It’s been a while, but I finally had time to do some light painting. I took the opportunity to knock a couple of things off my painting queue. The first was a batch of knights I got in a convention flea market. I have been toying with the idea of a jousting game for some time. I’ve played in several jousting games that have been fun, but they often get boring quickly as the number of decisions is quite small. So, I have some ideas that I’ve been thinking about while pushing a bunch of flab around the streets for an hour in a vain attempt at weight control. I’ve had some ideas for an opposed die roll dice progression mechanic that will be just right for jousting, I think. The problem with dice progression systems (i.e., d4, d6, d8, d10, d12, etc.) is that they break down after d12. Each die adds .5 to the expected value. E(d4) = 2.5. E(d6) = 3.5. E(d8) = 4.5. Etc. But when you get to rolling two dice (say, d6 + d8) instead of a uniform distribution, you get a bell curve. Recently I’ve seen that d14, d16, and d18 are readily available. I think a die progression mechanic with a lot of variance (4-20 instead of 4-12) is finally feasible in a way that I can live with, mathematically.
Some weeks back I posted some pictures of some WWII Americans riding giant eagles and some Eureka Stukasauruses. I traded something to Chris for his unpainted Stukasauruses. After sitting on them for several months, I finally painted them. I have Major Objective (the guys who custom made the Americans for my eagles) working on some Brits to ride on griffins. I will pick them up at Fall In, so watch for a weird world war two game by Cold Wars.
Now that HISTORICON is behind us, the HAWKs will begin planning our annual gaming day, Barrage. This year’s event will be 13 September. If you would like to run an event, please contact surdu@acm.org. Also, see the Barrage Web site: http://www.bucksurdu.com/Buck_Surdu/Barrage.html
In addition to a full slate of games, we will also have a table running all day with games specifically suited for younger gamers.
Last weekend was HMGS East’s flagship convention, HISTORICON. For the third year in a row it was held at the Expo Center in Fredericksburg, VA. I had planned to take both Thursday and Friday off work to attend. Since I hand’t committed to running any Thursday games, at the last minute I determined to go to work on Thursday and drive down later. I was supposed to leave work at 1700, but didn’t get out until 1830. I met my wife at Ikia just north of DC to pick up my son. He and I made excellent time, finding a rare gap in the normally heinous traffic on I-95 south out of DC. When we arrived and began unloading all my stuff into the HAWKs room, gaming had been underway for hours.
Dave running his 10mm Napoleonic game using Fate of BattleDon ran a series of linked WWII scenarios on this tableDuncan running a War of 1813 game using Wellington RulesAnts chasing a jeep full of soldiers
My first game was a GASLIGHT game in which teams of soldiers venture into a colony of giant ants to rescue some lost kids. Despite a valiant effort the ants ate all the soldiers, and only one of three lost kids survived to tell the tale — and spend lots of money on therapy.
Two soldiers skirmish with a radioactive antTank running his Romans vs. Carthaginians game using Bear Yourselves ValiantlyDave assisting with my Mincio River gameDave assisting with MincioChris' Battle of Five Armies game using Bear Yourselves ValiantlyBill's G.A.M.E.R. event
Bill ran this 54mm WWII game using my under-development G.A.M.E.R. rules. (The acronym stands for the attributes of each figure: guts, accuracy, melee, endurance, and reaction). While one of the players thought that hand-to-hand shouldn’t carry over for multiple turns, in general the rules were well received.
A view of Bill's 54mm Normandy game using G.A.M.E.R.Chris' Hundred Years War game
See details of Chris’ Battle of Barnett here: http://onemoregamingproject.blogspot.com/2014/07/battle-of-barnet-14-april-1471-game-at.html
One of my 10mm Napoleonic games
I ran two 10mm Napoleonic Wars games with Fate of Battle: Mincio River and Hanau. Dave Wood ran another Napoleonic scenario, and he and Duncan ran the Battle of Vittoria on Saturday evening. All seemed to go well, with the occasional rules lawyer or bad sport to dampen the event a little. The rules seem to be slowly gaining some momentum; although, I did have one person sit through the rules briefing and then say he wasn’t interested and leave.
