Buck's Blog

The Stream-of-Consciousness Journal of a Wargamer

Ma’k Morin’s Fantasy Rules

To culminate gaming weekend to commemorate Ma’k Morin’s visit to the Aberdeen area, Mark ran a test of his fantasy rules at Wood’s Hole (Dave’s basement).  It involved “bad guys,” like Orcs, insect men, fire-spitting salamanders, goblins, and others, attempting to capture the tower from the “good” guys, composed of humans, dwarves, elves, and Roomans.

You can see a lot of cards around the table.  Each unit in Mark’s game has a card with all its attributes, characteristics, and special abilities.  Mark wasn’t sure how many players we would have, so he planned for eight.  With only four players, we had a lot of figures to control, and it was hard to find the right card.  When players have the right number of units, I think managing the cards would be easier.

Roomans in the defense

Roomans in the defense

In this picture you can see Mark’s Roomans (with reddish fur) and my Roomans (in green) preparing to defend a strong position against the bad guys.  Both Dave and Eric sent forces to attack this position.  I managed to fend off the succubus and the first fire-breathing salamander, but by the end of the game, Eric’s second salamander was approach and his Elite Death Guard Cavalry was about to get behind me.

Don's dwarves defending a series of cheveaux de fris

Don's dwarves defending a series of cheveaux de fris

There are a few things that can be done to streamline and improve the rules, but it went pretty well as a first test.

My largely ineffective "automatic" ballista atop the tower we were defending

My largely ineffective "automatic" ballista atop the tower we were defending

We had been gaming since Friday evening, and we had to quit this game around 1400, so we didn’t fight the battle to a conclusion.  I think the outcome remained in doubt when we quit.    It was a fun game, and it was fun to see a lot of Mark’s troops on the table for the first time in 30 years.


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