G.A.M.E.R. at Fall In 2014

Commandos were busy shooting up a squad of German infantry in the woods
Commandos were busy shooting up a squad of German infantry in the woods

I ran GAMER again at Fall In.  Interested readers can search on GAMER or G.A.M.E.R. in my blog to see entries that describe the development process for these rules.   In general, I was happy with the way the rules played.  We had one or two players who couldn’t seem to get the hang of the card-based combat mechanism, but most did.  The games flowed pretty quickly and smoothly.

The Cigar Box Battles mat with just a building and a couple of hedges on it for scale
The Cigar Box Battles mat with just a building and a couple of hedges on it for scale

Cory Ring of Cigar Box Battles sent me one of their wargaming terrain mat products.  These are beautiful terrain mats printed fleece.  Even with the roads printed on them (not all have roads), they are quite flexible.  Many, many people came by to look at the terrain.  One of the things that I like is that, being made of fleece, they drape over hills without annoying wrinkles.

The Cigar Box Battle mat after I added hills, trees, and other details
The Cigar Box Battle mat after I added hills, trees, and other details

Here is what it looked like after I added all the rest of the terrain bits.  I think the overall effect is quite good.  If I have any complaints, I think that this particular mat may be too woody.  I had to lay out some other felt bits to cover up some of the trees to provide fields of fire for small arms to make the WWII game more interesting.  They have many different designs, including snow, desert, stars, woodland (with roads), and woodland (without roads).  Lately they have begun making mats based on actual historical battles.  I THINK that this mat is one of two for the first day of Gettysburg.

Partisan advancing through the woods in my first GAMER event of the convention
Partisan advancing through the woods in my first GAMER event of the convention

I ran two iterations of GAMER on the same terrain.  One involved British commandos and French partisans trying to rescue a captured British general from a farm house.  The second was a meeting engagement between an American platoon and a German platoon.

Commandos advance into the courtyard to rescue the British general
Commandos advance into the courtyard to rescue the British general

The commandos advanced slowly toward the farmhouse.  The partisans took the slow route through the woods, but despite that, they made it into the farmhouse first.  They beelined upstairs and got involved in a swirling melee for three or four turns with the Germans on the second floor.  In the end, the British/French force got a narrow upper hand, and I judged that the general had been rescued.

Later in the fight. We took off the top floor of the farm house to better resolve the melee between partisans and Germans.
Later in the fight. We took off the top floor of the farm house to better resolve the melee between partisans and Germans.
Waiting to start the second GAMER iteration of the convention
Waiting to start the second GAMER iteration of the convention
American paratroopers advancing along a path in the second GAMER iteration
American paratroopers advancing along a path in the second GAMER iteration

I still have a number of details to work out, but I’ll get there.  They still aren’t as fast or fun as I had hoped, so I keep tinkering with them.  I am using the activation mechanism from Battles by GASLIGHT and the Look, Sarge family of rules, but I keep hoping to come up with something even better.

I’m having fun with the rules, and most of the people who have tried it ask me when they might be available for sale.  I’m pretty fed up with British magazines giving short shrift to all rules American (without actually playing even one game with the rules) and there being no US magazines in which to get reviews.  The TMP crowd is full of folks who generally don’t do anything themselves except criticize the efforts of other, better men (look up The Man in the Arena speech by Teddy Roosevelt).  I don’t have sock puppets.  The one time I asked members of the GASLIGHT Yahoo group to go to Board Game Geek and write about the rules, good or bad, only one person did so, and he spent a page going into gory detail about how much he disliked the new Compendium.  So, I don’t think I am going to go through the pain of writing these up for commercial publication.  I have written over a dozen sets of rules for publication, but only GASLIGHT has been even remotely successful, despite the fact that I think many of them were quite innovative in their day.  I am really proud of the Look, Sarge family of rules, but they really haven’t gotten any popular or critical note.  I have gotten tired of beating my head against a wall.  Right now, I’m just having fun solving one development problem at a time with no deadlines.  They’re shaping up nicely, but they are a long way from good yet.

Random Pictures of HAWKs Room Games at Fall In 2014

Setting up the dungeon crawl
Setting up the dungeon crawl

As usual, the HAWKs ran a rich selection of both historical and non-historical games at Fall In.  In this post, I will show a number of pictures of our games without any narrative.

Tank's Romans vs. Carthaginians game
Tank's Romans vs. Carthaginians game with Bear Yourselves Valiantly
Eric getting started with his Wild West Dr. Who game
Eric getting started with his Wild West Dr. Who game using Blood and Swash
A close-up of one of Duncan's War of 1812 games
A close-up of Duncan's War of 1812 Bladensburg game using Wellington Rules
Battleground WWII run by Don Hogge
Battleground WWII run by Don Hogge

A dust storm kicks up in Eric's Dr. Who game
A dust storm kicks up in Eric's Dr. Who game
Dave introduced many young gamers to Bear Yourselves Valiantly at Fall In
Dave introduced many young gamers to Bear Yourselves Valiantly at Fall In

Dave turned out to be the HAWKS “iron marshal” at Fall In this year.  He ran FIVE full games at Fall In.  All Saturday he had a table set up at which he ran BOTH at Fate of Battle (Napoleonic Wars) and Bear Yourselves Valiantly (Fantasy, Ancients, and Mediaeval) AT THE SAME TIME.  He was ably assisted by David Schlegel and Geoff Graff for much of the day.