A good shot of the setup of Sam's kids game, which featured the Eureka toy soldiers assaulting a for made of blocks held by the Eureka teddy bears
Sam ran her first convention game. It was a battle between the Eureka teddy bear figures and the Eureka toy soldier figures. It was set up as a kids game. She built all the terrain herself. She went with a candy land theme. She was quite nervous at the start, but once the game got going, she did a good job.
Sammy running her kids game
Like many of our kids table games, she used Milk and Cookies Rules from Big Battles for Little Hands for this game.
Sam's game in progress
The objective of the toy soldiers, who outnumbered the bears, was to capture the fort made of toy blocks. While the toy soldiers killed most of the bears, they didn’t get to the fort, so it was a teddy bear victory.
Ed's 20mm modern skirmish
Ed, who came down with Sam Fuson, ran his modern skirmish game set in Afghanistan.
Sam's Sherlock Holmes GASLIGHT game
It was quite successful. The folks had a good time. Sam ran a Sherlock Holmes inspired GASLIGHT game.
Geoff running his Lego pirate game
As usual, the HAWKs set aside a table for kids games. Geoff ran his plastic pirate barroom brawl game twice.
Geoff making a point with the youngsters
I’m not sure what point Geoff was making, but it was hard to miss. Geoff is really good as a GM for these kids games.
Eric running his Armies for Kids Napoleonic game
Eric ran the Armies for Kids giveaway game this year. See Chris’ blog post for more details: http://onemoregamingproject.blogspot.com/2014/07/hawks-2014-historicon-armies-for-kids.html
A view of some of the 28mm figures in the Armies for Kids giveaway game
This is our fourth year of hosting a game for kids under 10, after which we pass out free, painted armies to the participants. This is an outreach effort to try to grow the hobby. There were two very nice threads about this on TMP. The latter is from a dad. His comments capture exactly why we do this every year.
It was really fun watching the kids’ faces as we passed out armies, terrain, dice, and rules at the end of the game.
This convention also marked the 20th anniversary of the HAWKs as a club. To commemorate this, we cut a celebratory cake Saturday evening, which was shared with folks playing games in our room. See Chris’ blog post for details: http://onemoregamingproject.blogspot.com/2014/07/the-hawks-celebrate-their-20th.html
Bill's large-scale Helm's Deep game
Bill and his son William ran this Helm’s Deep game with very large figures on Saturday night.
Jennifer Palmer running her Blood and Swash tavern gameThe start of my GASLIGHT dog sled race
Friday night Don, Chris, and I ran a reprise of our HAWKs 1000 race game. The original HAWKs 1000 game was organized by Todd Harland-White and had four races: dog sleds, a desert car race, a zeppelin race, and an airboat race through the jungle. Since Todd was unable to attend, we restructured the race with just three legs: the dog sled and car races as well as a new hover skiffs on Mars game. Each leg was an hour, after which the players rotated to the next table. Each player raced in all three legs of the race, collecting points along the way to determine the overall winner. See Chris’ post here: http://onemoregamingproject.blogspot.com/2014/07/hawks-1000-race-game-at-historicon.html
Coming around the first turn of my dogsled race
My dog sled race was wild and woolly, as usual. There were lots of flipped sleds and wounded dogs along the course.
The hover craft lined up at the start of the Mars leg of the HAWKs 1000 race
The hover skiff race, a new addition, seemed to go very well. The hover skiffs (shown above) were made from dispensers for rolls of chewing gum with some bits added. The figures were a combination of manufacturers, from Blue Moon, scratch-built robots, Pulp Figures, Recreation Conflict, and others.
I ran a final event Sunday morning, my fifth of the convention. It was a G.A.M.E.R. event. It was mainly about getting feedback on the rules with a simple scenario in which commandos and partisans are trying to steal an enigma machine from the Germans. I don’t know if I was just tired by the end of the weekend, but the game wasn’t nearly as enjoyable to me as the other times I’ve run the game. There were also one or two people in the game who kept fighting the unique mechanics, kept waiting for me to resolve things for them, or wanted to argue about things. They can’t all be great, I guess.
So, I ran five games, all of which filled, and most of which went well:
Friday morning: Them! (giant ants) (GASLIGHT)
Friday afternoon: played Stan Sunderworth’s WWI airplane game with my son
Friday evening: Battle of Mincio (Fate of Battle)
Saturday morning: Battle of Hanau (Fate of Battle)
Saturday afternoon: did a little shopping and watched my kids play All Quiet on the Martian Front, which they enjoyed quite a bit.
