Pirates by GASLIGHT

Chris and me with our award
Chris and me with our award

Chris and I ran a twenty-player pirate game at Cold Wars 2012 using the GASLIGHT rules.  We ran the game on Saturday night.  We were give an award by the convention awards committee.

Pirates advancing toward the town
Pirates advancing toward the town

The game featured bands of pirates roaming around the table seeking treasure.  There were two towns to sack, the governor’s palace to loot, a jungle temple, and a fort.  The pirates could choose to work together, separately, or change their minds!  Several groups of soldiers and townspeople tried to keep control of the riches.

The fight around one of the towns
The fight around one of the towns

We used straight GASLIGHT for this game, with each player controlling two units.

A view of the main town
A view of the main town

The townspeople in this town had a great plan.  They rounded up the riches from the palace and retreated into the church to defend themselves.  The final battle took place with several units of pirates attempting to capture the church.

A view of the fighting near the fort
A view of the fighting near the fort

The defenders of the fort held off the first wave of pirates.  Before the second wave could build up, the defenders loaded their treasure into a rowboat and set off for the town on the other side of the bay.   They didn’t realize that that town had already been sacked.

A long view of part of the board
A long view of part of the board

Tripod Down at Cold Wars 2012

The start of the game
The start of the game

At Cold Wars 2012 I ran a GASLIGHT game, called Tripod Down.  A Martian tripod was destroyed by the Earth men near the small British town of Bramley, but the crew survived.  Three more tripods were sent to rescue the crew.

An anti-tank crew waits in ambush
An anti-tank crew waits in ambush

The game took place just prior to WWII.  The Brits had two anti-tank guns, dynamite planted as a sort of command-detonated land mine, a medium machine gun, and three squads of infantry.  The Martians had three tripods plus two crewmen from the destroyed tripod.  The game was built for six players.

Pensive Martian players
Pensive Martian players

In the picture above, the smoke near one of the tripods marks where the command-detonated mine exploded.  It caused no damage to the tripod.  In the next turn, the tripods melted both anti-tank guns.  I was worried the scenario was going badly.

A second tripod goes down!
A second tripod goes down!

Then one of the tripods lost its footing trying to climb over a cliff.  It was headed toward a British strongpoint to release its poisonous gas, but it fell over.  Before the other two tripods could get there to lift it up, a lucky machine gun hit caused the legs to fly off, rendering it useless.  The Martian crewmen then dismounted and scurried toward one of the other two tripods, exultant Brits in hot pursuit.

Brits attempting to close assault a tripod
Brits attempting to close assault a tripod

Stealing some equipment from a downed tripod, three Brits close assaulted one of the two remaining tripods.  After several attempts, they made it topple too.  The remaining tripod disengaged and retreated.  The end was a surprise to me.  I thought the game was going to be one sided in favor of the Martians, but the outcome was the opposite.

The tripods are from Riveresco (http://www.tin-soldier.com/), and the dismouts are Paroom Station from Brigade Games.