GASLIGHT Dogsled Race!

Bird's eye view of the race course
Bird's eye view of the race course

For Fall In! 2011 the HAWKs are running a GASLIGHT race game to celebrate our 1000th convention game in 10 years.  The HAWKs 1000 will involve a series of short, 1-hour race games:  arctic dogsled race, Amazonian boat race, desert car race, and mountain aerial race.  The players with the most points after four rounds will play in the HAWKs 1000, a car race around a circular track.

The contestants on the starting line
The contestants on the starting line

For race games, we’ve modified GASLIGHT with a few small additions from Jamie Davis’ “Future Race.”  (Future Race was inspired by Star Wars CRAPisode I and is probably the only good thing about the Star Wars prequel trilogy.  Get a copy today!!!)  Here’s what we borrowed from Future Race:

  • Movement speed has a random component.  For the dogsled race, sleds moved 1d6″ + 2″ per remaining dog.  We let players opt to NOT use the 1d6″; however, they had to move the 2″ per dog.  As a result of the play test, we decided to let the sleds move 2d6″ plus the dog inches.  BEFORE rolling their movement dice, players can elect to use two, one, or none of the six-sided dice.
  • Sleds had to move the entire movement distance.
  • In GASLIGHT vehicles turn up to their Spin and then move in a straight line.  For the dogsled race, sleds MUST move at least half their full movement distance and then can turn up to Spin to finish the move.  They can only turn once.  If a sled is going to hit an obstacle, the player may Save to try to turn early.
  • When sleds hit obstacles, the driver of the sled rolls his Shoot number to try to aim the sled away from the obstacle.  If unsuccessful, the player rolls on the Sled Vehicle Damage Chart for each inch the sled would move through the obstacle.  For instance if the movement would take the sled three inches into the side of a cliff, the player would roll three times for damage.
  • If a sled moved through another sled, there was a chance of a bump.  The moving sled rolled a Shoot to see if he could avoid or hit, whichever he was trying to do.  If a bump occurred, the “defender” rolled Save to avoid.  If that failed, the moving player rolled on the Bump Table to determine the result, which could be things like “attacker rolls on Sled Vehicle Damage Chart” or “defender rolls on Sled Vehicle Damage Chart.”
My sled slid on ice and flipped
My sled slid on ice and flipped

Each sled began the game with a driver (with a pistol), gunner (with a rifle), and five dogs.

Each player drew three cards at the beginning of the game.  These cards could be played on themselves or other players during the game.  A few of these were good things (like an extra burst of speed that gave the sled an additional 1d6″ of movement).  Most were bad things, like being attacked by Eskimos, walruses, or “The Northland Marauder.”  These cards help self regulate the race, because players tend to play these cards against the current leader.  In the picture above, my sled slipped on a patch of ice (played by Geoff) and flipped, killing my gunner.

Attacked by a walrus
Attacked by a walrus

Points were awarded as follows:

  • 5 points for first place; 3 points for second place; and 1 point for third place.
  • -1 point for driving a sled through one of the Eskimo villages
  • 3 points for rescuing a lost explorer
  • 3 points for capturing the Northland Marauder

Dave’s lead sled dog dart off after an arctic rabbit (a card played by Duncan) and went off the course, up the side of a rocky hill, across the rocks, and back onto the course, taking the lead.  He earned five points.  Chris left his gunner behind to battle a Yeti, and his driver was shot in the back.  Greg drove off the course and was later shot in the back as well.  Geoff came in second and had rescued a lost explorer, but he lost a point for losing his camping gear along the course, so he earned five points.  Sam’s sled had been stopped by a Mountie for questioning, but her gunner rand on foot for the finish line.  Duncan’s sled passed her to attain third place and earn one point.

When we play the full extravaganza at Fall In!, each player would carry their points to the next game with them.

It was a very fun game.  I’m looking forward to testing the other four scenarios.

Another Wizard Battle Play Test

Intense, frenetic activity
Intense, frenetic activity

Yesterday we had another test of the Wizard Battle game.  This time we had six players.  The last play test only included four players.  This was a good chance to get some more opinions on the game.  The action was frenetic.  The “standard” 162-card deck had enough cards for all six players to keep going.