The initial set up of Teaguen-Hausen, showing the Austrian advanced guard poised to lock horns with Davout's III Corps
The initial set up of Teaguen-Hausen, showing the Austrian advanced guard poised to lock horns with Davout's III Corps. This game used Fate of Battle rules.
Geoff's Look, Sarge, No Charts: WWII game
Geoff's Look, Sarge, No Charts: WWII game
Dave running demonstration games of Bear Yourselves Valiantly
Dave running demonstration games of Bear Yourselves Valiantly
Infantry in the open in Don's Battleground WWII game
Infantry in the open in Don's Battleground WWII game
The museum office in Greg's Dr. Who A Night at the Museum game using the Dr. Who Miniatures Game rules
The museum office in Greg's Dr. Who A Night at the Museum game using the Dr. Who Miniatures Game rules
Early in the battle of Teaguen-Hausen using Fate of Battle
Early in the battle of Teaguen-Hausen using Fate of Battle
Duncan setting up Bladensburg
Duncan setting up Bladensburg
Kurt Schlegel running his A Union So Test American Civil War game
Kurt Schlegel running his A Union So Test American Civil War game
A night attack before New Orleans, 1815, using Wellington Rules
A night attack before New Orleans, December 1814, using Wellington Rules
Don supervising his groupies during a Battleground WWII game
Don supervising his groupies during a Battleground WWII game
Dave and another Bear Yourselves Valiantly demonstration game
Dave and another Bear Yourselves Valiantly demonstration game
Fire as She Bears!
Fire as She Bears!
A broad view of Greg's Dr. Who A Night at the Museum game
A broad view of Greg's Dr. Who A Night at the Museum game
Tank supervising his Fire as She Bears naval game
Tank supervising his Fire as She Bears naval game
David Schlegel's game based on The Hunger Games
David Schlegel's game based on The Hunger Games
Dave running more Bear Yourselves Valiantly demonstration games
Dave running more Bear Yourselves Valiantly demonstration games
The Battle of Five Armies
The Battle of Five Armies
Chris showing off his copy of Bear Yourselves Valiantly. We released this new and exciting set of rules at Fall In.
Chris showing off his copy of Bear Yourselves Valiantly. We released this new and exciting set of rules at Fall In.
Teaguen-Hausen in full swing
Teaguen-Hausen in full swing
A close view of Duncan's New Orleans game
A close view of Duncan's New Orleans game
Chris running The Battle of Five Armies with Bear Yourselves Valiantly
Chris running The Battle of Five Armies with Bear Yourselves Valiantly
Another view of Bladensburg
Another view of Night Operations prior to the Battle of New Orleans

 

Fantastic Urban Terrain for Roaring 20’s Games

While there were many quality terrain setups at Fall In 2014, most were nice, but not unusual.  This setup was exceptional.  It is difficult to get a feel of scale from these photos, but this table was over 20 feet long.  There must have been over fifty vehicles.

Most of the buildings were made of foam core with printed paper over them.  Many had 3D windows and doors made from plastic to provide relief.  There were nice details like fire escapes, lots of period posters and advertisement, many bystanders engaged in daily activities, etc.

I did not have a chance to play in this game, so I have no idea whether it was fun, but is sure looked like a million dollars.

Review: Eccentric Miniatures

At Fall In this past weekend, I ran across this new product.  At least it was new to me.  This company, Eccentric Miniatures, it making plastic figures on square sprues.  They make bowmen, men at arms, etc.  The price of these figures is reasonable.  This pack of eight bowmen cost $12.

These are the contents of the box of longbowmen.  It is difficult to tell from these pictures, but the detail is good, and the anatomy seems right.  The faces are as good as most plastic figures I’ve seen — meaning not quite as good as lead, but still good enough for my painting ability.

What caught my eye, however, was a rack of sprues of swords, axes, maces, bows, pouches and other accessories that were available for $2 a sprue.  These would be quite handy for adding some variety to other figures.

Armies for Kids 2015 Gets Underway

For the past several years, the HAWKs have been putting together painted armies, running games for kids at Historicon, and giving the painted armies away to the kids (ten and under).  The first year we gave away AWI armies.  In other years we’ve given away Seven Years War, Napoleonic, and Civil War armies.  This year we will actually run two games and give away two sets of armies.  The first is 40mm ACW, and we are getting a lot of help on that project from generous volunteers.  The second is 20mm WWII (US vs. Germans).  In November the HAWKs are going to have their first painting day, so in preparation, I glued the US forces to popsicle sticks and sprayed them khaki.  The picture above shows most, but not all, of the US figures.

Terrain for 10mm WWII

Usually a year or two ahead of rule development I start painting figures and building terrain so that when we start to work on the rules, we have something with which to play test.