For several years, the Harford Area Weekly Kriegspielers (HAWKs) have been running a really neat event at Historicon. In addition to the other games we run at the convention that are targeted toward younger gamers (we dedicate a table throughout Saturday of the con to only kids’ games) we run a special event. This event, the Armies for Kids game, involves kids who are under 10 usually using Milk and Cookies Rules (from Big Battles for Little Hands). After the event is over, each kid gets to take away two complete, painted armies and some other goodies. In the past we’ve provided terrain pieces, rules, tape measures, etc.
This year’s project is 25/28mm Napoleonics. Using a combination of figures from a number donors, including the NASHCON staff, we have pieced together six sets for this year. Each kid who plays in the game will receive a French army and an army from one of the opposing powers. There are a handful of painted figures that couldn’t be made into units and a box of unpainted lead as well. During the game the game master (Eric Schlegel this year) will ask the kids some history questions. If they answer correctly, they get to take something from these extras.
The picture at the top of this post shows some of the HAWKs working on Father’s Day to assemble the donations into armies, rebase many of the figures, and make small repairs. The picture below shows one of the armies being assembled.
This year’s donations included some old Scruby figures and other rarities that are the “missing link” between the toy soldiers of Little Wars and modern wargaming figures. Other donations include Calpe 28mm figures and some old “small 25’s.” We tried to match up figures by size in each child’s army, but it’s not perfect.
Next year’s project will be 40mm ACW skirmish. We are building around a very generous donation of painted 40mm Union troops. If you have any 40mm Confederates you’d like to donate, or any other donations you’d like to consider, please contact me at surdu@acm.org. The donations all go to kids. In very rare cases we’ve sold or traded some of the donations in order to purchase missing items to build complete armies. We think this is a really nice way to do something about the “graying of the hobby” beyond complaining about it. When you see the look on the kids’ faces, it makes the many hours spent during the year well worth the effort.
I missed this Friday’s game night, because I was chaperoning an end-of-the-school-year part for 20+ teenagers (which by the way went very well and was uneventful). While I was listening to teeny bopper music and watching the teens devour food, Duncan and Dave were play testing their Vittoria scenario for Historicon. These are pictures of the game taken by Duncan and posted to our closed club newsgroup.
Hill's Division in Subijana de Alava
We’ve determined over the past couple of years that the HAWKs are not necessarily good barometers for convention games. We tend to be more aggressive than the average convention game participants and often do things the GM did not expect.
French Counter Attack on the 4th Division
Chris told me that Friday was no exception. The French were supposed to be defending a ridge to keep the British away from the town. In HAWKs fashion, Eric suggested that an attack down hill against the Brits would move the fight farther from the town and guarantee the Brits couldn’t get to the town before the scenario ended.
Picton and the Light Division
According to Chris, the plan worked. The Brits didn’t reach the town; although, the French were decimated by the end of the game. Duncan is reportedly looking to provide the Brits additional reinforcements on one of the flanks if the French do this during the convention game.
Battle line looking South at Vittoria
Dave and Duncan have put in a lot of time painting Brits and researching the scenario. Duncan’s output of Brits has been impressive. The game looks great.
This Saturday several HAWKs got together to run some play test games for Historicon. The first was my 10mm Napoleonic game of the Battle of Hanau using Fate of Battle.
Hanau begins
The battle occurred in October 1813, after Napoleon’s defeat at Leipzig. The combined Austrian and Bavarian army squared off against Napoleon. We will make a few changes to the scenario as a result of this play test. The game went well, but all the action moved to one corner of the table. We are going to move the map so that more of the action occurs in the middle of the table.
Hanau in full swing
The HAWKs are continuing our tradition of running the Armies of Kids Giveaway again this year. These games, for gamers younger than 10, end with us handing all the participants two fully painted armies, rules, and sometimes terrain. Some of the figures we paint ourselves, and others are donated to us for this purpose.