Harry Potter attacked by a mental blast
Harry Potter attacked by a mental blast

I need to make special morale check dice for the Wizard Battle game.  There were a few suggestions on how to improve the readability of the cards.  (Notice that in the picture above, the cards are small.  I printed them that size, but the original files are full size playing cards.  I’ve been using the template for Superior POD.)  Other than a few small things, the game is pretty solid.

Labor Day Weekend

We spent much of the weekend traveling, but Monday was relaxing.  I finished some Hungarian troops for my Austrian army and then continued work on remounting some of the painted figures I had purchased a couple of years ago.

For my Fall In convention G.A.S.L.I.G.H.T. game, I needed some igloos as part of the obstacles.  Sam and I made these.  We sawed the bottom half of some styrofoam eggs.  The entrances were made from craft foam sheets.   I think they turned out well enough.

Igloos
Igloos

Completed Some 10mm Napoleonics

Individually 10mm (or 12mm) Napoleonic figures don’t look impressive, but in large groups, on the table, I think they look great.  In anticipation of the Look, Sarge, No Charts: Napoleonic Wars, I had been purchasing some sets of 10mm Napoleonic figures, mostly painted, on Ebay.  Since beginning this project in earnest after the release of The GASLIGHT Compendium, I’ve been going through what I have, mounting it for LSNC: Napoleonics, and purchasing bits to flesh out full units.

For over a week I’ve been working on four battalions of French light infantry.  I finally finished them this weekend.

Recently completed French legere
Recently completed French legere

In other versions of LSNC (World War II and American Civil War) a base is 1.5″x3″.  In WWII this represents a platoon.  In ACW, this represents a regiment.  In the Napoleonic version, a “base” is still 1.5″x3″, but it is made of two 1.5″x1.5″ stands.  This allows them to be arranged into a column, line, or square.  For three-rank infantry, the figures are arranged as shown in the picture above, in three ranks.  When I get around to painting British (two-rank infantry), they’ll have just two ranks of figures on a base.

Austrian Landwehr
Austrian Landwehr

I also painted some Austrian Landwehr.  These are interesting, because they are in grey uniforms, so they’ll stand out on the table.  I have also begun painting another few bases of Austrian infantry.  I’ll paint these as Hungarian infantry with light blue trousers, since all my current infantry is wearing the white trousers of the German infantry.

First Play Test of Wizard Battle Rules

A couple of years ago I wrote (and published as a .pdf download) a set of rules for PT boat actions based on Kurt Schlegel’s unpublished Fire at Will rules.  The rules, The Quick and the Dead, is a wild and wooly game, with no turns.  Players each command two PT boats.  They play action cards from their hands at their own pace (usually frenetic), make morale checks for each of their boats, draw more cards, and keep going until one side wins.  Games take about 30 minutes, after which players drop into their seats, exhausted.  In that sense, I think the rules do a good job of portraying the 20 minutes of action that punctuate PT patrols and actions.

Dave, Tommy, and me
Dave, Tommy, and me

A few weeks ago, at a HAWKs night, Chris and I began talking about modifying the basic system for a wizard duel.  We thought it would be neat to have a set of FAST rules that would allow players to recreate things like the fight in the Ministry of Magic in the the Harry Potter book.  Then I moved, went on vacation, and started a new (killer) job.  We finally got back to it.  We had our first play test on Saturday, as we awaited the arrival of Hurricane Irene.  Play testers were Chris, Dave Wood, my son, and me.

Copplestone "Not Dumbledore" vs. an old wizard from high-school days
Copplestone "Not Dumbledore" vs. an old wizard from high-school days

The rules worked really well.  We took a bunch of notes through four play test games for additional cards to add to the game deck.  We were all happy about how the game played — especially my son who won three out of four.  We played two exterior games (in an area with woods, rocks, a ruined building, etc.) and two interior games (in a wizards laboratory).  We even played a game in which each wizard had an elemental to support them.  We hope to eventually be able to get these printed by Superior POD, so I’m making the cards on their template.  It looks like a four-to-six player game will require three 54-card decks.

The battle shifts indoors
The battle shifts indoors

I’ll publish updates later, along with pictures.  The next play test is likely to be on the 17th of September.

More 10mm Napoleonics

For the first time in two months, I picked up a paint brush.  With the prep for the move, the move, unpacking from the move, getting into the new (hectic) job at work, and going on vacation, I just haven’t had time.

After the last play test of Look, Sarge, No Charts: Napoleonic Wars at a HAWKs club night, I wanted to make some changes to the base labels.  So yesterday, I relabeled all my French and Austrian figures.

