Muskets and Tomahawks

French and Indian War game using Muskets and Tomahawks
French and Indian War game using Muskets and Tomahawks

Friday night at the HAWKs meeting, Greg ran a first game with Muskets and Tomahawks, which he bought at Cold Wars.  It was a good excuse to get my Old Glory 28mm FIW figure son the table again.  We were all fumbling through the rules, because it was the first time we had played them.

Roger, Dave, and I were the French, facing Mike, Chris, and Tank.

The game has an interesting card-based mechanic that is somewhere between Piquet and The Sword and the Flame.  In fact, it has a lot in common with an idea I’ve been mulling during my morning runs for a major revision of Beer and Pretzels Skirmish.  There is a deck of cards that are used to control activation.  Different types of units (e.g., regulars, militia, irregulars, indians, civilians) have different cards in the deck.  These cards indicate that the unit can perform one or two actions.  Better units have either more cards or more actions on their cards.  Though in our single game this led to an extended dry spell for the French, the idea is intriguing, and I’m anxious to try the game a couple more times before forming an opinion.