The vehicle in the foreground is a 10mm science fiction vehicle for scale.  I recycled some packing material.  One held a replacement GFE outlet, and the other held a bottle of some sort of goopy stuff I got from my wife.  After painting them, I made some of the windows and doors in PowerPoint and printed them on label paper to stick on the buildings.

Not Quite Seven Years War in 10mm

The grenadier regiment
The grenadier regiment

Rob Dean has been running Not Quite Seven Years War games in 54mm with home-cast figures for years.  A little over a year ago, Chris Palmer got the idea of doing it in 10mm with some variant of the Look, Sarge, No Charts rules.  As I had the day off today, I finished several units.

The new regiments with the one original regiment, two batteries, and an officer
The new regiments with the one original regiment, two batteries, and an officer

In a previous post I described how the country of Bergdorfreuthenheim has 21 infantry regiments and that the facing colors rotate in a seven-color sequence.  I completed 8 regiments of line infantry (for a goal of 9, since I had completed one some months ago).  I also complete a grenadier regiment.

A slightly closer view
A slightly closer view
A closer view of one of the new regiments
A closer view of one of the new regiments
Side view showing the flag
Side view showing the flag

Before I paint any more infantry, I think I’ll paint a few regiments of light cavalry.  I’ll add that to my purchase list for Fall In next month.

More Air Support for My Female Hussar Force

Warhammer helicopter with a female hussar replacing the dwarf as pilot
Warhammer helicopter with a female hussar replacing the dwarf as pilot

I have often said that much of the Warhammer 40K stuff looks more Victorian Science Fiction than “hard core” science fiction.  I have a few Warhammer vehicles that I have added some smokestacks and other bits to make into vehicles for GASLIGHT.  I have a hard time investing $50 for a single, unpainted model, but I found this one at the flea marker during our recent gaming day (Barrage).

The original box art
The original box art

I enjoyed putting together the kit and sprayed it black in its major assemblies.  I painted it separately and then assembled it.  I think it turned out nicely.  I’m not sure when it will make it on the table, but I’m anxious to see how it fares in its first combat.

Another view of the helicopter
Another view of the helicopter

 

Bear Yourselves Valiantly will be available soon

A couple of weeks ago, we sent the files for BYV off to the publisher, On Military Matters.  Last weekend we reviewed two test specimens.  I tweaked the .pdf files as a result of reviewing these proofs and sent them back to On Military Matters.  These should be hitting the streets very soon.

Gaming at War Horse Farm

Starting positions for Lvov
Starting positions for Lvov

In previous posts I’ve written about events at which the HAWKs have support Senior Leader Professional Development events and gaming days at Sam Fuson’s War Horse Farm.  One of the unit’s members is heading off to the career course, and as a going away event he requested that we run a Look, Sarge, No Charts:  World War Two game.  How could we turn down such a flattering request?  Since we were running these games in September 2014, it was apropos that we chose two battles that took place in September.

Introducing a younger gamer to the joys of wargaming
Introducing a younger gamer to the joys of wargaming

We elected to reprise our large Lvov scenario.  In this scenario, in September 1939, the Russians and Germans are converging on the Polish city of Lvov.  The Poles, however, may not rest on the defense.  While fighting in two directions to keep the Russians and Germans from linking up, they must also advance to seize German heavy artillery that are shelling Lvov from some high ground.

The action begins to heat up
The action begins to heat up

On the flank shown in the picture (above), Polish horse cavalry and tankettes fought against heavy German armor, halftracks, and infantry to hold a line along a stream.  After some fierce fighting, the tankettes and armored cars were overwhelmed, and the Germans broke through.  They were heading toward the key village of Zboiska when the game ended.

Poles being pushed off a critical hill by the Russians
Poles being pushed off a critical hill by the Russians

On the other flank, the Russian tanks finally broke through another Polish infantry battalion; however, the Poles along another creek and those shown on the hill in the picture (above) managed to strip off most of the Russian infantry support.  When the game ended, the Russian tanks were pushing toward Zboiska as well, despite a pummeling by Polish anti-tank rifles.

When the game ended, the Poles were on the slopes above Lvov destroying the German artillery, and the Russians and Germans were in no position to take Zboiska without a protracted fight.  We declared the game a Polish victory.

Duncan provides the historical context for his WWI game
Duncan provides the historical context for his WWI game

The second game of the day was a WWI game with Duncan’s modification of LSNC: WWII (with elements of A Union So Tested rolled in).  The scenario involved the beginnings of the battles around the Marne in September 1914.  This is a period of history in which I have little knowledge, but I’ve really enjoyed Duncan’s early WWI games.  In this scenario, the French were advancing to seize high ground on the far end of the table, while the Germans had to keep the French as far away from the high ground as possible.

French advance across open ground toward the Hun
French advance across open ground toward the Hun

Despite terrible casualties, the game was a marginal French victory.  The French had an isolated regiment on the high ground and another regiment in position to advance to the high ground (against substantial resistance).  On the French right (show above early in the game before the carnage), however, the French economy-of-force regiment was nearly wiped out and holding onto the village shown in the picture) by the skin of their teeth.

All-in-all, it was a good gaming day!