This Saturday, Greg and I ran our commando raid game with Combat Patrol(TM). From the play test a couple of weeks ago we added a few more commandos, but the commandos actually did worse!
The commandos started well, keeping to the woods to avoid being spotted. But then things went badly, and the commandos made some bad calls.
The commandos entered a patch of woods from two directions. They activated first, and discovered a german team in the woods, but the Germans hadn’t spotted them yet. Because of the alert level, the Germans weren’t able to move. Instead of moving to avoid contact, the Commandos charged into them. This was their first big mistake. The German player “rolled” exceedingly well in hand to hand combat, making noise, killing a commando, and raising the alert level even farther.
This is when the commandos made their second mistake that sealed their fate. Instead of holding this German team with one group of commandos and continuing to the objective with the other three, they pushed everyone into a general engagement. This raised the alert level farther, releasing German reinforcements, and bogged the commandos down far from their objective for several turns. Though the commandos got the upper hand eventually, by they time they cleared the woods (which was not a part of their objective), the German reinforcements had arrived, and other units were released to move to the sound of the guns.
The Germans had pretty well cut off commando access to the chateau with the general they were trying to kill. The Pz 38(t) arrived and gunned down the only two commandos who got near the chateau (despite the coax jamming). At this point, the commando players failed their player morale, and we called the game a German victory.
Despite the lopsided outcome, the players had a good time, I think. It was a nice group of players who were there to have a good time, so it was a fun game.