New labels on the bases of French infantry
New labels on the bases of French infantry

The rules worked pretty well that night — even with folks who don’t like Napoleonics.  At Historicon, one of the players observed that for combat you wanted to roll high, but for morale you wanted to roll low.  I share that frustration with rules design.  The fact that sometimes you wanted high and sometimes low was a hold-over from an earlier morale and skirmisher concept for LSNC:NW.  I was able to reverse the morale number so that the best kind of troops have a morale of “1” for “first class troops.”  This made all aspects of LSNC:NW consistent — you always want to roll high.

(I just noticed that in the picture above, the are two “left side” bases and no “right side” base.  A battalion consists of two bases (a left and a right to get a complete label).  This allows Napoleonic battalions to be formed into column, line, and square.)

In the process of rebasing all these figures, I found that I have several battalions of Russian infantry.  I have based them, but I haven’t labeled them yet.

Early stages of 10mm French Legere
Early stages of 10mm French Legere

This weekend I also had a chance to start on some 10mm Old Glory French legere.  I am  painting four battalions of them.  The Old Glory 10mm figures come on the five-figure strips you see.  Six strips makes a battalion of infantry for countries that fought three ranks deep.  That’s 30 figures to a battalion.  At this point in the painting, you can see the black priming, blue uniforms, white belts and turnbacks, flesh on faces and hands, and brown muskets.  I hope to finish the shakos, including the yellow/green and red plumes before the end of the day.

I have been dreading painting 10mm Napoleonic figures, but in practice, it’s not as onerous as I thought it would be.

In rebasing, I discovered that I have just about two complete corps of French infantry, but I’m missing the light cavalry that would be in a corp.  This uses the 1806 order of battle for Davout (III Corps) and Lannes (V Corps).  I have a large corps of Austrians.  I’ve ordered some Grenzers and Jaegers to get the Austrians to a good state.  I have a bunch of unpainted Prussians to begin as well.

2011 Vacation: Days Fifteen and Sixteen: Six Flags New England and Hom

Our second-to-last day of vacation was spent in Six Flags New England.  The kids really wanted to ride some “intense” roller coasters.  Six Flags New England had ten roller coasters, including one called “Bizarro,” which has been rated the number one steel roller coaster in the world for the last five or six years.  It was really excellent.

Some musings on amusement parks in general:

In Star Wars (before George Lucas produced crapisodes I-III) Obi Wan Kenobi says of Moss Isley, “A greater den of thieves and villainy you’ll not find in the galaxy.”  I have to say of amusement parks, “A greater collection of rude, uncouth, smelly, large, slutty, and inconsiderate people you’ll not find in the galaxy.”  I was amazed at the number of folks who just didn’t care how they looked or acted.  Wow!  I say again, wow.  At one point we were behind a woman who smelled so bad we thought we had passed a dumpster.

I enjoy roller coasters as much as I ever did; however, I find that I can’t ride them back to back to back any more without getting unpleasantly motion sick for the rest of the day.  I have to space them out.  At a “regular” amusement park, like a Six Flags, it’s all about roller coasters, things that drop you, or things that spin you.  There seem to be few other activities to pass time while waiting for my stomach to settle.  When I think of Walt Disney’s idea of a place where the whole family to play together, Six Flags  isn’t it unless you’ve got a stronger middle-age stomach than I apparently have any more.

Some impressions of Six Flags New England:

The Six Flags franchise does not live up to the standards of Busch, Disney, or Universal parks in almost every dimension.  When we first arrived at the park, a few minutes BEFORE opening, the bathrooms already reeked.  The workers were largely uncommunicative, unhelpful, and unhappy.  They did NOT portray an impression that they were happy to be there or that they cared if you were happy to be there.

Before lunch time, all the credit card machines and all but one of the ATMs in the park died.  They didn’t bother to put signs at the BEGINNING of the food lines to tell people they could only use cash.  I typically don’t travel with much cash and planned to put lunch on a card.  Surprise!  So most of my cash — including cash to pay all those east coast highway tolls to get home — went to lunch.  The good news was that you couldn’t get cash, because the ATMs were also down.  When I did find the ONE ATM in the park that worked, there was a $4 fee.  It seems to me that if you’re bone-headed enough to let all your credit card machines to fail on a Saturday at meal time during peak season, the least you could do for customer good will is waive or comp the ATM fees.  Nope.  Not these guys.  Not so much as an apology for the inconvenience.  So we’ve got a back up at check out from lunch that stretched all the way to Tarre Haute because the products of our degenerate educational system couldn’t total bills in their heads — or on paper — or make change without the machine performing simple arithmetic for them.  I even had one woman refuse to give me two quarters for five dimes so I could squash a penny for one of the kids unless I bought something first.  Apparently, they don’t teach their checkout people how to do a “no-sale” operation on their cash registers.