The kids' army giveaway play test gets under way
This year’s project involves 25mm Napoleonic figures. Eric will be running the game at Historicon, so we wanted to familiarize himself with Milk and Cookies Rules, which is the set we’ve been using for these games. He ran a six-player game. After two hours (the allotted time at the convention), the game was a marginal victory for the French.
The early stages of the Milk and Cookies Rules Historicon play test
This year’s donation included some nicely painted, classic wargaming figures. It’s almost a shame to give these to kids who won’t appreciate the classic nature of the donated armies. I may trade some of my Minifigs 25mm figures for these vintage figures.
The game went well, and Eric is ready for the convention.
The Teddy Bear side of the table
The final game was an opportunity for Sammy to become more familiar with Milk and Cookies Rules. She will be running this game, featuring the Eureka toy soldiers and teddy bears, at Historicon. This will be her first convention game.
The objective of the toy box game
Sammy made all the terrain herself. The game is quite attractive, and I’m sure it will attract attention.
Initial set up for Sammy's game
We will make a few changes to how she runs this game as a result of the play test. The attackers need more forces.
We had a good, full day of gaming.
A nice bonus was that Chase Guinn, who was a cadet when I was teaching at West Point, joined us for the day. I hadn’t seen him since he graduated from West Point. It was good to catch up and game with him again.
I returned from Nashcon and just HAD to do something gaming related while I was still excited. I bought another 4Ground building from Age of Glory. After filing, priming, and basing a bunch of 15mm fantasy figures I will be using with my 10mm fantasy collection, I assembled the log cabin. These are very fun kits to assemble.
Front of 4Ground Settler's Lofted Cabin 3Back of 4Ground Settler's Lofted Cabin 3
For the second year in a row a subset of the Harford Area Weekly Kreigspeilers (HAWKs) from the Baltrimore area headed down to NASHCON for the weekend of gaming. This year’s expeditionary force was Dave, Chris, Duncan, Don, Greg, and me.
Packing Up for NASHCON 2014
We had signed up to run 15 games throughout the weekend. We tried to pack lightly, but 15 games in scales running from 1:2400 naval to 28mm ancients require a lot of terrain, figures, and other paraphernalia. We rented a 12-passenger van, loaded it with our gear, and headed southward.
Unpacking at NASHCON
The drive was long — over 12 hours. Despite some traffic snarls along the way, the trip was uneventful. We arrived Thursday night. Gaming doesn’t begin until 1400 on Friday, so we had lots of time to unload the van and then divvy up all the gear for our various games.
Steve from Age of Glory setting up his booth at NASHCONSome of the HAWKs take a tour of the Battle of Franklin
Before the gaming began, four of us took the opportunity to take a guided tour of the Battle of Franklin around the Carey House. I didn’t know much about this battle. Without the guide, I’m not sure we would have gotten much out of walking the area, as there were very few markers. The guide was quite good.
The calm before the storm: breakfast on Friday morning before all the gaming began
We all found it interesting how many things occurred during this short engagement that gamers often complain about when those things happen to them in a war-game. Examples are when the entire Union army marched past the Confederates encamped just 200 yards off the road they were using, a battery standing up in desperate hand-to-hand combat against determined infantry, units not moving when the commander would like them to, veteran units in entrenchments running away, but green units in the open standing, etc. I was quite pleased that I’ve seen all of these things happen in games using the Look, Sarge family of rules. A good set of rules should enable or allow such events while not requiring them or constraining them to take place.
Our first gaming session involved Chris Palmer’s Battle of Five Armies game with Bear Yourselves Valiantly, Duncan’s Charted Seas WWII naval game, and my G.A.M.E.R. TM Commandos game.
Chris' Battle of Fire Armies setup
Chris ran this twice, once at 1400 on Friday and again at 0900 on Saturday.
The Battle of Fire Armies underwayChris going over the Bear Yourselves Valiantly rules with some players
Duncan’s naval game seemed to go well despite only have two players.
Duncan's Charted Seas WWII naval game
Here are three shots of my WWII skirmish game, using G.A.M.E.R. TM. I talked Steve from Age of glory into joining us for the game. He is usually running his booth and doesn’t get time to play.
