Punk, Horror, and Weird — dominated by the latter three and light on the first.  As I was perusing the Email update, I wondered, “When did it all get so dark?”  New releases of rules and figures seem to be focusing on the dark side of Pulp — daemons, vampires, daemons, zombies, more daemons, etc.  The stuff hitting the market these days makes Lovecraft look like Charles Schultz.

I guess I like my pulp lighter than the current tastes:  Duke Morrison and his buddies, “Wrench” Web,” “Boats” Morgan, Professor Nannini, Sergeant Preston, and others working to foil the insensate evil of the nameless “Eastern Menace,” Nazi Zeppelin troopers, etc.  I like bigger than life, barrel-chested, steely eyed killers of men and small fur-bearing animals locked in struggles to rescue beautiful ingenues, recapture stolen scientific marvels, or mystical devices.  I don’t much care for daemons, devils, and zombies cluttering up my pulp action; although, I do play the occasional zombie game.  My pulp is the Maltese Falcon, the Saturday morning serials, Flash Gordon, The Thin Man, Lives of the Bengal Lancers, the Real Glory, the Drums, The Four Feathers, Edgar Rice Burroughs, Alan Quartermaine, just about anything John Wayne ever did, etc.  These are lighthearted adventures with clear heroes and villains.

Similarly, Victorian science fiction seems to be getting hijacked by the darker steam punk cum post apocalyptic craze.  Who wants VSF troopers in gas masks?  Apparently many.  I prefer bold, perhaps xenophobic, arrogant, and proselytizing, adventurers venturing into unknown worlds where they battle native tribes, prehistoric creatures, alien beings, and other European powers battle for control of resources in The Great Game.  I know none of that is politically correct these days, but as much as we want to pretend the colonial period never happened, it did.  And in most cases colonization of Africa was done by honorable men — by the standards of their day — attempting noble deeds as they saw them.

So clearly gaming can be what anyone wants it to be:  dark or light, ultra high resolution or highly abstract, fast or slow.  For me, though, I like my games to be a little lighter than the current trend in the hobby seems to be — at least judging by newly released games, rules, and figures.  Clearly I remain out of step with the rest of the hobby.

How do you like your pulp?