Everything was gouge, gouge, gouge.  There was a price to get in the park, an additional price to go to the head of the ride lines, and yet another price to sit in the front car of a roller coaster.  There were even rides that REQUIRED you to put all your gear into a locker — for a fee.

The food lacked selection, but at least it was crazy expensive.  I really don’t want to hear people complain about Disney prices.  Six Flags was at last as high, but the quality was poor, so we had that going for us.

Their processes for food service and getting people on and off rides was TERRIBLE.  They could certainly use some Lean Six Sigma analysis.  Actually the processes were so poor that two 12-year-old Justin Bieber fans could improve their systems with little analysis between commercial breaks of Hannah Montana.  For the wooden coasters in particular, getting people off and on took about three times longer than it needed to.

Six Flags Atlanta used to have some really tremendous live entertainment.  What little live entertainment existed at Six Flags New England was poor.  There were virtually no options for entertainment between roller coasters or for me to do while the kids were riding 9-G Twising, Spinning, Flipping, Nightmare Coaster of Doom for the fourth time.

They have a really nice attraction themed around Houdini.  It uses some illusions to give the impression that you are sitting in seats that are revolving around a room.  In fact, the seats don’t move; although, they do tilt forward and backward.  The illusion is aided by the fact that the walls move.  It was an interesting attraction.

Having said all that, Six Flags New England had some tremendous roller coasters.  In that regard, the day met the kids’ objective, and they had a great time.

We had done all the roller coasters and a few other rides/attractions by 2000.  We decided to leave the park early and go to Red Robin (which was right next to our hotel) for dinner.  The cost was a bit more than dinner in the park, but was better food.  After showering up and watching a couple of episodes of Johnny Quest, we hit the sack to prepare for our drive home.

We got up early on Sunday to beat some of the back-from-the-Jersey-Shroe crowd at all the toll booths along 95 and to get home by mid-day to unpack and relax a bit before going back to work on Monday.

It was a great vacation.  Since 99% of my Email is on classified networks I cannot access while on leave, it was relatively easy for me to forget about work for a change.  We’re beginning to think about next year’s vacation, which will likely include Michigan, Wisconsin, Minnesota, North Dakota, perhaps Nebraska, and Montana to see Glacier National Park.

Back to work.  🙁

2011 Vacation: Day Fourteen: Mt. Killington Area


Today was a bit of a slow day, picture-wise.  My digital camera has been acting squirrelly lately.  Today it ate about half my pictures from the walk around Leffert’s Pond.  I’ve liked this Kodak; it’s been a good camera.  It looks like it’s days are numbered, however.  I don’t suppose digital cameras can even be repaired.

I began the day with a six-mile run, which seemed to be all uphill.  There WAS one stretch of a mile and half uphill that was pretty difficult.  We had a nice breakfast, featuring freshly made blueberry pancakes, at the hotel.  (Blueberries seem to be the only thing I like that’s actually good for me!)

Then we were off for a hike.

View of the reservoir near Leffert's Pond
View of the reservoir near Leffert's Pond

Near Mt. Killington is Leffert’s Pond.  It was a nice walk past lakes and streams.  At one point the trail split and we headed off in what we thought was the right direction.  (It turned out we WERE correct.)  The trail brought us through some marshy areas, which involved gingerly skirting the edges of morasses.  We had thought the hike was supposed to be “easy,” so we didn’t wear proper shoes.  Despite that, it was a very enjoyable hike.

Leffert's Pond
Leffert's Pond

It’s hard to beat these kinds of views!

After our walk around Leffert’s Pond, we headed to Pico Mountain ski resort.  They have an Alpine Slide, which is like a dry, warm bobsled ride.  You sit in little plastic sleds and then careen down the side of a mountain through fiberglass troughs at high speed with little control.  It’s great fun.  You take the ski lift to the top, where you grab a sled and slide down the mountain.  In addition Candy and the kids did a bungee cord trampoline thing, and we all played miniature golf.  After five or six runs down the mountain, we called it a day and headed down the highway to Connecticut to our hotel.  Tomorrow we’re going to spend the day at Six Flags New England.