Commandos get distracted from their objective to engage some Germans in the woodsAdvancing commandos
The scenario involved a group of commandos attacking a coastal villa to seize and Enigma machine. They are supported by some partisans. The partisans arrived too late to do more than divert some of the Germans. The Germans were on the ropes much of the game and has half a squad head for the hills at one point. In the end, the commandos stormed the villa but were defeated in hand-to-hand fighting with a couple of guards and two officers with pistols.
Steve conducts an attack with his Germans
I only had two players for this game. There were many more games being offered than gamers for this first session. I guess that this convention is largely attended by locals who chose not to take off work on Friday to game. Light weights! Lots of people commented on the G.A.M.E.R. TM mechanics later. I think if I had run the game on Saturday, I would have filled it up. The folks like the mechanics.
Don and Greg ran a series of French and Indian War games. Friday night it was Dr. Who during the FIW using the Dr. Who Miniatures game in a scenario based on the Curse of Fenric Tom Baker episode. This scenario, however, involved a more modern Doctor and his companions.
My Acheson Creation fort -- first time on the tableGreg always seems to attract all the women at a convention into his Dr. Who gamesAmy, Rory, and River advance up a road
Saturday morning and afternoon, Greg and Don ran Muskets and Tomahawks. The morning session was supposed to be a series of small games that would influence the larger afternoon game. Only two people showed up for the morning session, but they seems to have fun. The afternoon session was over full and went really well.
Don explaining Muskets and Tomahawks
They used the overgrown fort in the center of the table to divide the two smaller games for the morning session. It looked neat and gave me some ideas for some scenarios I might run in the future.
Muskets and Tomahawks Saturday morning
Duncan ran his War of 1812 game using Wellington Rules. The scenario involves an American attack to repulse the British before the Battle of New Orleans. The game outcome was quite similar to the real battle.
The British encampment
Duncan has written some very nice night rules for Wellington Rules that open up the possibility for friendly fire and really limit command and control in the dark. With my well-known dice-rolling luck, I availed myself of the friendly fire rule many times. I had a unit fire on Dave’s unit in the flank three times and rout it. Once they did make contact with the enemy, they didn’t last long before bugging out themselves.
Battle ragesMy unit in hunting shirts that caused more damage to friendly forces than the enemy
Dave Wood ran two Bear Yourselves Valiantly games on Saturday, a fantasy one and a Roman one. I didn’t get any good pictures of the Roman game, but here are two pictures of the fantasy game. I played in the fantasy one and rolled a statistically improbable number of ones, which did not help me accomplish my objective. In the end, I had to concede victory to the forces of evil who led my elven prince into slavery.
Dave running his fantasy Bear Yourselves Valiantly gameA close up of the heated action near the stream
Duncan ran his WWII game with a mashup of LSNC WWII, A Union So Tested (ACW), and his own ideas. He had four of six players, but the game went well with the attacking French eking out a victory.
I ran my Fate of Battle scenario, the Battle of the Mincio River. I had four players and could have handled six. All four players were largely running the game themselves by the end. The French did not manage to cut the road to block the Austrians, but it was a hard-fought game.
Mincio River
This was a successful test of this scenario for a convention setting.
Our final event of the convention was a ten-player G.A.S.L.I.G.H.T. TM underwater game. This game, because of its unique terrain and crazy contraptions attracted numerous passers-by. We even won an award from the Cigar Box Battle blog for superior presentation.
Scout subs and soldiers of the scientific expeditionThe disabled Nautilus is an attractive targetThe anti-Nemo soldiers of fortune advance to loot the NautilusLots of activity. Note the giant octopus doing battle with the Atlantean walker.John Ohlin, who I used to game with in Tallahassee many moons ago
After a quick breakfast Sunday morning we finished loading the van and headed home. The ride back was faster than the ride down, because we only hit one traffic snarl along the way.
Despite low attendance numbers at NASHCON that caused most of our games to have light participation and one game not go at all (Dave’s WWII Look, Sarge game), we had a good time. The rental of the van made the trip much more comfortable than last year, so when we arrived home we all were in much better shape.
The stats: Six HAWKs, 23 hours on the road, 13 successfully-run games, 1 games that didn’t run, and lots of lead purchased.
I have been slaving away on adding all the figures to the Bear Yourselves Valiantly book. I think it’s coming along nicely. Above is one of the examples form the book. There’s still a lot more to do, but I made a lot of progress in the last couple of days.