
After the HAWKs met to paint a bunch of 15mm Seven Years War figures we play another test of Look, Sarge, No Charts: Napoleonic Wars. Since the last play test I had modified the cavalry and artillery roll-to-stand dice. I was also paying attention to the movement speeds of artillery. I was also paying particular attention to the skirmish fight. All seemed to go well.

The French had one or two extra regiments of infantry; the Austrians had an extra regiment of cavalry; and the two sides were even in artillery. The scenario involved both sides trying to capture two small villages. The game had a lot of good back and forth action; charges, counter charges, routing, and rallying. In the end both towns were partially occupied by both sides, and we decided that neither side had the capability to break the deadlock.
I think the basic core of the rules is working fine. The next couple of tests need to work the “fringes.” I need to run a game with some French guard. I also need to test landwehr and militia. Finally, I need to see how the Brits work with extra skirmishers, since I plan to represent rifle companies as extra skirmishers for the skirmish fight.
Speaking of the the skirmish fight, I think that aspect of the rules is working quite well.