Chair lift at Pico Mountain Advenatures
Chair lift at Pico Mountain Adventures

2011 Vacation: Day Thirteen: Into Vermont

Leaving Franconia Notch area heading to Vermont
Leaving Franconia Notch area heading to Vermont

We left Lincoln, NH, after a huge breakfast involving blueberry pancakes and blueberry syrup.  The weather was sunny and warm, so the views were terrific.

The Cabot Cheese visitor's center
The Cabot Cheese visitor's center

Our first stop was the factory tour for Cabot cheese.  The tour was minimalist, but we did get to see cheddar in the making and learn the difference between curds and whey.  Cabot is a farmers’ cooperative, so all the farmers who participate in the co-op get a share of the profits at the end of the year.  We also learned that more aging makes cheddar sharper.  Average, run-of-the-mill cheddar ages two to four months.  Extra sharp ages about twelve months.  Some of their more “select” cheese is actually aged in caves not far from the factory.  They had lots of cheeses to sample while awaiting the tour, and we walked away with quite a few blocks of the cheese.

Apparently there are not very many residents of Vermont; note this license plate number!
Apparently there are not very many residents of Vermont; note this license plate number!

We found this license plate very funny.  Look at the number: four!  Where have you ever seen a single-digit license plate?

There are two competing stories of how Vermont got its name.  The first claims that a Dr. Peters, saw Mount Killington and christened the area “verd mont” in 1763.  The second lore traces the name to a letter from a Dr. Young to friends in which he calls the area Vermont in 1777.  It seems to me that both could be true.

The Ben and Jerry's ice cream visitor's center
The Ben and Jerry's ice cream visitor's center

Our next stop was the Ben and Jerry’s factory tour.  We enjoyed the stop, but frankly we’ve been on much better factory tours.  The introductory movie was more about Ben and Jerry’s commitment to left-leaning ideas than it was about how ice cream is made.  The Blue Bell tour in Texas was a better tutorial on the production process.  After a small sample of ice cream at the end of the tour, we got back on the road.

Moss Glen Falls, the most photographed falls in Vermont
Moss Glen Falls, the most photographed falls in Vermont

Along route 100 and complete unmarked are the Moss Glen Falls.  We were looking for it but missed it the first time.  There was a pull off, but no marking whatsoever.  These are purported to be the “most photographed falls” in Vermont.  Given the single-digit license plate number and the fact that the falls are unmarked, I’m not sure what would constitute the “most photographed.”  In any event, the falls were quite spectacular and were in fact two sets of falls 50 feet apart from each other.

Texas Falls in Green Mountain National Forest
Texas Falls in Green Mountain National Forest

We took a detour off the scenic highway into the Green Mountain National Forest to see the Texas Falls.  When we first approached the falls, they were mostly hidden, so they didn’t look like much.  As we got closer, however, the crevasse cut through the rock seemed to open up, revealing their full extent.

The Texas Falls
The Texas Falls

We were standing on a walking bridge to take these pictures.  Interestingly, just on the down-stream side of the bridge, we could see the rock in the picture below.  Look how the falling water has cut this nearly circular path through the rock.

See how the falls have carved this rock!
See how the falls have carved this rock!

Vermont seems a lot more “blue,” leftist, Commie, and Hippie than I expected.  This is general impression based on the bumper stickers and signs I have seen hanging around.  I would have expected a place involved in so much hunting, fishing, and agriculture to be more conservative.  (On the other hand, New Hampshire seems more conservative than I expected.)  My buddy Mark, who grew up in Vermont, said it wasn’t like this in the past, but he seemed to validate my impression of the current state of affairs, commenting that Vermont is becoming a “welfare state.”

We stayed for the night near Mount Killington.  This is a ski resort area, so in August, it seems pretty dead.  We ate dinner at an Irish pub and came back to the room to finish a game of Phase 10 that we started yesterday.  I won, which made Sam pout, since Phase 10 is her game.

Tomorrow we’ll be doing a couple of hikes and then heading to Massachusetts, where we’ll be going to a Six Flags.  Our vacation is drawing to a close, which is sad.